What happened here recently?
Reflecting on the We Hunt the Keepers! campaign (00:23) What should I be on the lookout for? Plundergrounds #5 (16:15) What here is not what it appears to be? Missed rolls on Cast a Spell (21:34) Cast a Spell: Wizard (28:32) Cast a Spell: Cleric (32:48) What here is useful or valuable to me? The Orphan’s Kiss (37:22) The Joyous Pit (40:55) What is about to happen? Our ongoing Comic Strip AP featuring the story of St. Evelyn the White (44:44) Hamich (45:29) Spout Lore (49:19) Notes Music: Hammer and Damper by Blue Dot Sessions is licensed under a Attribution-NonCommercial License. http://freemusicarchive.org/music/Blue_Dot_Sessions/Blue_Nocturnal/Hammer_and_Damper |
Keeper of the Orphan’s Kiss
by Danny Hood
When you stumble upon the skeletal remains of a child you find a teddy bear, old and worn but still in good shape, clutched in the child’s arms. When you touch the bear roll + CHA
6-: The spirit of the child takes residence in your body. You will sometimes struggle with the child as it attempts to take control of you. When you are presented with a scene or situation that the GM feels a child would want to ‘investigate’ and you accept then take XP.
7 - 9: The spirit of the child takes residence in your backpack. You begin to notice that your things are missing at inopportune times. The child has no malice but it likes to go through your stuff and play with it and sometimes things don’t get put back. The GM will tell you what and when.
10+: The spirit of the child begins following you around. The child likes to ask a lot of questions. A stern ‘Don’t make me get up’ or ‘I am counting to three…’ will usually quiet it down.
When you appear at the Black Gate you see a green field full of kids rollicking and playing games. Death is striding toward you with her arms open wide. You feel something brush past your leg and a small translucent child runs to Death and jumps in her arms and kisses her on the cheek. Death thanks you and gives you a reprieve… until next time.
by Danny Hood
When you stumble upon the skeletal remains of a child you find a teddy bear, old and worn but still in good shape, clutched in the child’s arms. When you touch the bear roll + CHA
6-: The spirit of the child takes residence in your body. You will sometimes struggle with the child as it attempts to take control of you. When you are presented with a scene or situation that the GM feels a child would want to ‘investigate’ and you accept then take XP.
7 - 9: The spirit of the child takes residence in your backpack. You begin to notice that your things are missing at inopportune times. The child has no malice but it likes to go through your stuff and play with it and sometimes things don’t get put back. The GM will tell you what and when.
10+: The spirit of the child begins following you around. The child likes to ask a lot of questions. A stern ‘Don’t make me get up’ or ‘I am counting to three…’ will usually quiet it down.
When you appear at the Black Gate you see a green field full of kids rollicking and playing games. Death is striding toward you with her arms open wide. You feel something brush past your leg and a small translucent child runs to Death and jumps in her arms and kisses her on the cheek. Death thanks you and gives you a reprieve… until next time.
THE JOYOUS PIT by Logan Howard. On mossy forest floors, the Mouth of Elysium waits for large mammals to feed upon. If anything worth eating walks over it, a wide but shallow pit will open. The creature that falls in will find itself in the grip of dozens of long wet tongues. Each one is covered in a potent chemical that overwhelms the victim with sensations of pleasure and joy. The ends of the tongues are razor sharp and will begin to dismantle the delighted prey. When you fall into the Mouth of Elysium, roll+CON. 10+, you resist the toxin and climb out unharmed. Describe what it felt like and how you were able to overcome the pleasure tongues. 7-9, you hesitate before climbing out. Describe the delights that held you in thrall. The GM will will tell you what is missing from your body by the time you escape.
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