THE GAUNTLET

DISCERN REALITIES
​​A Dungeon World Podcast

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11/25/2016

Episode 35

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What happened here recently? 
The Crimson Keep (00:21)

What should I be on the lookout for?
Comic Strip AP (04:58)

What here is not what it appears to be?
Managing spotlight & “turn order” (09:27)

What here is useful or valuable to me?
The Aetherwashed (22:08)

Spout Lore (28:11)

What is about to happen? 
Our ongoing comic strip AP featuring the adventures of Ramshackle Crow (31:10)
Jonathan (31:50)
Catspaw Patterson (33:38)
Volley (36:24)
Quick-thinking (37:43)

Links
Comic Strip AP community
Comic Strip AP RSS
Noises in the Old Theatre

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The Aetherwashed
​by Phillip Wessels


When you drown in the fizzy, twisting currents of the mirrorwater, you feel yourself dissolve into its effervescence.

You see your allies move on. Are they grieving? You see your possessions redistributed. How do people make them their own? You see a doom come to fruition. How does hope die?

You awaken feeling the sand of the shore and the harsh bite of the wind on your wet, naked body. You feel completely revitalized--energized, even. It occurs to you that it has only been a moment, and what you saw was but a strange dream. The first person you encounter will advise you of subtle changes in your appearance (things luminescent, metallic and/or pristine).

You may take this move immediately upon waking; also gain 2 Constitution.

Aethercore
When you take harm that splits you open, roll+Con. On a hit, your wound doesn’t bleed; instead, it explodes with a blinding splash of liquid light. If this startles someone, take +1 forward to hack and slash towards them. The wound glitters and it is apparent to any that you are unnatural. On a 7-9, choose one: you repulse others with your eeriness, the curious objectify you, or you gain the full attention of a threat.

If you took the above move, the following moves count as class moves for you, which you may take when you level up:

Infusion
When you put yourself into a liquid, it flashes with light. The light dims down to a soft glow; the liquid is cleared of any attributes except color and flavor, and is now slightly flizzy. If it is consumed by anyone else it grants them 3 hit points and +1 forward; if they do not have more within a day, they go into withdrawal and gain -1 ongoing for a day.

Slipstream
When you smack into a hard surface, roll+Con. On a hit, you splash out of another surface any distance away. On a 7-9, choose one: you don’t bring any belongings with you, you attract the attention of a threat, or you need a moment to ground yourself (-1 forward if you don’t). On a 12+, you may create a temporary portal that anyone can use.

Conduction
When you are in contact with metal it rings slightly, has a more glittery appearance, and is found to glow if in the darkest dark. When this metal clashes with metal, roll+Con. On a hit, the air ripples and a spray of white sparks explode from the contact. The sparks ignite pure white flames. If someone is completely consumed by the flames, they are found nearby having drowned to death. On a 10+, the other metal explodes away. On a 7-9, choose one: the metal phases through and out of your touch, the ripple stuns you and you need a moment to ground yourself (-1 forward if you don’t), or the flames endanger an ally.

Egoseep
When you have a moment of physical intimacy with someone, roll+Con. On a hit, ask a question about them as if you had succeeded in discerning realities. On a 10+, hold 3. On a 7-9, hold 1. You may spend your hold one-for-one at any time on the following options: they feel the urge to do what they think you want; they are distracted and take -1 forward; or they feel energized and take +1 forward. There is a physical tell of your influence; describe what it is.

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11/9/2016

Episode 34

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Read Now
 
What happened here recently? 
Playing PbtA with other GMs (00:23)

What should I be on the lookout for? 
The Last Days of Anglekite (07:46)

What here is not what it appears to be? 
Interpreting HP in the fiction (13:50)

What here is useful or valuable to me? 
Announcing the compendium class contest (25:19)
Monkey Friend compendium class (28:22)

Spout Lore (30:10)

What is about to happen? 
Our ongoing comic strip AP featuring the adventures of Ramshackle Crow (32:39)
Hide in the shadows (33:49)
The vault guardian (34:27)
Winding up (35:50)
Niche (37:06)
Make a break for it! (37:58)
“No…but he does” (39:28)

Links
The Last Days of Anglekite
Noises in the Old Theater

Our Sponsor

This episode of Discern Realities is sponsored by Scablands Press!
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Monkey Friend

When you befriend a monkey, you may take the following move when you level up:

Monkey Friends are the Best Friends
You and your monkey have a special bond.  You can’t talk to it per se, but it will always act as you wish it to. When you and your monkey work together, take +1 forward to any action where a distraction or an extra set of hands would be useful.

You may then select the following as class moves:

Oooh, Shinies!
When you let your monkey roam for a while in a civilized area and he returns, roll.  On a 10+ your monkey gives you an interesting or valuable item.  On a 7-9, the item is also dangerous or draws unwelcome attention to you.

Alarm Call
Your monkey is always looking out for you.  It will scream at the first sign of danger, ensuring you are never surprised.  When an enemy would get the drop on you, you get to act first instead.

Dial M for Monkey
Your monkey is exceptionally smart.  It can follow complex orders and understand speech, though you are the only one who can understand what it says.  When you consult your monkey while attempting to discern realities, you can ask one additional question, even on a miss.

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    iTunes: https://itunes.apple.com/us/podcast/discern-realities/id1066446775
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    Production

    Discern Realities is hosted by Jason Cordova & David LaFreniere. The producer is Paul Edson. 

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  • Home
  • Blog
    • Blog Table of Contents
  • Podcasts
    • The Gauntlet Podcast
    • Fear of a Black Dragon
    • The Darkened Threshold
    • Trophy Podcast
    • Discern Realities
    • +1 Forward >
      • Belonging Outside Belonging Series
      • Forged in the Dark Series
      • Firebrands Series
    • The Farrier's Bellows
    • Pocket-Sized Play
    • We Hunt the Keepers!
    • Comic Strip AP
    • Podcast Indexes >
      • Gauntlet Podcast Index
      • Fear of a Black Dragon Index
      • +1 Forward Index
      • Discern Realities Index
      • Trophy Podcast Index
      • The Farrier's Bellows Index
      • Pocket-Sized Play Index
      • Comic Strip AP Index
      • We Hunt the Keepers! Index
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    • The Between
    • Brindlewood Bay
    • Codex Magazine >
      • Codex Index
    • Hearts of Wulin
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