Mean Old Minerva’s Wagon of Gifts and Stories
Old Minerva has lived in her covered wagon, traveling from town to town, for as long as anyone can remember. Local women go to her for advice on many practical things, and children love her stories. She is generally tolerant of those who call on her, though she does not suffer idiots, and has a particularly short temper with men. She is never far from her wagon, which is filled with many strange and old things. If you happen to meet Old Minerva in your travels, maintain a respectful tone with her. She always has something to help with whatever vexes you, but you may have to pay for it with a bit of your dignity. Custom Move: Minerva’s Wagon If you suffer Minerva’s abuse while politely asking for her help, roll+CHA. If you are a man, you make this roll at an additional -1. *On a 10+, she has something that will help you, either an object or information, and she offers it freely. *On a 7-9, as above, but she asks for something in return. The GM will tell you what. The First Fear They say all men grew-up in fear of a certain stick, and the First Fear is the progenitor of those sticks. If you are a woman brandishing the First Fear, your promise to withhold violence from the stick is always leverage in a Parley with a man. Old Minerva's Bag of Sweets This bag always contains a handful of sweets hidden amongst the rags, buttons and lint. You may always use the sweets as leverage in a Parley with a child. Old Minerva’s Broom The way Old Minerva sees it, most people are careless fools; apt to misplace their foolish heads, if not for the fact they’re attached to their foolish necks. Still, she often advises that giving the house a good sweep is a terrific way to find the things you’ve lost, as well as calm your nerves and clarify your thinking. Her own broom is particularly helpful in this regard. If you Discern Realities while sweeping an area with Old Minerva’s Broom, you may ask one additional question from the list, even on a 6-. Old Minerva's Magnifying Stone This perfectly clear shard of quartz helps Old Minerva read small labels, and closely examine folks complaining about skin spots, yellowing teeth, or whatever damn thing they’re on about today. If you closely examine a person or object with the Magnifying Stone, the GM will tell you a single fact about the subject that is hidden or secret. Needle of Idle Safety The way Old Minerva sees it, idle hands get up to no good, and it’s best to chop them off. Given that, you should endeavor to keep them busy, and the mending of clothes is both practical and economical. The Needle of Idle safety is distinguishable from normal needles by the fact it never rusts, and cannot be bent or broken. If you accidentally prick your finger while using the needle, it means some sort of danger is imminent, though the precise nature of the danger may be unclear. Perhaps something hostile is approaching your position, or your comrade’s amazing plan is actually quite a stupid one, or the minstrel telling you tales by the fire has ill intentions. Weather Wax This marvelous beeswax, said to be a specially refined version taken from hives that have survived terrible storms, is often stored in a jar with a tiny, decorative weathervane affixed to the lid. Any object covered in the wax will not succumb to environmental hazards related to the weather. A scroll will stay dry in the rain; swords will not rust. A room will stay dry and warm if you seal its windows with the wax, even during the most violent blizzard or storm. The wax can even be rubbed on clothing and armor, transferring its protection to the wearer. Chester Chester the Cat was Mean Old Minerva's first and only pet. When he died quite suddenly from unnatural causes, she had him stuffed. To her surprise and delight, the taxidermied tabby was even more charming and loyal than before! If Chester is in your possession, and you leave some food out for him at night, you will awake with the certainty that a cat was sleeping on top of you. Chester might even wake you if someone with ill intentions approaches during the night.
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Triton War Basin
Marvels of triton ingenuity, the war basins are a terror to inland and coastal kingdoms alike. These mobile fortresses resemble massive, stone bowls, and are propelled through the air by powerful deep sea magic. The outer surface of the bowl is carved into a labyrinth of half-flooded caves; the interior volume filled with seawater. A common tactic has the war basin flooding enemy strongholds and formations with torrents of water from above, while raiders and shamans sail down to dispatch any survivors. Nar-Wand Reach, 1 weight This bony spiral is the symbol of office for a triton war basin’s Master of Pools and Fountains. The wand grants its wielder the ability to move and shape water as if it was an extension of his own limbs. Drainage Club 1 weight This whale bone club is the symbol of office for a war basin’s Chief of Drainage, who is tasked with clearing blockages and stagnant pools from its passages. When smacked against a stone surface separating two open spaces less than a club-length apart, a hole opens up to connect both spaces. The hole can be made as small as a pinprick, or wide enough for a man to crawl through. Vortex Bottle 0 weight These fish-shaped bottles are used by tritons to refill the water in their war basins when they are performing inland operations. The interior of the bottle is an extra-dimensional space. When positioned at the bottom of a lake or pond, and the stopper removed, it will suck down the entire body of water, creating a powerful vortex. So long as the stopper is replaced, the entire body of water can be safely transported in the bottle. Once the stopper is removed, the water will burst out in a powerful geyser, smashing the bottle to pieces. Sail-fin Potion 0 weight This potion is used by triton raiders to perform aerial assaults on the lands below the war basin. When you drink the potion, you grow large, multi-colored fins that allow you to safely glide through the air. The fins fall away after a short time. Triton Homewater 0 weight The liquid inside these tiny, pearlescent vials smells of sweet shellfish and sea-spray. If you swallow the liquid inside, your lungs instantly fill with seawater. For tritons, the liquid is a reminder of home, and functions as a narcotic. For land-dwellers, drinking the liquid is a death sentence. Triton Net Near, 1 weight These enchanted nets, made of cave fisher silk, cannot be removed once they have entangled a target. Speaking the word "release" in Triton is the only known way of getting them loose. |
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May 2019
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