Keeper of the Cloak of Logan Stormbreaker (by Danny Hood)
Logan was part of a small group of wizards that referred to themselves as Storm Mages. He loved chasing storms with his groundhog familiar and divining the future based on lightning strikes. His most favored possession was his cloak. When you don the Cloak of Logan Stormbreaker a groundhog will appear soon after and join you. When you decide to influence the weather explain how the cloak allows that and roll + Wis. 10+: Choose a weather type from the table below. Within a few minutes the weather type will center on you for a 1 mile radius for up to 24 hours. When the weather effects have ended your groundhog will collapse near death. You must nurse him back to health before you can use the cloak again. If your groundhog dies the magic in the cloak will disappear. 7 - 9: Roll 1d8 two times and choose between the two weather types from the table below. Within a few hours the weather type will center on you for a half mile radius for up to the next 12 hours. Your groundhog is weakened but will recover if you keep him safe. 6-: The GM determines which weather type centers on you for a 5 foot radius and for how long. Your groundhog acts tired and wants a nap. 1. Lightning storm 2. Blinding blizzard 3. High winds 4. Scorching heat 5. Thick fog 6. Heavy rain 7. Pelting hail 8. Freezing cold
The Glossary of Blades
by David Lombardo Within the great Library Occulta is stored the Glossary of Blades. A great tome which includes depictions and descriptions of all weapons lost or forgotten. Buried between pages of simple swords and spears dropped by nameless soldiers in forgotten battles are descriptions of mythical weapons of legendary purpose, but only those whose locations are lost. The Glossary of Blades allows each reader to draw a single lost blade from the pages of the book to claim as their own. Beware, the once lost weapons have a tendency to eventually return to the pages. When you browse the Glossary of Blades for a weapon answer the following questions:
As you withdraw the weapon from the Glossary and claim it as your own Roll+INT, On a 10+, the weapon is exactly as described in legends. On a 7-9, the Glossary neglected some details, the GM will tell you the true answer to one of the questions above. On a 6-, the GM will tell you of some dark secret hidden within this weapon. Perhaps it is sentient and malicious, it might require some personal cost to wield, or it may have unfinished business that is passed on to you.
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Keepers of the Gauntlet Contest
Create a magic item, custom move, or monster inspired by the Keepers of the Gauntlet titles, which can be found here. More details:
Weeping Cells
by James Hardie The men of the north claim the world was made from the corpse of a giant, killed treacherously by his divine children who wanted a new world to adventure upon. Others scoff at the story, but those outlanders who’ve seen the Weeping Cells sometimes wonder if the story is not so implausible after all. In a cave high on mount vallithorn overlooking the great city that took its name, miners found that under a thin layer of rock was thick bone, around an enormous empty cavern. They have unearthed a hole in this structure which they attest to be an eyesocket of the giant’s skull. The energy inside the “skull” made climbing down to explore it impossible, but they found a use for it. They built an iron cage which, with stout chains and winches could lower a prisoner into the void. Anyone in the cell is overwhelmed with sorrow, pain and betrayal, as the remnants of the creatures feelings are far too big for a tiny human to withstand. It makes for an impressive interrogation/torture technique. If you’ve convinced the priests who guard the cave to let you utilize it (or found the other eyehole somewhere on the far side of the mountain) lower your prisoner and roll +WIS. On a 10+ they spill, answering every question you have as honestly as they are able. On a 7-9 they also answer, but their time inside is still overwhelming them, making them distant and their answers short and muddled.
Revenant Chord
by Blake Ryan Revenant Chord is a nefarious piece of music that must be played on a harp during winter solstice with hands wet with blood from 6 different creatures. Bards and Necromancers whisper about the existence of this piece of music, and some claim to have heard a piece of it and been struck dumb with its power. If you play the chord, roll+Charisma 10+ = Pick one, no retaliation. 7-9 = Pick one, but once finishing their task they come for you. - D6 Morhg will undertake 1 task that is 13 days or less to complete. - 2D6 Draugr will undertake 1 task that is 13 days or less to complete. - 4D6 Zombies will undertake 1 task that is 13 days or less to complete. 6- = The music deems you unworthy, choose which hand is devoured by your harp. |
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May 2019
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