THE GAUNTLET

DISCERN REALITIES
​​A Dungeon World Podcast

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10/25/2016

Episode 33

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What happened here recently?
Bellet Osc (00:23)

What should I be on the lookout for? 
Ink-tober (05:01)

What here is not what it appears to be? 
Hack & Slash (07:30)

What here is useful or valuable to me? 
Mean Old Minerva’s Wagon of Gifts & Stories (13:06)
The First Fear (14:28)
Old Minerva’s Bag of Sweets (14:44)
Old Minerva’s Broom (14:56)
Old Minerva’s Magnifying Stone (15:26)
The Needle of Idle Safety (15:46)
Weather Wax (16:25)
Chester (16:58)

Spout Lore - Sponsorship Segment (18:09)

What is about to happen? 
Our ongoing comic strip AP featuring the adventures of Ramshackle Crow (20:36)
Catspaw (22:00)
“I could use a ration” (23:15)
Interior of the hell vault (24:56)
A greedy look in his eyes (27:24)
The vault guardian (28:09)

Who is really in control here?
Our new Patreon goal (29:00)

Our Sponsor

This episode of Discern Realities is sponsored by Scablands Press!
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Mean Old Minerva’s Wagon of Gifts and Stories
Old Minerva has lived in her covered wagon, traveling from town to town, for as long as anyone can remember. Local women go to her for advice on many practical things, and children love her stories. She is generally tolerant of those who call on her, though she does not suffer idiots, and has a particularly short temper with men. She is never far from her wagon, which is filled with many strange and old things.

If you happen to meet Old Minerva in your travels, maintain a respectful tone with her. She always has something to help with whatever vexes you, but you may have to pay for it with a bit of your dignity.

Custom Move: Minerva’s Wagon
If you suffer Minerva’s abuse while politely asking for her help, roll+CHA. If you are a man, you make this roll at an additional -1. *On a 10+, she has something that will help you, either an object or information, and she offers it freely. *On a 7-9, as above, but she asks for something in return. The GM will tell you what.


The First Fear
They say all men grew-up in fear of a certain stick, and the First Fear is the progenitor of those sticks. If you are a woman brandishing the First Fear, your promise to withhold violence from the stick is always leverage in a Parley with a man.

Old Minerva's Bag of Sweets
This bag always contains a handful of sweets hidden amongst the rags, buttons and lint.  You may always use the sweets as leverage in a Parley with a child.

Old Minerva’s Broom
The way Old Minerva sees it, most people are careless fools; apt to misplace their foolish heads, if not for the fact they’re attached to their foolish necks. Still, she often advises that giving the house a good sweep is a terrific way to find the things you’ve lost, as well as calm your nerves and clarify your thinking. Her own broom is particularly helpful in this regard. If you Discern Realities while sweeping an area with Old Minerva’s Broom, you may ask one additional question from the list, even on a 6-.

Old Minerva's Magnifying Stone
This perfectly clear shard of quartz helps Old Minerva read small labels, and closely examine folks complaining about skin spots, yellowing teeth, or whatever damn thing they’re on about today. If you closely examine a person or object with the Magnifying Stone, the GM will tell you a single fact about the subject that is hidden or secret.

Needle of Idle Safety
The way Old Minerva sees it, idle hands get up to no good, and it’s best to chop them off. Given that, you should endeavor to keep them busy, and the mending of clothes is both practical and economical. The Needle of Idle safety is distinguishable from normal needles by the fact it never rusts, and cannot be bent or broken. If you accidentally prick your finger while using the needle, it means some sort of danger is imminent, though the precise nature of the danger may be unclear. Perhaps something hostile is approaching your position, or your comrade’s amazing plan is actually quite a stupid one, or the minstrel telling you tales by the fire has ill intentions.

Weather Wax
This marvelous beeswax, said to be a specially refined version taken from hives that have survived terrible storms, is often stored in a jar with a tiny, decorative weathervane affixed to the lid. Any object covered in the wax will not succumb to environmental hazards related to the weather. A scroll will stay dry in the rain; swords will not rust. A room will stay dry and warm if you seal its windows with the wax, even during the most violent blizzard or storm. The wax can even be rubbed on clothing and armor, transferring its protection to the wearer.

Chester 
Chester the Cat was Mean Old Minerva's first and only pet. When he died quite suddenly from unnatural causes, she had him stuffed. To her surprise and delight, the taxidermied tabby was even more charming and loyal than before! If Chester is in your possession, and you leave some food out for him at night, you will awake with the certainty that a cat was sleeping on top of you. Chester might even wake you if someone with ill intentions approaches during the night.  

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10/11/2016

Episode 32

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Read Now
 
What happened here recently?
Androxous the Obscene (00:21)

What should I be on the lookout for?
The Gauntlet is on Patreon! (05:42)

What here is not what it appears to be? 
Multi-Class Dabbler (14:13)

What here is useful or valuable to me? 
The Triton War Basin (19:31)
The Nar-Wand (21:12)
The Drainage Club (21:30)
Vortex Bottle (21:56)
Sailfin Potion (22:26)
Triton Net (23:01)
Triton Homewater (see website for text)

What is about to happen? 
Our comic strip AP featuring the adventures of Ramshackle Crow (24:16)
Trap expert (25:09)
“You go first!” (26:25)
Loyalty (27:15)
Sliding puzzle (28:47)
An unwelcome sight (30:40)

Who is really in control here? 
We have a sponsor! (32:22)

Our Sponsor

This episode of Discern Realities is being sponsored by Scablands Press. Follow the link below to check out their newest game, The Indie Hack!
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Triton War Basin
Marvels of triton ingenuity, the war basins are a terror to inland and coastal kingdoms alike. These mobile fortresses resemble massive, stone bowls, and are propelled through the air by powerful deep sea magic. The outer surface of the bowl is carved into a labyrinth of half-flooded caves; the interior volume filled with seawater. A common tactic has the war basin flooding enemy strongholds and formations with torrents of water from above, while raiders and shamans sail down to dispatch any survivors.

Nar-Wand

Reach, 1 weight
This bony spiral is the symbol of office for a triton war basin’s Master of Pools and Fountains.  The wand grants its wielder the ability to move and shape water as if it was an extension of his own limbs.

Drainage Club
1 weight
This whale bone club is the symbol of office for a war basin’s Chief of Drainage, who is tasked with clearing blockages and stagnant pools from its passages. When smacked against a stone surface separating two open spaces less than a club-length apart, a hole opens up to connect both spaces. The hole can be made as small as a pinprick, or wide enough for a man to crawl through.

Vortex Bottle
0 weight
These fish-shaped bottles are used by tritons to refill the water in their war basins when they are performing inland operations. The interior of the bottle is an extra-dimensional space. When positioned at the bottom of a lake or pond, and the stopper removed, it will suck down the entire body of water, creating a powerful vortex. So long as the stopper is replaced, the entire body of water can be safely transported in the bottle. Once the stopper is removed, the water will burst out in a powerful geyser, smashing the bottle to pieces.

Sail-fin Potion
0 weight
This potion is used by triton raiders to perform aerial assaults on the lands below the war basin. When you drink the potion, you grow large, multi-colored fins that allow you to safely glide through the air. The fins fall away after a short time.

Triton Homewater
0 weight
The liquid inside these tiny, pearlescent vials smells of sweet shellfish and sea-spray. If you swallow the liquid inside, your lungs instantly fill with seawater. For tritons, the liquid is a reminder of home, and functions as a narcotic. For land-dwellers, drinking the liquid is a death sentence.

Triton Net
Near, 1 weight
These enchanted nets, made of cave fisher silk, cannot be removed once they have entangled a target. Speaking the word "release" in Triton is the only known way of getting them loose.

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    iTunes: https://itunes.apple.com/us/podcast/discern-realities/id1066446775
    RSS: http://discernrealities.libsyn.com/rss

    Production

    Discern Realities is hosted by Jason Cordova & David LaFreniere. The producer is Paul Edson. 

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  • Home
  • Blog
    • Blog Table of Contents
  • Podcasts
    • The Gauntlet Podcast
    • Fear of a Black Dragon
    • The Darkened Threshold
    • Trophy Podcast
    • Discern Realities
    • +1 Forward >
      • Belonging Outside Belonging Series
      • Forged in the Dark Series
      • Firebrands Series
    • The Farrier's Bellows
    • Pocket-Sized Play
    • We Hunt the Keepers!
    • Comic Strip AP
    • Podcast Indexes >
      • Gauntlet Podcast Index
      • Fear of a Black Dragon Index
      • +1 Forward Index
      • Discern Realities Index
      • Trophy Podcast Index
      • The Farrier's Bellows Index
      • Pocket-Sized Play Index
      • Comic Strip AP Index
      • We Hunt the Keepers! Index
  • Publications
    • The Between
    • Brindlewood Bay
    • Codex Magazine >
      • Codex Index
    • Hearts of Wulin
    • Trophy RPG
    • Codex Volume 1 Book
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