A special trial issue currently only found in the collection Codex Volume One.
A Violet Crown Steeped in Blood An Urban Shadows starter set in Austin, TX.
Five Blood-Soaked Magic Items for Dungeon World
The Blood Trancer A Compendium Class for Dungeon World.
Three Dozen Bloods and their Uses
#chrome_rot.exe A campaign starter for The Sprawl RPG that introduces the threat of the chrome rot disease into your game.
Nineteen Science Fantasy Elements for Dungeon World Items, custom moves, monsters, and places of power.
Three Dozen Pieces of Cosmetic Cyberware
Huge Problems in Little Shanghai A Monster of the Week mystery
The Ghost A playbook for The Sprawl RPG
Thirteen Haunted Magic Items for Dungeon World
Three Dozen Signs of Ghostly Habitation
Café Luz Estelar A Malandros starter by Tom McGrenery.
Ex Nihilo A science-fiction Lovecraftesque scenario by Joshua Fox.
The Temple of the Peerless Sta: A deluxe Dungeon World starter by Jason Cordova and Daniel Fowler.
Three Dozen Signs the Stars Are Right!
Called Summon a demon into the world in this candlelit LARP by Wendy Gorman.
The Conjuration A Final Girl scenario by Oli Jeffery, inspired by the films Insidious and The Conjuring.
Pizza Time! Explore the dark corners of a Chuck E. Cheese’s style restaurant in this Lovecraftesque mystery by Jason Cordova.
Plunged Into Darkness A superhero scenario by Jaye Foster for the 6d6 system.
Three Dozen Seedy Taverns
Stops Along the Journey of the Owl A Lady Blackbird supplement by Rich Rogers.
Temor, God of Love and Pestilence A collection of custom moves, magic items, and spells for Dungeon World.
Bogville A deluxe Dungeon World adventure starter by Ray Otus.
The Society for Vegan Sorcerers An original LARP by Wendy Gorman.
The City of Carcosa A Dungeon World starter by Andrew Shields.
The Search for the Yellow City A custom setup for Cheat Your Own Adventure.
The Yellow Planet A collection of elements for Dungeon World.
Three Dozen Forbidden Texts
The Gates of Cold Iron Pass An OSR adventure by Kiel Chenier.
Wind on the Path A game of samurai duels by Jonathan Lavallee.
Four Dwarven Shrines A collection of elements for Dungeon World.
Three Dozen Tempering Trials
Asylum City A Dungeon World adventure starter by Jason Cordova.
Rituals A Powered by the Apocalypse minigame and supplement about living with OCD.
The Madness of Cú Chulainn A new story game of Celtic myth by Tom McGrenery.
The Madness of Legends A bit of frippery, Powered by the Apocalypse.
My Female Hysteria A scenario for Cheat Your Own Adventure.
Three Dozen Great Old Ones
Timegasm A LARP about time travel, legal wrangling, and incest by Wendy Gorman.
Reset A mystery game for two players inspired by the classic neo-noir, Memento.
Turning A universal tool for dealing with vast time-spans in any RPG.
Overlooked Play as an android hated by humans in this dystopian RPG.
The Iron Tyran: An adventure starter for Dungeon World.
Three Dozen In Medias Res Starters
Tonight Only! Soundcheck Presents… It’s the battle of the 80s bands in this competitive LARP.
Solace A starter scenario for The Veil RPG by Fraser Simons.
Mechanical Oryx 200 Word RPG Challenge winner: Post-apocalyptic robot deer.
Route Clearance 200 Word RPG Challenge winner: Card-based military camaraderie.
Memories 200 Word RPG Challenge winner: Bittersweet nursing home stories.
Four Dozen Neon Lit Business Establishments
Heroes and Crystal Kingdoms (HaCK) A JRPG version of The Indie Hack.
Trepallidic Parasites Crystalline spores to infect your Dungeon World campaign.
Keepers of Antarra An original storytelling game.
The Faceted Order A supplement for Dungeon World and OSR campaigns.
Guardian Stones Bend dimensions with these magic items for Dungeon World.
Three Dozen Rumors of Crystal Falls Township
Bunk Beds Truth or terror in this original LARP.
So You’re Becoming a Dragon Dragons and puberty, together at last in this original LARP.
The Kawaii!!! A new playbook for Apocalypse World.
Seven Celebrations Festivals, fetes, and fancy for Dungeon World.
Gauntlet Daddies #001
Three Dozen Attractions at the Carnival of Dreams
DISCERN REALITIES ANNUAL
This special edition of Codex features original material featured in the first forty episodes of the Discern Realities Dungeon World podcast! Inside:
Under the Heel of Night’s Avenger A Misspent Youth world by Robert Bohl, inspired by a certain caped crusader.
Disputationem Maleficarum Bring the dead–and your career–back to life in this Fiasco playset.
The Big H Defend the world from crumbling under the weight of the Big H in this original superhero game by Joshua Fox.
Gauntlet Daddies #002
Three Dozen Abandoned Locations
The Gumberoo/The Legend of Bone-Squeezer Caverns A squishy cryptid for Dungeon World and Monster of the Week.
Snakes! A LARP about being heard within the twisting brood.
Pack of Strays An original story game about misfit werewolves.
Gauntlet Daddies #003
Three Dozen Unique Vampires
All Are Punished A dark, phantasmagoric Monster of the Week mystery inspired by Hellraiser.
Hell is (an Office Full of) Other People Get ready for an extremely hostile takeover in this re-skin for Funnel World.
Ash & Bone A Dungeon World starter filled with plagues, burning corpses, holy relics, and sausages of dubious origin.
Gauntlet Daddies #004
Three Dozen Demons (and How to Bind Them to Your Service)
Five Ruinous Objects A collection of devastating devices for Dungeon World.
Liars and Bastards, All Play con artists in a fantasy metropolis in this original storytelling game.
HGMO: Sherlock Mystery and romance with the fabulous Baker Street boys.
The Lies of the Child Kingdom Terror and whimsy in the land of King Bohemien.
Three Dozen Scoundrels
Día de los Muertos Explore the legendary (and entirely fictional) Día de los Muertos film franchise using these special procedures for The Final Girl and Cheat Your Own Adventure.
Five More Blood-Soaked Magic Items for Dungeon World A sequel to the original Five Blood-Soaked Magic Items for Dungeon World article that appeared in the very first issue of Codex.
The Croatoa An intense and terrifying scenario for old-school fantasy adventure games.
Gauntlet Daddies #005
Three Dozen Cult Horror Movies
Firelight This Game Chef 2017 finalist is a Powered by the Apocalypse game of survival and dread played around a real campfire!
The Wreck of the Void Hatred A haunted scenario for Swords & Wizardry and other old-school games.
Ballhir Explore the history and mystery of this tiny Irish town for Monsterhearts 2.
Gauntlet Daddies #006
Five Dozen Unusual Things About the Body We Just Found
The Final Girl: A Game of Love This is the classic horror game The Final Girl re-skinned and lightly hacked to tell the story of a Bachelor-style TV dating show.
…And Then They Met A two-player game about a couple destined to fall in love but who have not yet met. The story is about the mutual experiences and small coincidences that eventually lead them to one another.
Willow Bluff A queer-themed town for the classic story game Dogs in the Vineyard.
Gauntlet Daddies #007
Three Dozen Men Who Need to Be Rescued
Pack of Strays: The Moonlit Road This is an expansion for the outcast werewolf game, Pack of Strays, originally found in Codex - Beasts. It features new territories to explore and new rules that introduce the Hunters, a group of 12 individuals who each have their own motivations for wanting to take the pack down.
moon language s a one-player larp about communicating with the moon. It incorporates drawing in its mechanics.
Under the Gaze of Yr This is a collection of moonlit magic items and custom moves for Dungeon World.
Apocalypse by Moonlight This is a modular sub-system that can be used to add emergent mysteries to Powered by the Apocalypse games.
Gauntlet Daddies #008
Three Dozen Truths Revealed by the Light of the Moon
Serious Moonlight This is a scenario for Night’s Black Agents and other supernatural mystery games that focuses on David Bowie’s time in 1970s West Berlin.
The Glamour A new skin for Monsterhearts 2 that incorporates themes of artifice and social media obsession.
Midnight at the Oasis A story game of a queer culture.
Three Dozen Cultural Fashion Items
Veil 2020 A slim, retro version of the popular cyberpunk game, The Veil, designed to be used with Cyberpunk 2020 scenarios and other classic cyberpunk RPGs.
Full Throttle: 1%er Wide Fucking Open This is a supplement for the outlaw motorcycle gang game, 1%er, that improves the flow of combat and adds other mechanical tweaks. A starter scenario is also included.
Body//Hack This 1-player journaling game is inspired by the award-winning game The Beast and is about learning to live with your new cybernetic body part.
Three Dozen Cyberware Glitches and Malfunctions
To the Halls of the Storm Lord A module for Macchiato Monsters (and other OSR games) wherein the party faces off against a vengeful storm giant and tangles with Uglahildr, a many-faced servant of the gods.
The Rubble of Chirominar's Sanctum A collection of elements for Dungeon World.
The Sub-Gothi of Storms, or, Lightning in a Bottle An adventure of elemental mischief for traditional fantasy games.
A Murder in Port Tam A race against time and tide for The Black Hack and other OSR systems.
Three Dozen Unnatural Weather Phenomena
Pack of Strays: Wolf Run A card-based version of Pack of Strays (originally published in Codex - Beasts). The pack hits the road, on a journey filled with bonding and self-discovery. They just have to stay one step ahead of the hunters… This game includes print and play cards.
Wheels on the Road An original Forged in the Dark game about an outfit of angry, dispossessed car-dwellers building a safe, mobile community in the slowly crumbling ruins of a post-disaster city. This game features a file of character sheets and play aids.
Four Dozen Stops Along the Road
Fire Ships at Midnight An original story game about the failed Spanish invasion of England in 1588. Will you return to Spain alive or dead? And, more importantly, can you salvage your reputation?
A Hand Full of Ashes An original LARP about grief and letting it go. You and the other players have gathered at the wake of someone important to you. Unfinished business will come calling and old wounds will be opened. Will you be able to move on?
Matches to Paper Dolls An original letter writing game for two people. Do you remember the first time you fell in love? That crushing, all-consuming sitting-by-the-phone feeling that takes over your days and nights and the spaces in between? This game is all about the one that got away.
Three Dozen Separated Lovers
Storm Riders! A game about action hero cartoons of the 1980s and the people who love them. Gameplay alternates between portraying characters from a gonzo fantasy world, portraying a person in the real-world who loves the show those characters exist in, and even participating in meta narratives such as TV commercials airing during the show and meetings with the Broadcast Standards board. Storm Riders was chosen as one of The Gauntlet’s Favorite Games of 2018!
A Feast of Jovial Moments Written for use in Epidiah Ravachol’s Swords Without Master, as ideas for Thunders, Feats Heroic, or even a simple roll. Also useful for inspiring fantastical tales of roguery and adventure.
Grandma’s Drinking Song A role-playing, verse-writing, song-singing game for 4 players about a matriarchal family of bootleggers during Prohibition! It was written by Lucian Kahn, author of the popular story game Dead Friend.
True Beauty A campaign framework for Monsterhearts 2 that sets the game in the middle of the ballroom scene of 1980s Harlem. The story focuses on the members of House Diamante, including a Unicorn who has recently left the world of high fashion. Will the members of House Diamante be able to survive the diabolical machinations of their house mother? And who will win a trophy at the famous Legends Ball?
3 Dozen Local Holidays and Celebration
Ghost Drums This LARP uses a Guatemalan ghost story as the basis for a game that explores themes of colonialism and regret. The Spanish-language version of the game is included in the downloads for this issue.
A Repast of Glum Moments Written for use in Epidiah Ravachol’s Swords Without Master, as ideas for Thunders, Feats Heroic, or even a simple roll. Also useful for inspiring fantastical tales of sorcery and mystery.
Trophy This is a dark fantasy game about psychological horror. Players are treasure-seekers pushing deeper and deeper into a forest that does not want them there. Core rules for the game are here, along with advice on how to create your own scenarios, called Incursions. A sample Incursion, The Tomb of 10,000 Dreams, is also included. Future issues of Codex will contain new Incursions and other supplemental material for Trophy.
Orchestra of Oblivion This feature contains new Bloodlines for Jay Iles’s excellent gothic horror game, Rhapsody of Blood. The downloads for this issues include separate character sheets and play aids for Orchestra of Oblivion.
Three Dozen Constellations
Emerald City Drama Club A surreal and dream-like campaign framework for Monsterhearts 2 about putting on a high school production of The Wizard of Oz. BONUS: Download includes The Harpy skin updated for Monsterhearts 2.
Dark Designs in Verdigris An original game about the Emerald City’s seedy underbelly. Mechanics are inspired by World of Dungeons and other OSR systems.
Doolhoven An 18-page supplement for Dungeon World that explores a lost dwarven civilization.
A new supplement for Trophy, the groundbreaking game of psychological horror and dark fantasy first featured in Codex - Dark 2. It includes Monstrosities of Kalduhr; 36 Treasures Temporarily Held; Hunters Under Emerald Glow, and an incursion, Witchwood.
Three Dozen Jeweled Treasures (Allegedly Blessed or Cursed)
Paranormal Minstrels An original game about a Victorian-era society of musicians who use their talents to subdue the spirits tormenting their well-to-do clientele.
The Ruins in Cracked Earth An alternative method of setting creation for the game Dungeon World that uses archeological questions to establish details about an ancient civilization.
A Shroud for the Seneschal An original game about cultural appropriation, colonialism, funerals and insulting people through art.
A new supplement for Trophy, the ground-breaking game of psychological horror and dark fantasy first features in Codex - Dark 2. It includes 36 Reasons You Know Where to Go and To Make My Bread, an incursion to the ruins of an ancient mill.
Three Dozen Things that are Terribly Wrong With these Bones
No One Can Hear You A 90s sci-fi horror quickstart for the game Veil 2020. Veil 2020 can be found in Codex - Chrome 2.
Slasher A collaborative horror game, Powered by the Apocalypse. Create your characters and gradually reveal their killer as they are cut down one-by-one. Features cut-out standees and character sheets.
A new supplement for Trophy, the groundbreaking game of psychological horror and dark fantasy first featured in Codex - Dark 2. It includes Those Who Scream Into The Abyss, with new occupations, backgrounds and rituals, and Mother, an incursion about trying to go home.
Blood in the Arena This hack of the classic story game The Final Girl is about a community of gladiators—their losses and triumphs, their honor and sacrifice. Can be played as a one-shot or a multi-session arc.
Three Dozen Things that Definitely Aren’t Right Behind You
In a New Light A duet game about world-building and exploration that combines solarpunk and weird fiction influences set in the near future.
The Star Tree An adventure setting for Dungeon World, including the major locales, geography, people, and creatures of the Great Star Tree and the Dark Plains.
The Election of the Wine Queen A digital black box LAOG (live action online game) about a wine festival in rural Germany which features interpersonal drama, unspoken desire, and SINGING!
A new supplement for Trophy, the groundbreaking game of psychological horror and dark fantasy first featured in Codex - Dark 2. It includes Those Whose Time Is Up; More Monstrosities; 36 Drives That Move You. and an incursion, Shifting Sands.
Three Dozen Strange Plants
The Way to Wit’s End A Dungeon World campaign framework set during a dark and melancholic pilgrimage to find forgiveness and redemption.
Born of Brier and Blood An original game about creatures of folklore losing their power over a village as it modernizes.
A new expansion for Trophy, the groundbreaking game of psychological horror and dark fantasy first featured in Codex - Dark 2. It includes : Hunters Who Hunger for Knowledge Forbidden, with new occupations, backgrounds, drives and rituals, and The Flocculent Cathedral, a moss-covered incursion to the hidden home of your patron saint.
Three Dozen Coveted Collector’s Items
The Pines A game of GAY HORROR!!! It’s the annual Fire Island Pines party and lovable twunk Chad has gone missing. Can you locate him before you are assimilated? And what, exactly, is the ritual taking place on the beach tonight?
The Decadent Ascent A new expansion for the game Trophy, featuring Fellow Travelers, A List of Regretful Bargains and the Decadent Ascent incursion.
Once Again, We Return Every 90 years, 12 gods return as young people. They are loved. They are hated. In 2 years, they are all dead. This overlay for Monsterhearts 2 takes its inspiration from The Wicked + The Divine comic book by Kieron Gillen.
The Mutha They needed you before it went to shit. They need you now more than ever. Some people crumple and fold before the terror. Fuck them, hunty. It's the beautiful few you care about, the bright souls shining all glitz and glam in the grime that you collect. A family of outliers in a world looking to crush them. A new playbook for Apocalypse World.
Makeup Moments This LAOG (Live Action Online Game) is about people putting on makeup together just before they head out to some event. The game leverages video conference technology to simulate being the in the same room together, putting on makeup in a mirror. An experience grounded in yearning and emotion. No experience with makeup required!
Throne of the Forest Queen Yet another new expansion for Trophy. This one features Treasured Guests of the Fae and the new incursion, Throne of the Forest Queen.
Cruel and Unusual An original game inspired by A Series of Unfortunate Events and other nasty business.
Last Words An innovative LAOG (Live Action Online Game) about death and grief.
Every Heart has its Skeletons his is a set of rules and procedures for playing the beloved Jane Austen game Good Society in the world of Tolstoy’s War and Peace.
The Forest of Blades This is an expansion for the dark fantasy game Trophy. It features Desperate Hunters in the Throes of Plunder, Thirty-Six Remnants of Hunters Past, and the new incursion, The Forest of Blades.
Three Dozen Things Lost (Perhaps Forever)
True Beauty Gold An expansion for True Beauty, originally published in Codex - Joy 2. True Beauty is a campaign framework for Monsterhearts 2 that sets the game in the ballroom scene of 1980s Harlem (think: the TV show Pose or the film Paris is Burning).
The True-Gold Forge This is a set of tools for Dungeon World designed to enhance the Undertake a Perilous Journey move and scenes at camp.
Trophy Gold This is a brand-new game inspired by the Trophy RPG, originally published in Codex - Dark 2. Trophy Gold is a collaborative storytelling game about a group of treasure-hunters on an expedition to a haunted environment that doesn’t want them there. Trophy Gold takes the collaborative, push-your-luck rules and rolls of Trophy and blends them with the survive-by-your-wits mentality of old school fantasy games. Instead of the everincreasing power that comes with leveling up found in other games, treasure-hunters in Trophy Gold remain fragile, meaning death is always just one bad roll away.”
Three Dozen Notable People Over 50
Competition Kids! You are an 11–15 year old kid. It’s the ‘90s. You run home from school every day to watch TV on your parents’ big CRT. But today, something came in the mail that will change your life forever. You have been invited to compete in your favorite competition game show on a cable TV network aimed at kids! This network’s logo might be large, orange, and nonthreatening. You might even win the coolest, most radical prize you could ever imagine. You will certainly have to wear a ludicrous mouth guard. You are about to become… a competition kid!
Electric Daylight in Verdigris The first expansion for the excellent Dark Designs in Verdigris, an OSR game set amidst the ruins of the Emerald City first published in Codex - Emerald.
Rosenwald A Trophy Dark incursion inspired by Alice in Wonderland.
Storm Riders: Heroes of Alternia The first expansion for the game of ‘80s action hero cartoons, Storm Riders, first published in Codex - Joy 2.
Three Dozen Horrors in the Land of Candy
DRIFTHOUND A science fiction game of secret identities and imminent destruction.
That Silent Howl An seafaring incursion for Trophy Dark.
Regicide A Trophy Dark incursion that takes place in the shadow of revolution.
Wayfarer’s End This town’s an enigma, wrapped in a portent, baked into a damn fine cherry pie. You’ll get to the bottom of it, if it doesn’t get to the bottom of you first.
An Elegy From the Hive Witches hrough tunnels darkened by the Holy Void-Breath, the astronauts squirm like newly-hatched grubs. It does not matter why they are here, or what they seek. All that matters is the warmth of their circulatory systems…
Three Dozen Incidents in Degoya County, New Mexico
Blood & Mirrors A game of vampires through the ages, based on the story game classic Swords Without Master.
The Calydonian Boar A game of mythic hunts, based on the story game classic The Final Girl.
Three Decisive Rounds A decisive match between two boxers, and a story told both inside and outside the ring.
The Giant's Carcass An extreme body horror incursion for Trophy Dark.
Three Dozen MORE Cult Horror Movies
That Hell-Bound Train A short-form story game about four souls riding the train to HELL!
The Pit A new Trophy Dark incursion of hellish landscapes and outlaws on the run. It also includes Thirty-Six Treasures Beyond our Sphere and Hellish Sorcery (new Rituals).
JELLY HELL A solo-play body horror LARP. Mind the safety precautions when you play this one!
Hester’s Mill The first official Trophy Gold incursion. Discover the secret of history of Hester’s Mill and come face-to-face with the greater demon, Malphast!
Two Dozen Wars (and How They Ended)
St. Vitus's Dance A Cthulhu Dark mystery in London during the second Summer of Love, 1989.
Finding Carcosa A solo story game about an investigator in the present day experiencing mysterious and disturbing events taking place over several generations, at the heart of which is the baleful influence of Carcosa.
Search for Manoa An epistolary Monster of the Week mystery about finding a fabled city of gold.
Court of the Radiant King A Trophy Dark incursion set in a royal court of art, beauty, and madness.
Exit Stage Death A new mystery for Brindlewood Bay focusing on a secretive theater troupe.
Three Dozen MORE Forbidden Texts
Packet A scene-by-scene storytelling game of navigation—literal and relational—amid the stormy seas between hope and home. It utilizes the cramped and disagreeable travel conditions of a 1800s-era transatlantic packet ship to bring out the best and worst in the characters as they undertake a grueling six-week voyage from Liverpool to New York City.
Respite A game of comfort and companionship through adversity explored via stories told around a communal fireplace between battles. These stories are told on three Nights—phases of gameplay with unique circumstances that represent the beginning, middle, and end of a lengthy conflict.
The Long Dark Tea-Time of the Soulless A new mystery for Brindlewood Bay. What strange activities are going on at Snowdrop House, the town’s newest B&B, and what does the Mavens’ old friend, Letitia Dawes, have to do with it?
Hearthfire A major expansion for Trophy Gold that adds new storytelling and character advancement elements to downtime.
Three Dozen Precarious Places to Make Camp
We Have Lost A short-form story game about the death of the Empress, and the courtiers she left behind.
A Night at the (Whaling) Museum A new mystery for Brindlewood Bay! The Murder Mavens are attending a charity gala at the Brindlewood Bay Whaling Museum and Education Center when a graduate student with deep roots in the community turns up dead in one of the exhibits.
From the Belly of the Beast In this Trophy Gold incursion, the treasure-hunters are exploring the interior of the last balindrakir, a titanic, whale-like creature that portends the end of the world.
Fall Guys In this Brindlewood Bay mystery, the Murder Mavens are attending a local wrestling promotion when the champion, “Earth-Shaker” Clayton Barbossa, is found dead in the locker room!
Leviathan’s Bridge This Trophy Gold incursion was the winner of our 2020 Trophy Gold Writing Contest. Explore the rich, fascinating goblin haven of Seeker’s Rest while attempting to reach the temple at the end of the whale bone bridge stretching overhead.
That Colossal Wreck This Trophy Gold incursion harkens back to the classic adventure modules of the 70s and 80s with an exploration of a legendary shipwreck and an underground temple. Can the treasure-hunters survive the horrors below and abscond with Lord Selveror’s treasures?
Three Dozen Things at the Bottom of the Sea
NEXT VOLUME TO COME
Back Again from the Broken Land A game by Leah and Alexi Sargeant about returning home after a calamitous war with a dark lord.
Decorative Gore Season A new Brindlewood Bay mystery by Jim Crocker. This seasonally-appropriate mystery takes place in a pumpkin patch, and further fleshes out the BBay setting.
Top of the World A Trophy Gold incursion in which the characters race across the rooftops of a great city, and occasionally dip down to ransack homes and businesses for loot.
Two Dozen Inns & Taverns (and their Signature Fare)
Let the Night One In: Welcome to the first sweeps week mystery for Brindlewood Bay! Sweeps week mysteries are designed to be played outside the normal Midwives conspiracy campaign structure, and do not usually focus on a murder. Sweeps week mysteries are also more overtly supernatural in nature
My Partner The Ghost: An original game about the relationship between a ghost and a living investigator.
Noble Rot: An incursion for Trophy Gold in which adventurers try to find out the truth behind an outbreak of sickness.
Three Dozen MORE Signs of Ghostly Habitation
Temple of the Peerless Star This is a deluxe Trophy Gold incursion inspired by the original Temple of the Peerless Star.
Snipe Hunt An original game mechanically inspired by Witch: The Road to Lindisfarne, and is about a teenager who has taken a group of young kids out into the woods for a snipe hunt in order to protect them from some kind of calamity back in town. The game is inspired by movies like Red Dawn and Invasion of the Body Snatchers.
Bed, Breakfast, & Beyond This is a short, one-shot version of Brindlewood Bay about an elderly gay couple who run a bed & breakfast trying to figure out why guests keep disappearing from Room 3.
Three Dozen MORE Signs the Stars are Right! A sequel to the miscellany originally found in Codex - Starlight.
The Hollow Mountain This Trophy Gold incursion is about exploring the strange, subterranean world found inside a "hollowed" mountain.
The Fragrant Void This is a series of short articles that expands on ideas in Brindlewood Bay that have been, until now, left to the Keeper's imagination. It includes: ideas for how to handle the various agents and powers of the Midwives of the Fragrant Void; what the Children of Persephone are like; how to handle danger and harm in the game; and Cut to Commercial prompts.
The Void Archipelago Have you ever wanted to do Trophy Gold, but in space, a la Spelljammer? Well, we have you covered here!
Two Dozen MORE Incidents in Degoya County New Mexico This miscellany of the weird is a sequel to the original found in Codex - Void.
A Culture of Play: Conditions in The Between The first entry in the series is about Conditions in The Between (Conditions being a sort of mechanical "hex" on a player character). If you have an idea for a piece in this series, please let us know!
Cutting Words This is a brand-new Trophy Gold incursion by James Smith, with (wicked) art by Chris Spence. We don't want to say too much about it so as not to spoil it, but let's just say it's a different perspective on dungeon crawling. We think you'll love it.
Inkeeryn's Illness This is a duet game by Dan Brown, with art by Marcus Jimenez. Like many of the standalone games we have published in Codex, it's about exploring a real-life topic through the medium of TTRPGs, in this case chronic illness.
Three Dozen Misfired Spells The latest entry in our legendary Miscellany series.
The Bureau of Irregularities a brand-new game by Chloé Germain.
Immemorial A new Trophy Gold incursion by Ben Bond and Matt Bond
Three Dozen MORE In Medias Res Starters The Miscellany
Culture of Play About pacing the Night Phase in The Between.