Slade Stolar and The Indie Hack (00:29)
What here is useful or valuable to me?
The Revenant compendium class (24:11)
The Oneironaut (26:46)
What is about to happen?
Our ongoing comic strip AP featuring the adventures of Ramshackle Crow (28:36)
Makin’ it rain! (30:55)
A woman of means (36:16)
Who is really in control here?
Thanks for a great year of Discern Realities! (38:46)
by Michael Barford
When you have passed beyond the Black Gate with revenge still burning in your heart, erupt from your shallow grave and grasp vengeance.
You may take this move immediately upon your resurrection:
Spirit of Vengeance
You have lost your sense of identity but have been granted a supernatural endurance. Erase your character's name and add 10 to your total HP.
If you are the Spirit of Vengeance these count as class moves for you; you can choose from them when you level up:
Your soul is guided by a solitary purpose. Erase your character's alignment and race and add this question to the Discern Realities list: “What is the quickest route to revenge?” When you act on the answer, in addition to gaining +1 forward, mark XP.
Your allies only get in the way of your mission. When you roll a 6-, you may erase one of your character's bonds and treat the result as a 7-9.
Your appearance is twisted by your strong desire. When you Parley, you don't need leverage if you erase one description of your look.
The moment you have been waiting for is finally here. When vengeance is at hand, you may successfully acquire it. Nothing will stand in your way. Destroy your character sheet (preferably with fire) and describe with great relish how your character achieves ultimate vengeance. Keep in mind; sometimes the best revenge is a life well lived.
by Will P
When you have spent a year in meditation with the yogis of the Shakyamuni mountain clan, the next time you gain a level you can choose this move instead of a move from your class:
When you witness something impossible in real life, such as magic, you may roll +WIS.
- On a 10+, hold 2 Lucid.
- On a 7-9, hold 1 Lucid.
At any time, spend 1 Lucid to:
- Change an established detail in a scene.
- Change something about yourself until you fall asleep.
- Summon a simple object or weapon.
If you have Reality Check, you may take one of the following moves when you level up:
The waking world bends to your whims. At any time you may spend 2 Lucid to attempt something impossible within the fiction. Roll Defy Danger to see what happens.
At any time you may spend 1 Lucid to Volley with WIS. Your damage die increases to d10 and you may choose to have either the forceful or the messy tag. If you would choose to reduce your ammo by one, instead spend 1 additional Lucid.
Only a Guest
At any time, you may spend 1 Lucid to change established details of a hostile creature.