Timecodes
Homeroom (01:07) Cafeteria (09:55) In this scene, I show a really good pacing technique, which is to cut away from a scene after a roll has taken place. If a scene has been going for a few minutes and you have other players waiting for their scene, a die roll is great excuse to jump away. In addition to letting you move the spotlight around, it also gives the session a slightly more cinematic feel. Margo confronts Chad (14:20) Serena makes a move (16:18) Showdown in the boys’ bathroom (19:19) |
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