What happened here recently?
Narrating the fall of Morning Mist castle (00:21)
What should I be on the lookout for?
The Bard playbook from Awful Good Games (07:54)
What here is not what it appears to be?
Emotional play in Dungeon World (16:38)
Setting expectations before the session (18:46)
Letting a scene breathe (21:28)
GM approaches (27:29)
What here is useful or valuable to me?
Shadow Master compendium class (32:07)
Serpent Brother compendium class (37:45)
What is about to happen?
Our ongoing comic strip AP featuring the adventures of Ramshackle Crow (40:14)
“Really, Ramshackle?” (41:01)
Three’s a crowd (42:00)
The reveal (45:11)
Sponsor spot - The Indie Hack SRD (46:58)
The Bard playbook from Awful Good Games
The Indie Hack SRD
Instructions for The Yellow Planet submissions
by Maxime Lacoste
A tale is whispered in locals where scoundrels, rogues and near-do-wells like to gather. It relates the fall of an almost forgotten deity:
“Leelith, the Lady of shadows. She was not always called that you see. Once fair and kind, she was amongst the caretakers of the good folks. But hidden in her hearth was a seed of greed. She craved the powers of her brother the sun god and his dominion over light. She would dream and dream long of all the good that would befall her people if only his might was hers.
No one remembers when or how, but we do know this. At one point she tried to usurp her brother’s power and of course she failed.
In punishment, she was cast from where the gods dwell and sent to the Dark Portal to serve Death. Forever changed by her ordeal she was now pale of skin and dark of hair. Death found her very much to his liking. He was so smitten by Lilith beauty, that he offered her part of his dominion.
That his how she became the Lady of shadows for all that is not of the light became hers. Even now though, she still deeply craves for the light that was forever denied to her.
...Here comes the sweet part.
If like the Lady of shadows, you crave things out of your reach, seek her out. If your need is strong enough and your commitment true enough, she just might grant you the means to your ends...”
SHRINE OF LEELITH
Shrines dedicated to the Lady of shadows can be found in hidden places where the light from the sun never shines.
Her effigy is made of a flat cut-out piece of cold iron standing upright.
To properly pray to her, a devout must light a candle behind this effigy and face her shadow cast on the opposing wall. It is said passing in front of her shadow is cause for her ire.
When supplicating to the Lady of shadows at her shrine roll +CHA.
*On 10+ Leelith grants you perfect vision in any kind of mundane or magical darkness.
*On 7-9 as above but any light source brighter than a torch is very painful to you. Suffer an ongoing -1 until the source of light is negated.
These effects last until the next sunrise.
*On 6- the Lady of shadows finds you wanting...
Beware of your own shadow.
SHADOW MASTER Compendium Class
When you crave something out of your reach and commit suicide at a shrine of the Lady of shadows, this compendium class becomes available to you.
You will not reach the Dark Portal but instead arrive at the Shadow Court. Describe to the DM what its like.
Leelith herself will receive you in audience and accept your own shadow as a proof of your devotion. You will then be sent back to the land of the living.
You are forever changed. Your skin becomes pale and cold to the touch. Your hair and pupils turn black as night. You also never cast a shadow. It dwells in the Shadow Court now.
[ X ] Lifting of the Veil
Leelith grants you perfect vision in any kind of mundane or magical darkness. Any light source brighter than a torch is very painful to you. Suffer an ongoing -1 until the source of light is negated.
[ ] Cloaked in shadow
When you stand still in any shadow big enough to cover you completely, no one never spot you until you make a movement.
[ ] Shadow steps
When you step in any shadow big enough to cover you completely, you may emerge from any other appropriately sized one originally in your sight.
[ ] Shadow play
When you take control of shadows in your sight, you may animate them however you wish. Controlled shadows can never detach from their point of origin.
You may Parley without leverage when displaying your dominion on others shadow to cause fear.
[ ] Serving shadow
Requires: Shadow play
When you take control of a shadow in your sight it may become tangible for a time, roll+CHA.
*On 10+ you may use a shadow to deal your own damage dice to its owner. A shadow can also lift objects within its reach for a minute or so or do any other things possible for its form like close a door or untie a knot.
*On 7-9 as above but the shadow is weak and the effect last only an instant. An attack is but a distracting slap. Objects can only be pushed, shoved or thrown.
*On a 6- Leelith finds you irritating. The DM will tell you what happens.
by Daniel Fowler
The ancient snake god Kar-Suet teaches us that strength and ruthlessness are the only things that matter. Survival requires abandoning your human weaknesses and grasping as much power as possible. Your motives mean nothing if you can not force your will upon the world, coil around it and squeeze out what you need.
When you ritually mingle your blood with that of one of the immortal serpent children of the snake god Kar-Suet, your features immediately take on a reptilian appearance and your humanity starts to slip away. you may take the following move the next time you level up.
Survival of the Fittest
Your mission is clear and you will not allow anyone to stand in your way. Gain an XP whenever you kill or orchestrate the death of a rival or obstacle to your quest for power and authority.
The following moves can then be taken as advanced moves.
Your mouth drips with venom that paralyzes your prey and causes them unbearable agony. Deal your class damage if you manage to bite your target.
You may elect to lose a normal limb to ignore the other effects of a single attack or damaging GM move. The limb that regrow after a full day is obviously reptilian and unnatural.
Deep in their hearts the prey knows that it exists only to nourish the hunter. When you lock eyes with your prey you may defy danger with Charisma to paralyze their body for as long as you hold its gaze.
Sssnakes, it has to be Sssnakes
You may freely converse and parley with serpents of all kinds. Anyone who mocks your lisp should sleep lightly.