What happened here recently?
Playing PbtA with other GMs (00:23) What should I be on the lookout for? The Last Days of Anglekite (07:46) What here is not what it appears to be? Interpreting HP in the fiction (13:50) What here is useful or valuable to me? Announcing the compendium class contest (25:19) Monkey Friend compendium class (28:22) Spout Lore (30:10) What is about to happen? Our ongoing comic strip AP featuring the adventures of Ramshackle Crow (32:39) Hide in the shadows (33:49) The vault guardian (34:27) Winding up (35:50) Niche (37:06) Make a break for it! (37:58) “No…but he does” (39:28) Links The Last Days of Anglekite Noises in the Old Theater |
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Monkey Friend
When you befriend a monkey, you may take the following move when you level up:
Monkey Friends are the Best Friends
You and your monkey have a special bond. You can’t talk to it per se, but it will always act as you wish it to. When you and your monkey work together, take +1 forward to any action where a distraction or an extra set of hands would be useful.
You may then select the following as class moves:
Oooh, Shinies!
When you let your monkey roam for a while in a civilized area and he returns, roll. On a 10+ your monkey gives you an interesting or valuable item. On a 7-9, the item is also dangerous or draws unwelcome attention to you.
Alarm Call
Your monkey is always looking out for you. It will scream at the first sign of danger, ensuring you are never surprised. When an enemy would get the drop on you, you get to act first instead.
Dial M for Monkey
Your monkey is exceptionally smart. It can follow complex orders and understand speech, though you are the only one who can understand what it says. When you consult your monkey while attempting to discern realities, you can ask one additional question, even on a miss.
When you befriend a monkey, you may take the following move when you level up:
Monkey Friends are the Best Friends
You and your monkey have a special bond. You can’t talk to it per se, but it will always act as you wish it to. When you and your monkey work together, take +1 forward to any action where a distraction or an extra set of hands would be useful.
You may then select the following as class moves:
Oooh, Shinies!
When you let your monkey roam for a while in a civilized area and he returns, roll. On a 10+ your monkey gives you an interesting or valuable item. On a 7-9, the item is also dangerous or draws unwelcome attention to you.
Alarm Call
Your monkey is always looking out for you. It will scream at the first sign of danger, ensuring you are never surprised. When an enemy would get the drop on you, you get to act first instead.
Dial M for Monkey
Your monkey is exceptionally smart. It can follow complex orders and understand speech, though you are the only one who can understand what it says. When you consult your monkey while attempting to discern realities, you can ask one additional question, even on a miss.
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