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8/3/2018

Gauntlet Hangouts Video Roundup - August 3, 2018

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Greetings, and welcome to the weekly Gauntlet Hangouts video roundup! Don't miss any of the great sessions in the updated playlists and video links below.

​The Gauntlet Blog: Design Diary

The Between: Playtest
Jason Cordova runs for Agatha, Fraser Simons, Patrick, and Tyler
Two playtest sessions of Jason's game The Between, currently in development. Read more about the game and find links to playtest materials in the first of the ongoing Design Diary series on The Gauntlet Blog. http://www.gauntlet-rpg.com/blog/design-diary-the-between-01

Star Wars Saturday

Sea of Stars (Session 3 of 3)
Rich Rogers runs for Ary Ramsey, Blaise, Keith Stetson, Pawel S., and Walter
The crew of the Silver Snake save the Research Station Shantipole staff, narrowly escape the Empire, then end up in Hutt Space. What does that mean? HoloNET pay-per-view Sith vs. Gray Jedi battle!

Gauntlet Sunday

Dungeon World: The Green Law of Varkith (Session 5 of 5)
Lowell Francis runs for Patrick, Rich Rogers , Rubin L., and Steven
The Twilight Gallery executes a caper involving a faked artifact, an auction house, and setting rival guilds against each other.

Gaunt Marches

Dungeon World: Gaunt Marches - The Land of 1,000 Sloughs (Session 5 of 5)
Spencer Paskett runs for Adam, Harry, Rubin L., and Tyler
We see a coup, a kidnapping, flesh act as a key, and love overcome death in the final session of DW Gaunt Marches group 1!

CodeX-Files

Codex-Neon Mechanical Oryx/Maze Rats Mashup
Tyler runs for Ary Ramsey,  Greg G., Lu Quade, and Patrick
Tyler runs 2 sessions of Godlike Mechanical Beings in a post-apocalyptic world trying to save their human charges from an ancient horror and prepare humanity for the world of the future.

Gauntlet Hangouts

Battle Between the Worlds: Swan Song (Session 2 of 2)
Michael runs for Agatha, Aybars Yurdun, and Maria Rivera

Beyond the Castle Wall:Keep on the Barrowlands (Session 4 of 4)
Richard Ruane runs for Christo Meid, Leandro Pondoc, Maria Rivera, and Mark Causey
Lyssa Drestfall says no to The Grey Prince, but considers the power of the demon Whispertongue. Gloria uncovers the plot, but gives up much too much to reveal it. Stig learns a true name, but is not sure if it is the correct one, and Aitor confronts a treacherous older brother.

Dungeon World: Beneath Cartannah (Session 3 of 4)
Maxime Lacoste runs for Jan Petrykowski, Robbie Boerth, Ryan Windeknecht, and Spencer Paskett
The party meets Jacoboh a talking cat who knows the way to their destination. Their deal is interrupted by a large undead pack lead by yet another cultist. They finally meet the Witch Babagesh and her two twin adopted orc children. One of the characters is thrown and falls to his death while wrestling with the orc son.

Dungeon World: Beneath Cartannah (Session 4 of 4)
Maxime Lacoste runs for Jan Petrykowski, Robbie Boerth, Ryan Windeknecht, and Spencer Paskett
The party meets Felix the thief and hire his services. The witch Babagesh gives them the required translation and the needed item to open the door to the hidden city. They fight a pack of ghouls and acquire a powerful magic sword. They get to the room of the eye where both elves drink from some youth inducing water and thus become marked as disciples of the cult of Seth-Math-Mesh. They finally open the door the the hidden city and come face to face with the black dog, ancient god of death.

We Were W.A.S.P.
Mikael runs for Horst, Noella, Pawel S., and Tina T.

Misspent Youth
Tomer Gurantz runs for Gina Ricker, HeavyMetalJess, Lauren, and Pat P.

Spire: Blood & Dust (Session 4 of 4)
Darren Brockes runs for Agatha, Fraser Simons, and Leandro Pondoc
Nuka, Tibalt, and Margit deescalate a conflict already starting to boil over, putting the final kibosh on a nefarious plan.

Nahual: Playtest 1 (Session 4 of 4)
Mike Espinoza runs for Klint Finley, Noella, Rich Rogers, and Tara

Katanas & Trenchcoats (Session 2 of 2)
Ryan Macklin runs for Dr. Jason Cox and Rich Rogers

Blades in the Dark: The War in Crow's Foot (Session 1 of 5)
Yoshi Creelman runs for Bryan, Chris Thompson, Dr. Jason Cox, and Joshua Gilbreath

Conjure Hagalaz: Behold the Cactus (Session 1 of 2)
Blake runs for Kyle Thompson and Tony H.

Monsterhearts: Kingsport '76 (Session 1)
Catherine Ramen runs for Bethany, Dylan R., Jesse, and Jim
Session 1 of Monsterhearts in Lovecraft country. A beer party is planned, drug-induced visions are troubling, and a new preacher arrives in town.

Check out all the great videos on The Gauntlet YouTube channel and be sure check out the playlists to catch up on all your favorite Gauntlet Hangouts games. If you'd like to play in games like these, check out the Gauntlet Hangouts Google+ Community where game signups are announced! To support The Gauntlet and Gauntlet Hangouts, please visit the Gauntlet Patreon at https://patreon.com/gauntlet where $7 and up patrons get priority RSVP for Gauntlet Hangouts games. Enjoy, and everyone have a great weekend!

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8/2/2018

Gauntlet Gen Con Photos: Day 1

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8/1/2018

WoDu Kids

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by Will Patterson, Keeper of the Child's Dream

As discussed in episode 86 of the Gauntlet Podcast, I have been using streamlined PbtA rules to play "Dungeon World" with my boys since they were three years old. Here are those rules. It is an even more simplified take on World of Dungeons, with thanks to John Harper.


Character Creation

Either:

  1. Select a playbook from a PbtA game.  Talk with your players about what that character generally excels at; or
  2. Select a familiar character from pop culture.

Gear

    The characters have whatever they would reasonably take on an adventure.

The Player Move

    When a character makes a risky attempt, roll 2d6.  If everyone agrees the character would excel at this task, instead roll 3d6 and ignore the lowest die.
    On a 10+, the character succeeds, and the player describes the result.
    On a 7-9, the character generally succeeds with a complication.
    On a 6-, you make an MC move.

Alternatively, we sometimes use rock, paper, scissors to resolve rolls when traveling or waiting in line. If the player wins, it is a full success while a tie is a partial success. If the player loses, you make an MC move. If everyone agrees the character would excel at the task at hand, then the player can request one rematch on a partial success or miss.

The MC

Use the MC section from a PbtA game that fits your expected setting.  Remove any MC Move that inflicts harm on the players. 

Rather than injuring the kids' characters directly, I threaten their allies, equipment, and goals.


Combat/Social Encounters

Either:
​
  1. Adversaries don’t have hit points.  They are overcome when it makes narrative sense for the kids to prevail, but only the weakest willed adversaries will be overcome by a single roll; or
  2. Give each adversary a value between 1 and 6. When the Player's Move could fictionally hinder the adversary, on a 10+ subtract 2. On a 7-9, subtract 1. The adversary is overcome when the number reaches 0.

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  • Home
  • Podcasts
    • Fear of a Black Dragon
    • The Darkened Threshold
    • Trophy Podcast
    • Podcast Indexes >
      • Gauntlet Podcast Index
      • Fear of a Black Dragon Index
      • +1 Forward Index
      • Discern Realities Index
      • Trophy Podcast Index
      • The Farrier's Bellows Index
      • Pocket-Sized Play Index
      • Comic Strip AP Index
      • We Hunt the Keepers! Index
  • Publications
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    • The Between
    • Brindlewood Bay
    • Codex Magazine >
      • Codex Index
    • Hearts of Wulin
    • Trophy RPG
  • Community Resources
    • Community Code of Conduct
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  • Public Access Writing Contest