A disastrous session (00:21)
What Should I Be On the Lookout For?
The Final Girl (04:41)
What Here is Not What It Appears to Be?
How to successfully incorporate Flags into your game (09:49)
What Here is Useful or Valuable to Me?
The Starlit Meadow (14:05)
What is About to Happen?
Our comic strip AP featuring the adventures of Domenico Castafiel (21:08)
Whispers in the dark (22:04)
An unexpected encounter (24:34)
A real charmer (27:02)
The Final Girl
The Veil Kickstarter
When your adventuring heart compels your boots to the earth in order to explore, discover or catch a glimpse of the unexplained, imagined and concealed - you find yourself in the Starlit Meadow. Time has no meaning here, the skies and stars and the sun traverse their normal trajectory in fits and starts. They flash across the sky with unnatural speed only to hold for moments, before resuming onward seemingly unfazed. The Dew of morning is there on your finger tips and gone in a moment, replenishing itself and then evaporating off yourself and the surroundings in the space of mere heartbeats.
Every man and woman holds in their soul, the child of what they once were. As you venture forth - it transforms into the meadow you played in, dreamed of, or imagined when you were young and the urge to find more with reckless abandon careened through your veins with the potential only children know.
When you tell the MC what the meadow appears like to you, a peculiar star hands in the sky and you know, nay, feel - that you must offer something of yourself to it lest this place disappear from your eyes entirely. When you offer 1 of the following, take +1 forward to the following roll for each offering:
You offer it the truth or the why as yet unspoken of your pursuit of knowledge, riches or glory - as you currently see it. Tell the MC what it is.
You offer a cherished possession, all the while knowing it may or may not be returned to you.
You offer it your most protected and buried memory, tell the MC what it is and why it was protected or buried.
Using your +1 forward, roll. On a hit a voice fills your mind - tell the MC what it sounds like.
On a 10+, the star lingers longer and the voice gives good detail as to a location where you will find a treasure of something you seek, which is related to the offering(s) you've given.
On a 7-9, the star shudders in the sky, trying to remain but appears unable, it begins to traverse it's original path. Before it's gone, though - The voice is broken and shudders in your mind and you hear only a vague impression as to a treasure of something you seek in relation to the offering(s) you've given.
When the star is gone you find yourself in a normal place. The innocence and exuberance of this place feels gone now. Something unknown weeps, and it begins to rain.