1 Comment
Steve Dempsey
8/11/2022 09:28:03 am
There are other ways of dealing with knowledge and how it affects the world. Some games like John Keyworth's Intrepid use maps of places and factions and their relationships which you write on as the world is changed by the players' action. In my GUMSHOE hack Da'Zoon, I use a list of facts which the players choose at the start and which are modified and extended in play by the players and GM.
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