THE GAUNTLET

POCKET-SIZED PLAY
An Actual Play Podcast

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5/28/2017

Bonus: Wind on the Path

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In this bonus episode, Will & Jason play Wind on the Path, a samurai dueling game by Jonathan Lavallee. Wind on the Path can be found in the Iron issue of the Gauntlet's zine, Codex! 
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5/26/2017

Monsterhearts: Mercy Falls 05

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Timecodes
Hot Rod (01:02)
ShadowMaster55 (06:01)
Don’t trust her (10:52)
Makeup tutorial (13:30)
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5/20/2017

Monsterhearts: Mercy Falls 04

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Timecodes
Chad (00:57)
I demonstrate one of my favorite techniques here. I call it “painting the scene.” The way it normally works is I introduce a theme or set of ideas about a place, and then ask the other players to describe things we see in that place that help reinforce those ideas. It’s a really effective way of keeping the table engaged and getting them to buy into what is going on.

Also: notice how I twist it for Margo. From that character I want to know what she sees that makes Chad sympathetic. It’s a small thing, but it goes a long way toward 1) making Chad seem like less of a caricature and 2) getting Margo to have conflicted feelings about him, which should help propel the drama.
Ben (06.22)
Jonah’s bedroom (10:23)
Promises, promises (11:33)
Margo fucks Chad (14:26)
Jonah gazes into the abyss (17:57)
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5/12/2017

Monsterhearts: Mercy Falls 03

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Timecodes
Weed (00:52)
“What’s your favorite type of milkshake?” (07:12)
There were a few moments in this scene when I wanted to cut away, or simply ask Fraser and Yoshi to get to the point of the scene a little faster. Instead, I hung back and let the scene breathe a little bit. I think that was the right move, because the scene ended up being pretty cute, and we got a glimpse into the personalities of Lilith and Serina that I don’t think we would have gotten otherwise.
Margo & Alan (12:36)
Jonah at home (16:35)
The Double Q Diner (20:41)
Big Man (25:49)
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5/5/2017

Monsterhearts: Mercy Falls 02

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Timecodes
Homeroom (01:07)
Cafeteria (09:55)
In this scene, I show a really good pacing technique, which is to cut away from a scene after a roll has taken place. If a scene has been going for a few minutes and you have other players waiting for their scene, a die roll is great excuse to jump away. In addition to letting you move the spotlight around, it also gives the session a slightly more cinematic feel.
Margo confronts Chad (14:20)
Serena makes a move (16:18)
Showdown in the boys’ bathroom (19:19)
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    Pocket-Sized Play is produced and edited by Fraser Simons

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  • Home
  • Blog
    • Blog Table of Contents
  • Podcasts
    • The Gauntlet Podcast
    • Fear of a Black Dragon
    • The Darkened Threshold
    • Trophy Podcast
    • Discern Realities
    • +1 Forward >
      • Belonging Outside Belonging Series
      • Forged in the Dark Series
      • Firebrands Series
    • The Farrier's Bellows
    • Pocket-Sized Play
    • We Hunt the Keepers!
    • Comic Strip AP
    • Podcast Indexes >
      • Gauntlet Podcast Index
      • Fear of a Black Dragon Index
      • +1 Forward Index
      • Discern Realities Index
      • Trophy Podcast Index
      • The Farrier's Bellows Index
      • Pocket-Sized Play Index
      • Comic Strip AP Index
      • We Hunt the Keepers! Index
  • Publications
    • Public Access
    • The Between
    • Brindlewood Bay
    • Codex Magazine >
      • Codex Index
    • Hearts of Wulin
    • Trophy RPG
    • Codex Volume 1 Book
  • Online Gaming
    • Playing Online with The Gauntlet
    • Gauntlet Calendar
    • Online Gaming Resources
    • Actual Play
    • Sign Up Best Practices
  • Community Resources
    • Community Code of Conduct
    • Gauntlet Gameway
    • Play Issues and Contact
  • Social and Stores
    • Gauntlet Forums
    • Gauntlet Twitter
    • Gauntlet Facebook Group
    • Gauntlet Videos
    • Merch Store
    • DriveThruRPG Store
  • Brindlewood Bay Writing Contest
  • Public Access Writing Contest