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4/5/2022

Delta Green: Divergence (Campaign Concept & Scenario)

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INTO THE GREEN
​I just wrapped up a 12 session series of Delta Green, using the Fall of Delta Green Gumshoe rules. I made a couple of minor tweaks to the rule, the biggest being grouping up the investigative abilities in categories. PCs have pushes assigned to each category and can spend them as they wish on abilities they know within the group. This borrows from the approach taken in Cthulhu Confidential and The Yellow King RPG. You can see the character keeper here.

Playlist for Session Videos

BIG PICTURE
I knew I wanted to lean into the paranoia of recent years as the series' backdrop. I’d played Call of Cthulhu as Delta Green in the mid-1990s, before the DG book came out. Our Keeper built on ideas presented in The Unspeakable Oath magazine. It was a harrowing series with a deliberate lack of information about what DG was and who was truly in control. The PC group was thrown together without any certainty about identity or agenda. One PC defected to the Mi-Go and undercut operations. I shot my handler in the head when I couldn’t confirm if he was with us or against us. I still don’t know.

This new game would be 12 sessions online on The Gauntlet Gaming Calendar. Originally I’d thought I’d try to run Impossible Landscapes, the massive Yellow King campaign. But reading through made it clear I couldn’t handle that and run three other weekly sessions. Instead I began to brainstorm themes. In particular I wanted the game to be at the height of the Trump administration—with agencies being shuffled and political agendas stripping budgets, changing priorities, and eliminating useful personnel. There would be a low hum of chaos in the background for agents..

One of my other goals was to avoid anything-- foes or otherwise-- with an “in the blood” or othering theme. So no cults of foreigners or distinct ethnic groups. That cut out a chunk of the existing DG material, like the Tcho-Tcho narcotics organization. I also wanted to avoid some of the classic enemies like Nyarlethotep, Hastur, etc. In the end I relied on ideas from the Delta Green core book, some Trail of Cthulhu material, and The DG supplement The Labyrinth. I was pretty sure at least two of the players had read this last sourcebook, so I planned to pepper remixed references from it.

I knew with a dozen or so sessions we could probably get four or five cases. I went into the campaign with only the first one sketched out and a twist I knew I wanted to pull off for the final mission. Thematically my biggest inspiration was Alan Moore’s “American Gothic” run on Swamp Thing. That offered a weird take on American proclivities and elements filtered through horror tropes. I wanted that: an American tour with individual stories, each switching up the tone and tempo, layered with a backdrop of small linked elements and a general unease.

THE FOES
Note: this contains some spoilers for the Delta Green scenario Convergence and the Trail of Cthulhu campaign Eternal Lies. Seriously. 

After skimming through the core books, I settled on the K’n-Yani. They’re a lost race from one Lovecraftian story, "The Mound." They have sophisticated alien technology, live in subterranean cities, and worship several different old gods (introducing some contradictions in the greater mythology). The K'n-Yani (note there are multiple spellings of this) have total atomic control over their bodies. In my version, to infiltrate and utilize ideologies, they would use this to remold themselves to be Caucasian.

I found out later that some DG modules use them as primary antagonists, but I haven’t read those. I pictured my group as an off-shoot faction of the K’n-Yani, exiled from their deeper underworld kingdoms and now working secretly on a plan to corrupt humanity towards an ideology of control. This would be in part to feed the new god they’d built.

So about that new god. Playing around with Kevin Crawford's Silent Legions inspired this track. Here's what happened. In the mid-1930’s, a team of investigators started pursuing the activities of a seemingly extinguished cult. In the process they learned the cult was still active. This is the backstory of Eternal Lies. *SPOILER* In the end, the investigators stop the cult by killing Y’golonac, the cult's secret subject of worship. This nearly triggered the end of the worth by bringing Azathoth’s gaze down on the planet. It didn’t but in my version, just about everyone present died.

Cut forward 50+ years. In the early 1990s a group of Mi-Go operating as “Greys” conducted experiments with a flesh-like proto-matter in a small US town. They were aided behind the scenes by the Majestic 12 government project. The experiment failed, in part due to the intervention of a team of DG Agents. This is the plot of the "Convergence" scenario. The Mi-Go dropped the project as unsuccessful.

The K’n-Yani exiles found remnants of the proto-matter. With their knowledge of atomic structures and ability to manipulate matter they decided remold it. They would create a new god—building a proto-material form and imbuing it with the shattered and scattered essence of the destroyed Y’golonac.

Y’golonac was a god of perversion and fetishism. The K’n-Yani would shift that to be the fetishism of capitalism. They would create an Ayn Randian god of selfishness, commerce, hierarchy, and self-aggrandizement. It would be an Elder God for the 21st Century, and especially America. They birth it at the turn of the millennium, harnessing the psychic energy and uncertainty to create their god's first, nascent form.

So that’s the behind the scene I imagined. I wasn’t sure how much of that I’d be able to communicate or bring to the table. But at least I had a strong controlling idea. Where it would go, who knew?

THE FIRST MISSION: 
CASEFILE: GREASE PROPHECY
MY NAME: THE GRAVEN CHILD


What follows are my complete notes going into our first mystery. I had some more hand-written bits, but mostly sketches on the ideas presented above. I present them as they are—but I’ve added a couple of clarifying details. The players asked to see what I ran from generally. You can see the mission briefing here. I may go back in the future and expand this to be a more workable generic scenario.

Some inspiration for this mission comes from the J-Horror film, The Vanished. Content warning: abuse, child harm. 

CATS for Delta Green: Divergence
Concept: You are a team of Delta Green operatives in the US in 2018. You are clandestine members of the group, called up as needed to deal with strange threats. DG is decentralized, cell-structured, and ambiguous. You don’t know exactly what it is. Add to that the rising tide of right-wing fascism in America.
Approach: This will be primarily mission-driven, with interludes. There will be connections between mysteries, but not necessarily ones which immediately launch into your next mission. Interludes will be home and work scenes as you try to balance those elements. In our set up, everyone knows at least one other member of the team.
Tone: This is a dark game of supernatural horror of all kinds. The mythos is dangerous and destructive both physically and psychically. There will be some horrible, vile shit you may see—so consider that a content warning. This is darker and more grounded than say, Night Black Agents. There’s also a certain amount of paranoia and gaslighting both from your foes and your organization.
Safety: Accordingly we will us a layered set of safety tools: Lines & Veils, the X-Card, and Open Door. L&V is a living document which can be adjusted on the fly. In particular you should use the X-Card if we come into contact with material you hadn’t realized should be on L&V or when we lean closer towards that.
 
THE GRAVEN CHILD
Key Character: Keith Hauerwas
This is the Patient Zero for everything happening. In 2009, he and his brother split off in different directions. His brother [Caleb] joins the army, but he ends up drifting around until he meets up with someone from (Church of Universal Convergence, a front facing group for The Cult of Transcendance). He sticks around with that until the schism within the cult leads to it’s destruction.

During this, he learns something of hypergeometry. His wife [Anne] is part of the political side of the cult, but not the inner workings. During this time, Keith’s son [Adam] dies from a gunshot wound. Though he’s acquitted of any wrong-doing, it’s fairly clear from the discussion that Adam died after getting ahold of one of Keith’s guns. Or at least that’s the story. There’s enough obfuscation in there that it isn’t clear. But bottom line: Keith is responsible for his son’s death.

Hauerwas drifts for a time before becoming entangled with the [Prophets of Meggido]. They’re a cultic-influenced group ala the Phineas Brotherhood. Conservative, anti-government, syncretic Christian, and tainted by exposure and connection to Mythos forces. The Prophets are led by [Art Stanley]. He recognizes Hauerwas’ skill and learning with hypergeometric forces. They are controlled by the K’n-Yani with some disguised and in positions of power.

Eventually the K’n-Yani known as Art Stanley exposes Hauerwas to the Secret of Eternal Flesh. He speaks of visitations, angels from within the Earth itself. Hauerwas gets to see some of this himself and is himself implanted with some of the Flesh.

The Eternal Flesh: This is the present manifestation of the essence of Y’glonac (aka Gol-Goroth) and the Mi-Go Protomatter. Ocygaln? These are part of the evil folk from The Mound, K'nyanians, but these are exiles who have remade themselves and now have fashioned a new god to be their trap for power, souls, and destruction of those who live upon the earth. It also provides and manufactures the Silver Manna, a version of the Honey.

Those who have been tainted by the Flesh gain power, but also gain a whisperer: tiny mouths hidden behind the ears or elsewhere which speak to them. They may gain several of these as they gain power. Some try to cover them up or cut them out. The furthest gone, the ones in final stage of the process have stigmata-like mouths on their hands, but soft and gentle, with tiny razor teeth.

At some point, Hauerwas begins to fuck around on his own with the Flesh. Having seen the angels manifest differently, he wonders at the possibilities—and at some point summons something which looks like his son. He’s invested his own power and his wife’s into his workings. When Stanley finds out something of this, he orders Hauerwas to submit to punishment.

Instead Hauerwas flees with his wife and his pseudo-son. He heads to Northern Michigan, the town of [Marcott], where he asks his brother Caleb for help. Caleb is with a fundamentalist militia group, the [Sons of David]—led by King David. Caleb helps set up his brother on an isolated farm the Sons own. He doesn’t bring Keith fully into the Sons fold. On meeting his brother, he knows something’s up with him. OOH some of the other members of the Sons are impressed by his bona-fides. King David, messianic as he is, also buys into this somewhat. Caleb becomes a little jealous.

What Happened to Adam?
After a time, Keith both realizes there’s something wrong with Adam and though he tries to ignore it. His wife, at first warily excited for the miracle, begins to become ill and starts to break down—a combination of the child’s weirdness, ingestion of the manna, and the draining of her Will. And at some point, Keith kills Adam, burying him in the woods. But Adam keeps coming back, a parasite who does horrible things and drains off of Keith and Anne, including some manifestations through the “Angel Mouths.” Keith begins to look into different ways to destroy Adam—killing him each time he returns (which means agents may find multiple bodies of Adam dispatched and buried on the farm). Searching for something more permanent, Keith begins to practice some dark shit—hypergeometric rituals from the scraps he learned earlier as well as stuff he gets through the Dark Web.

During one the attempts, Adam runs off—the creature has some sense of self-preservation, although that gets overwritten easily by its drive to latch on to and consume Keith and Anne. Late at night, a running and laughing Adam flies out from a field onto the road where he is struck by our driver [Vic Stratton] who is driving fast, but is not drunk. It sends Stratton into a ditch, but he gets out and calls the police.

Keith pursuing, thinks to do something to Stratton, but another car comes upon the scene [Jamie-Lynn Cross]. Stratton sees someone, but not exactly who. Keith fades back and moves onto his next, desperate plan. He will call down something horrible and hypergeometric, a form out of space, to protect his farm. As a side effect this causes an out of season snow/rainstorm, obscuring tracks.

Any tracks which can be found will lead back to a site which lies at an intersection of several properties, including those of The Sons of David. This is one of the places where Keith has been doing vile shit. This shit should be a trail of clues—people going missing, sickened, etc. Some of it might be laid at the door of the Sons.

In the meantime, the body is pronounced dead on arrival. It is taken to a local coroner/funeral home, where as basic examination occurs. It is this weird report which will trigger dispatch of the agents. This person locks up the body. It is currently in the coroner’s refrigerator, while other stuff has been sent out. The Eternal Flesh will start to react. Keith knows this is a possibility, but he’s dealing with the problem his summoning has created. He contacts Caleb and asks him for help, without telling him exactly what’s going on. Caleb has been casing the place and has attempted a break in once.

The wrinkle to this is that Art Stanley has figured out where Keith is and has dispatched a team of his people to kill the Hauerwas family, clean up the site, and retrieve the Eternal Flesh.

CATALYST
Date is early January 2018—we’re just after the new year.

TIMELINE
  • 2009 Keith Hauerwas joins The Church of Universal Convergence
  • 2010 The founding of The Prophets of Meggido—comes out of the collapse of other militia, religious based groups. A couple of folks arrested on weapons charges, a raid or two.
  • 2012 There’s a violent schism within the Church. Several folks go missing, money vanishes, there’s a massive unheaval
  • Late 2012 Keith meets with a recruiter for the Prophets. He’s invited to come to the compound in Nevada.
  • 2014 Founding of The Sons of David by King David. He has some loose occult connections, but they’re more fringe than anything else. Any hypergeometric exposure he’s had has been tangential, but that’s still more than more people. This gives him a hunger and he may had found a couple of real things over the years.
  • 2016 Caleb Hauerwas, discharged from the Army, shuffles about for a bit, gets involved with right-wing groups and eventually falls in with the Sons of David. Adam dies in an “accident”
  • Early 2017 Keith is introduced to The Eternal Flesh
  • May 2017 Keith performs the ritual and summons Adam. He leaves within a week, though he’d clearly been planning to leave for a while. He arrives in Marcott, Michigan. Within a week, Caleb has gotten Keith set up at the farm at 18008 Deerpath.
  • June 2017 Keith begins to realize that shit isn’t what he thought, especially when his wife becomes ill.
  • [Keith does vile shit]
  • Three days ago: When Adam returns again, he tries some variant of the Shrivening ritual. (online evidence of some crap he bought for this). He draws Adam out to the site and then chases him across several fields before Adam is struck by a car.
  • Two days ago: Adam’s body is taken to the county coroner, Bob Catanzerite. His daughter, Debbie Catanzerite, performs the first look at it and makes notes. Posts a preliminary report with some questions—the weird shit and where did it come from. Keith breaks down and desperately invokes a ritual to summon the Form Out of Space to protect the farm. This creates a wild, out of season storm, as well as contaminating the farmland. Anne Hauerwas goes to Caleb raving at the Sons of David compound. Caleb returns her, and Keith asks him to break into the funeral home. Caleb can’t say no to his brother, but he can dawdle and prevaricate.
  • One day ago: In the early morning hours, Caleb fucks up an attempt to break into the funeral home.
  • Today: Agents briefed and arrive. Team from Sons of David, led by Sandy Bell, arrives to find Keith.

WHAT COMES NEXT:
  • Keith continues to invest in the Form Out of Space. Anne declines precipitously.
  • Uncontained, the Eternal Flesh transforms.
  • Sons of David grab either Bob or Debbie Catanzerite. They go to grab The Eternal Flesh. They kill whoever they got to help them.
  • With the Flesh captured or contained, they investigate further and begin to track down Keith.
  • A new Adam spontaneously form but is kept back by The Form.
  • Keith realizes he needs more power and calls in a couple of gig workers to sacrifice. One of the Deacons from the Sons of David comes over to caution him about his wife, and also gets sacrificed.
  • Caleb attempts to get in again and realizes something’s up—depending on the sitch, may get arrested for this.
  • Sons of David arrive at the farm, battle ensues, Keith and Anne are killed and The Form is let loose.

SITES AND MATERIAL TO THINK ABOUT
  • Hauerwas Farm
  • Sons of David Sites
  • The Town
  • The Dump Site
  • Motel
  • The Prophet’s Team
  • Details of the Construct/Eternal Flesh

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