THE GAUNTLET

DISCERN REALITIES
​​A Dungeon World Podcast

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1/24/2017

Episode 38

1 Comment

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What happened here recently? 
An Anglekite update (00:23)
Finishing the adventure a little earlier than expected (02:55)

What should I be on the lookout for?
The Gauntlet creative community (08:39)
Scott Selvidge (10:11) 
Ape City (11:00)
Codex - Love & Codex - Yellow (13:35)

What here is not what it appears to be?
Large scale and mass combat (17:33)

What here is useful or valuable to me?
The Nerd Puppet compendium class (29:20)

What is about to happen?
Our ongoing comic strip AP featuring the adventures of Ramshackle Crow (37:45)
Some explanations (38:54)
“And now here we are…” (43:48)
Two problems (44:52)

Links
Nerd Puppet compendium class

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David's Notes re: his mass combat custom procedure
Listening to the most recent +1 Forward with Rich Rogers and Davide Pignedoli has me thinking there might be a way of taking something Davide does in City of Judas to facilitate a large scale conflict and the swingy-ness of a large scale conflict:  have your players throw a d6 into the middle of the table, starting with a number facing up. We will call this d6 the “battle die.” The higher the number, the more advantaged the players are, and the closer they are to winning the conflict at the outset. Then, have the players describe what they are doing, engaging the normal DW moves. Anytime that will trigger a move in which the players engage with the  large scale conflict, layer this custom move over the top of the move they are doing.
When you make a move that may help in the large scale conflict, in addition to an 10+ results, describe how the battle is going in your favor and advance the battle die by one. On a 6-, you may swap a  result from your d6 for the battle die if it will boost your result to 7-9. If you do so, the GM will describe how something in the battle is going against your forces.
When the GM makes a hard move conflicting with the player’s large scale conflict, the GM may additionally reduce the battle die by one.

If the battle die would ever be forced to exceed 6, your forces have won! Describe how your forces have won the day. If the battle die would ever be reduced below 1, you have failed, the GM will describe what this day has cost you and your forces.

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1 Comment
Halle link
2/17/2017 01:44:21 pm

I like how the podcast is defined.

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    Links

    iTunes: https://itunes.apple.com/us/podcast/discern-realities/id1066446775
    RSS: http://discernrealities.libsyn.com/rss

    Production

    Discern Realities is hosted by Jason Cordova & David LaFreniere. The producer is Paul Edson. 

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  • Home
  • Blog
    • Blog Table of Contents
  • Podcasts
    • The Gauntlet Podcast
    • Fear of a Black Dragon
    • The Darkened Threshold
    • Trophy Podcast
    • Discern Realities
    • +1 Forward >
      • Belonging Outside Belonging Series
      • Forged in the Dark Series
      • Firebrands Series
    • The Farrier's Bellows
    • Pocket-Sized Play
    • We Hunt the Keepers!
    • Comic Strip AP
    • Podcast Indexes >
      • Gauntlet Podcast Index
      • Fear of a Black Dragon Index
      • +1 Forward Index
      • Discern Realities Index
      • Trophy Podcast Index
      • The Farrier's Bellows Index
      • Pocket-Sized Play Index
      • Comic Strip AP Index
      • We Hunt the Keepers! Index
  • Publications
    • Public Access
    • The Between
    • Brindlewood Bay
    • Codex Magazine >
      • Codex Index
    • Hearts of Wulin
    • Trophy RPG
    • Codex Volume 1 Book
  • Online Gaming
    • Playing Online with The Gauntlet
    • Gauntlet Calendar
    • Online Gaming Resources
    • Actual Play
    • Sign Up Best Practices
  • Community Resources
    • Community Code of Conduct
    • Gauntlet Gameway
    • Play Issues and Contact
  • Social and Stores
    • Gauntlet Forums
    • Gauntlet Twitter
    • Gauntlet Facebook Group
    • Gauntlet Videos
    • Merch Store
    • DriveThruRPG Store
  • Brindlewood Bay Writing Contest
  • Public Access Writing Contest