Taeros, elven druid, with Kuki the blink dog
Halwyr of the Searing Blood, elven wizard
Sigil, human immolator
Thrandir, elven ranger, with Fennra the wolf
Bonk, human barbarian
Character Introductions (06:17)
Break and a little extra setup (18:46 - 25:32) SKIP THiS
Snowy owlbear attack! (28:09)
This fight goes a little longer than I normally like, but it’s a great opportunity for the players to try out a lot of the stuff their characters can do, which is appropriate for a first session.
A cultural question for Bonk the Barbarian (1:06:55)
Sean gives a great answer here, and it’s a theme he continues to visit with his character in future sessions. I also really enjoy how some of the other players have their characters engage with the Barbarian on this weird behavior of his. Some good bonding in the party.
Halwyr’s investigation (01:11:20)
Halwyr’s player, Aniket, does this a lot in Dungeon World; always on the lookout for things he can put to use later on. Some of his best moments have come from doing some really nice fictional positioning with stuff he picked up ages ago.
Preparing for Undertake a Perilous Journey (01:13:38)
This method of posing questions to the players just before Undertake a Perilous Journey (and the break) is very refined from playing many, many sessions of Dungeon World. Take careful notes.
BREAK (01:17:55 - 01:26:05)
A beautiful and desolate land (01:26:05)
This is another great little technique; creates player buy-in.
Undertake a Perilous Journey (01:30:33)
This sequence is fucking magic. Observe how the players and characters come alive here. We learn SO MUCH during this extended procedure.
Watch my use of the GM move Offer an Opportunity With Cost here. The players are going to try to wriggle out of this encounter, but I use that move on Halwyr to see if he’ll drag the party into danger. They don’t take the bait, but it’s fun to watch it play out.
Arriving in Frostberry (01:54:41)
BREAK (02:03:55 - 02:08:07)
Sigil & Bonk (02:08:07)
This is a nice little Flags scene the players set up beforehand.
The Frosty Ass (02:11:45)
If you’re following along with my Death Frost Doom notes, you’ll recognize this NPC, Ingred.
A ridiculous plan (02:16:50)
Here again I use questions directed at the players to paint the scene. This makes the situation far more enriching for the players than if I had simply described it myself.
Ale-chemical properties! (02:26:16)
This was a fun, silly scene.
Pillow talk (02:30:23)
To this point, Thrandir has no reason to continue with the party up the mountain. He’s just the guide to the mountain. I take this opportunity with Ingred to give him a side mission that ties him closer to what the group is doing.
What they learned from Alenna (02:33:10)
The stinger! (02:36:48)
Telegraphing the existence of the Big Bad at the end of the first session is one of my favorite narrative techniques.
End of session (02:39:35)