Keepers of the Gauntlet Contest
Create a magic item, custom move, or monster inspired by the Keepers of the Gauntlet titles, which can be found here. More details:
Knight of Mums
by Greg Gelder On the morning of the third week, after the first leaves turn, the people of the eastern valley hold the harvest of the mums. The bright, rainbow colored flowers are gathered in large canvas bags and brought to the festival scaffold. There, the spry and able ascend and descend the wire knight form on patterned silks, weaving flowers as they go. When the light wanes the evenings drinking of mead and other honeyed liquors begin. When, at last, the valley people retire for the evening the Knight of Mums awakens. Until the first snowfall, this un-sleeping golem can not die and protects the valley from all who would come to take the final harvests. The same wire lattice is used each year. Knight of Mums Solitary, Huge, Construct, Magical Honeyed Blade d10+3 reach, forceful 20 HP 4 Armor Instinct: To Protect the Innocent - Produce a cloud of choking pollen - Heal or re-animate through water and sun - Shape and twist the wind
Keeper of the Blood of Lursiss
by James Hardie The Legendary Druid Lursiss, concerned that his war to ensure the primacy of the wild and destroy the empires of men would take longer than one lifetime concocted a way to continue his war beyond his years. He did not choose the path of undeath, but instead constructed grim altars deep within the woods wherein he performed a ritual to bind his will to his bloodline, allowing his soul to possess his progeny upon his death. He needed to repeat the process with each new body, so Lursiss’ grim altars can be found in several dark corners of the world, and while his ritual is believed to have died with him his altars can be used by those seeking the reverse effect- seperation from ones forbears. The ritual of unbirth is decidedly unpleasant - it begins with a bath of raw eggs, and gets far worse before it gets better. When finished the ritual leader (who may or may not be the target doing this to himself) rolls +CHA. On a hit the target is mystically severed from his ancestors- Free from any ancestral curses or boons, any strange legacies or even mundane responsibilities. All memories anyone has that connects him to his family is altered, save only the memories of the ritualist(s), and on a 10+ all written records that had mentioned the targets connection to his family are also altered. The target becomes someone with no origin or past.
1 Comment
Russ
9/25/2018 07:52:26 am
Is there an updated link to the Adventure Builder? The link provided no longer works. May some intrepid person can host it on Google Docs?? Thanks
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