A game with a brand-new GM (00:21)
What Should I Be On the Lookout For?
Mark Tygart’s Dungeon Starters (04:37)
What Here is Not What It Appears to Be?
Fronts - Part One (06:27)
What Here is Useful or Valuable to Me?
The rope bridge across Buzzard’s Beak Canyon (13:35)
ARE YOU NOT ENTERTAINED?? (17:22)
What is About to Happen?
Our ‘comic strip' AP featuring the adventures of Lucero Castafiel (21:14)
Some opening questions about Lucero (22:41)
Tracking a thief for Lord Urick (24:55)
Someone approaches the camp (26:40)
Mark’s Dungeon Starters
by Daniel Fowler
The rope bridge across Buzzard's Beak Canyon is older then living memory. Unfortunately it is the only way to avoid an additional seven day journey. When you cross the chasm, the bridge creaks ominously under your weight. Roll - Weight. on a 10+ the bridge creaks and sways but you make it across safely. on a 7-9 you make it across but must choose 1 of the following.
*some piece of your gear slips from your grip or your pack and is lost forever
*someone else must risk the bridge to help you across.
*You gain a fear of heights and will never again have the courage to cross the bridge.
ARE YOU NOT ENTERTAINED??
by Edward Hickox
When you fight in the Arena, decide how you will compete. If you will power through your enemies roll+STR, if you will be agile in your fight roll+DEX, if you will be victorious by enduring your wounds roll+CON, if you will outmaneuver your opponent roll+INT, if you will determine your enemies' weaknesses roll+WIS, if you intend to put on a good show, roll+CHA. Roll three times, you may use a different stat each time. If any of your rolls are 12+ your bout goes into legend, if the majority of your rolls are 10+ you win and gain the attention of one or more useful NPCs, if the majority of your rolls are 7-9 you win, but it is a hard-fought victory. If the majority of your rolls are 6- you lose, and take a debility (shaky, exhausted, scarred, etc).
If you win, you may use your new celebrity status as leverage when you roll Parley. If you lost recently and try to use your celebrity as leverage the person is likely to respond with, "Sure, I know who you are. Didn't you lose in the Arena the other day?"
If you're fighting for money, the GM will establish a Purse. Each success you roll in the Arena increases the Purse by 50%. Each roll+CHA also increases the Purse by 50%. If you lose, the GM will decide if you get any of the Purse, but if you do it shouldn't be more than half the Purse's original value.