David's Notes re: his mass combat custom procedure
Listening to the most recent +1 Forward with Rich Rogers and Davide Pignedoli has me thinking there might be a way of taking something Davide does in City of Judas to facilitate a large scale conflict and the swingy-ness of a large scale conflict: have your players throw a d6 into the middle of the table, starting with a number facing up. We will call this d6 the “battle die.” The higher the number, the more advantaged the players are, and the closer they are to winning the conflict at the outset. Then, have the players describe what they are doing, engaging the normal DW moves. Anytime that will trigger a move in which the players engage with the large scale conflict, layer this custom move over the top of the move they are doing. When you make a move that may help in the large scale conflict, in addition to an 10+ results, describe how the battle is going in your favor and advance the battle die by one. On a 6-, you may swap a result from your d6 for the battle die if it will boost your result to 7-9. If you do so, the GM will describe how something in the battle is going against your forces. When the GM makes a hard move conflicting with the player’s large scale conflict, the GM may additionally reduce the battle die by one. If the battle die would ever be forced to exceed 6, your forces have won! Describe how your forces have won the day. If the battle die would ever be reduced below 1, you have failed, the GM will describe what this day has cost you and your forces.
1 Comment
Shadow Master
by Maxime Lacoste A tale is whispered in locals where scoundrels, rogues and near-do-wells like to gather. It relates the fall of an almost forgotten deity: “Leelith, the Lady of shadows. She was not always called that you see. Once fair and kind, she was amongst the caretakers of the good folks. But hidden in her hearth was a seed of greed. She craved the powers of her brother the sun god and his dominion over light. She would dream and dream long of all the good that would befall her people if only his might was hers. No one remembers when or how, but we do know this. At one point she tried to usurp her brother’s power and of course she failed. In punishment, she was cast from where the gods dwell and sent to the Dark Portal to serve Death. Forever changed by her ordeal she was now pale of skin and dark of hair. Death found her very much to his liking. He was so smitten by Lilith beauty, that he offered her part of his dominion. That his how she became the Lady of shadows for all that is not of the light became hers. Even now though, she still deeply craves for the light that was forever denied to her. ...Here comes the sweet part. If like the Lady of shadows, you crave things out of your reach, seek her out. If your need is strong enough and your commitment true enough, she just might grant you the means to your ends...” SHRINE OF LEELITH Shrines dedicated to the Lady of shadows can be found in hidden places where the light from the sun never shines. Her effigy is made of a flat cut-out piece of cold iron standing upright. To properly pray to her, a devout must light a candle behind this effigy and face her shadow cast on the opposing wall. It is said passing in front of her shadow is cause for her ire. Move When supplicating to the Lady of shadows at her shrine roll +CHA. *On 10+ Leelith grants you perfect vision in any kind of mundane or magical darkness. *On 7-9 as above but any light source brighter than a torch is very painful to you. Suffer an ongoing -1 until the source of light is negated. These effects last until the next sunrise. *On 6- the Lady of shadows finds you wanting... Beware of your own shadow. SHADOW MASTER Compendium Class When you crave something out of your reach and commit suicide at a shrine of the Lady of shadows, this compendium class becomes available to you. You will not reach the Dark Portal but instead arrive at the Shadow Court. Describe to the DM what its like. Leelith herself will receive you in audience and accept your own shadow as a proof of your devotion. You will then be sent back to the land of the living. You are forever changed. Your skin becomes pale and cold to the touch. Your hair and pupils turn black as night. You also never cast a shadow. It dwells in the Shadow Court now. Starting move [ X ] Lifting of the Veil Leelith grants you perfect vision in any kind of mundane or magical darkness. Any light source brighter than a torch is very painful to you. Suffer an ongoing -1 until the source of light is negated. Advanced moves [ ] Cloaked in shadow When you stand still in any shadow big enough to cover you completely, no one never spot you until you make a movement. [ ] Shadow steps When you step in any shadow big enough to cover you completely, you may emerge from any other appropriately sized one originally in your sight. [ ] Shadow play When you take control of shadows in your sight, you may animate them however you wish. Controlled shadows can never detach from their point of origin. You may Parley without leverage when displaying your dominion on others shadow to cause fear. [ ] Serving shadow Requires: Shadow play When you take control of a shadow in your sight it may become tangible for a time, roll+CHA. *On 10+ you may use a shadow to deal your own damage dice to its owner. A shadow can also lift objects within its reach for a minute or so or do any other things possible for its form like close a door or untie a knot. *On 7-9 as above but the shadow is weak and the effect last only an instant. An attack is but a distracting slap. Objects can only be pushed, shoved or thrown. *On a 6- Leelith finds you irritating. The DM will tell you what happens.
Serpent Brother
by Daniel Fowler The ancient snake god Kar-Suet teaches us that strength and ruthlessness are the only things that matter. Survival requires abandoning your human weaknesses and grasping as much power as possible. Your motives mean nothing if you can not force your will upon the world, coil around it and squeeze out what you need. When you ritually mingle your blood with that of one of the immortal serpent children of the snake god Kar-Suet, your features immediately take on a reptilian appearance and your humanity starts to slip away. you may take the following move the next time you level up. Survival of the Fittest Your mission is clear and you will not allow anyone to stand in your way. Gain an XP whenever you kill or orchestrate the death of a rival or obstacle to your quest for power and authority. The following moves can then be taken as advanced moves. Serpent’s Kiss Your mouth drips with venom that paralyzes your prey and causes them unbearable agony. Deal your class damage if you manage to bite your target. Shedding You may elect to lose a normal limb to ignore the other effects of a single attack or damaging GM move. The limb that regrow after a full day is obviously reptilian and unnatural. Mesmerising Gaze Deep in their hearts the prey knows that it exists only to nourish the hunter. When you lock eyes with your prey you may defy danger with Charisma to paralyze their body for as long as you hold its gaze. Sssnakes, it has to be Sssnakes You may freely converse and parley with serpents of all kinds. Anyone who mocks your lisp should sleep lightly. |
LinksiTunes: https://itunes.apple.com/us/podcast/discern-realities/id1066446775
RSS: http://discernrealities.libsyn.com/rss ProductionDiscern Realities is hosted by Jason Cordova & David LaFreniere. The producer is Paul Edson. Archives
May 2019
Categories |