Greetings, and welcome to the weekly Gauntlet Hangouts video roundup! Listed below are links to recorded sessions of online games played under the Gauntlet Hangouts banner and other games organized through the Gauntlet online RPG community. These recorded sessions represent only a small part of the giant selection of games available every week, and anyone can join in the fun! Details on how to become a part of the community are listed at the end of the post. TGI Thursday
Neo Shinobi Vendetta: Forged in the Dark (FitD) (Session 5 of 5) Lowell Francis runs for Darren Brockes, Fraser Simons, Owen Thompson, and Peter Mazzeo As more things fall apart within the clan, the cell discovers they must return to the scene of their first op and crosses paths with the forces of a rival ninja family. Gauntlet Quarterly Masks: The Suits (Session 4) Leandro Pondoc runs for Alun R., Rob Ruthven, and Sabine V. Who are the Suits? Our heroes find the answer and the scope of the conspiracy threatens to swallow them whole. SULIT tries to fiddle with the system to save his friends, L0K1 works to escape from the clutches of Howl Division and Serenade confronts a demon from beyond. Tales & Things (Things from the Flood) (Session 7) Lowell Francis runs for Darren Brockes, Patrick Knowles, Rich Rogers, Sarah J., and Sherri The campaign jumps forward four years to a Wayward devastated by the collapse of the Loop and a world edging towards darkness. And our teens face the return of an old foe. Tales & Things (Things from the Flood) (Session 8) Lowell Francis runs for Darren Brockes, Patrick Knowles, Sarah J., and Sherri With Nicole missing, Darlene tries to get the group back together-- but old hurts and new problems threaten to tear them apart before they can really begin. Gauntlet Comics Masks: AEON After-School (Session 3 of 3) Alexi S. runs for Chris Newton, Jasmin Neitzel, Linda H. Codega, and Misha B The at-risk supers in AEON's after-school program -- now dubbing their team "Batswarm" -- face the consequences of their actions in Undertaker's Row. Quicksilver falls deeper into her father's criminal enterprises. Brightling flees the divine suitors her grandmother found for her. Mr. Hearse makes a move against the team by kidnapping El Borron's parents. Moxy and Mephista meet with the demon law firm Ozroch, Ozroch, & Ozroch, and Moxy tries to trick the demon but ends up signing a contract with them. It all ends in a hell of a battle (literally) and a PC-to-PC marriage proposal! Indie Schwarze Auge [DEUTSCH] World of Aventurien: Schatten im Zwielicht (Session 13 von 13) Gerrit Reininghaus leitet eine Session für Christopher G., Eike K., Sabine V., und Tina T. Inferno - Morgon turned into a sun in the devastating events at Andalkan. We mourn for him but, as his will was, without (wet) tears. Rukus shot a dragon with a ballista to confront his nemesis but defied the final battle for the greater good and the life of his love, Boronhilf. Boronhilf stopped the Krakoniers' Priestess dreams with green, cold fire. While the never sleeping Lucaria black holed The Invincible Flesh Spider and then escaped, riding on the back of a sea snake, supposed to be her child. This was the final session of Schatten im Zwielicht. Thanks to the 13 players who joined us in this journey over 13 sessions in the last months. Mecha Monthly HILT // BLADE (Session 4 of 4) Leandro Pondoc runs for Alex, Diana Moon, and Rob Ruthven After losing half their squad, the remaining Hilts of the Garden immediately chafe with their brash new partner only to be plunged into a fight with a void-faced Outsider tied to their collective history. Veranda is attacked by glimpses of her failure, Rain tries to control the essence of nothing and Carina takes a side. Gauntlet Hangouts Good Society: Sense, Sensibility, & Swordsmanship: Raillery, Reason, & a Rapier's Wit (Session 4 of 4) Sabine V. runs for Agatha, Alun R., Leandro Pondoc, and Scot Ryder The final and ultimate installment of Good Society: Sense, Sensibility & Swordsmanship ended quite prettily: Lady Justine went to America to be with her true love, Freddy; her mother, the vicious Lady Sibyl was found to be a conspirator and a murderess (the Big Bad revealed!); Hugh Botham was happily married to Lord Cedric; and Annabel Hargreaves was arrested, but ultimately got offered a job with the newly created Ministry of Justice. Lots of desires were fulfilled, albeit not in the sense they had originally been meant to be. Mutants in the Night: Unity (Session 4 of 4) Ludovico Alves runs for Michael G. Barford, Tom F., and Walter German We follow Grey, Thorn and Jack for the conclusion of this campaign. The Mutant Safe Zone of Unity Heights is under martial law, but that does little to quench the burning spirit of its inhabitants. With resources they been denied for almost a decade, they come together and establish between each others. Through cunning and cutthroat maneuvering, the turn the tables: at the end of this campaign there is a New Unity. It is time now for the rich and their lapdogs to hide behind walls in fear. Cthulhu Dark Green: M-Cell Operations (Session 2 of 2) Horst Wurst runs for Jasmin Neitzel, Kevin Lovecraft, and Puckett Night Floors - The investigators are brought in to catalogue the articles of a missing painter. The bizarre tapestry of items in her apartment hints at something more than the everyday; for those few who can solve the mystery the rewards are reaped...elsewhere. Mutants in the Night (Session 3 of 4) Leandro Pondoc runs for Ludovico Alves, Pawel S., and William Headed by an implacable newcomer, the Mutant Task Force sweeps through the Safe Zone to demonstrate its power. As the city seemingly girds itself for conflict, our gang is forced into a desperate gauntlet to help those that want out. Mist tries to curb the possibility of open warfare, Hypereel exposes the twisted ambitions of the new MTF leader and Thinner slips down a bloody path to protect his kind. The Veil: Echoes (Session 3 of 3) Darren Brockes runs for Alex, Fraser Simons, Leandro Pondoc, and Walter German Hector and Joy arrive just in time to get Z and Rhye out of hot water. Joy disappears into the Veil. Rhye sells the memory of his grandmother. Z gives Joy a simple solution. The Veil: Reflections (Session 2 of 2) Darren Brockes runs for Agatha, Joshua Gilbreath, Matt Caulder, Puckett, and Ryan Perry Kohi, V, and Aleph get to their collection job, leading them a strange, abandoned district. 2-Bit is probed and unmoved until they run into a friend. That friend, Kristoph, is caught up in something far more insidious than he could have ever realized. Once Again, We Return (Monsterhearts): Wannabe, Adored (Session 3 of 3) Barry runs for Alexi S., Chris Thompson, Peter Mazzeo, and Ryan M. Tiamat and Fenris display their monstrous appetites as Fenris warms up for Ragnarok with Mercury while Tiamat calls forth the monstrousness of a fan. Through a great fall, then through Eos, Anansi discovers the end of all stories before Eos skips to the next chapter and we're all left wanting more. Cut the strings. Achtung! Cthulhu Dark: The Angel of Krupna (Session 4 of 4) Alun R. runs for Eduardo L., Sabine V., Walter German, and William The series climaxes with the stealthy infiltration of the Castle Karlstein and a confrontation with the final, bestial, horror that cost one character his life (the self-sacrificing Brit), and another his sanity (the over-curious Czech professor with a new taste for human flesh...). Meanwhile our clever young Czech hero earned his spurs and, inevitably, the incredibly handsome American diplomat got away with most of the essential intelligence. Great to GM this series (my first 4 session series for the Gauntlet), and the hack is a lot more solid now than it was. Thanks, all. Trophy: Shifting Sands Jason Cordova runs for Tyler Lominack and Walter German We are playing an incursion by Luiz Ferraz. Dark Streets & Darker Secrets: Beneath the Canals (Session 4 of 4) Richard Ruane runs for Jason, Jesse A., Maria Rivera, and Stentor Danielson While Asmus pursues a family vendetta and Sibel tries to find the key to her strange memories, the others seek out the alchemist Paprika in Pentola's undercity. Night Witches: Engles Airdrome (Session 3 of 3) Jim Likes Games runs for Barry, Bethany H., Sara, and Sarah J. The pilots of the 588th complete their training and drop bombs on actual Nazis. Uncanny Echo (Session 4 of 10) Jim Likes Games runs for Alexi S., Pearl Zare, and Steven desJardins Restless - The residents of the Silver Lake Assisted Living Facility uncover their connection to the Uncanny! A charming and heart-tugging adventure. Infinite Galaxies: Empire of the Dying Sun (Session 5) Rory runs for Ash, Michael Mendoza, and Simon Landreville Our first season concludes with the PCs traveling to the home system of the Ancients and confronting them about the impending supernovas within the Empire. Veil'd Fantasy (Session 5 of 5) Lowell Francis runs for Chris Newton, John Campbell, Sherri, and Tyler Lominack The group attempts to steal a relic lightning rod from the neck of a dragon and deliver it to their employer. This does not go according to plan. Repeatedly. You can see all these videos (plus all the ones that have come before) on The Gauntlet YouTube channel playlists, and be sure to subscribe to catch all our great podcasts! If you'd like to play in games like these, check out the calendar of events and the Gauntlet Forums where games are announced. To support The Gauntlet, please visit the Gauntlet Patreon. Everyone is welcome to sign up for Gauntlet Hangouts games, but Patreon supporters get extra options like priority RSVP for Gauntlet Hangouts games and joining the Gauntlet Slack team where special events and pickup games are announced. Enjoy, and have a great weekend!
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Greetings, and welcome to the weekly Gauntlet Hangouts video roundup! Listed below are links to recorded sessions of online games played under the Gauntlet Hangouts banner and other games organized through the Gauntlet online RPG community. These recorded sessions represent only a small part of the giant selection of games available every week, and anyone can join in the fun! Details on how to become a part of the community are listed at the end of the post. TGI Thursday
Neo Shinobi Vendetta: Forged in the Dark (FitD) (Session 4 of 5) Lowell Francis runs for Darren Brockes, Fraser Simons, Owen Thompson, and Peter Mazzeo After last operation raises the heat to untenable levels, the PCs have to deal with fallout hitting allies and family, and a new operation demonstrates that some lessons have not been learned. Gauntlet Quarterly Masks: The Suits (Session 3) Leandro Pondoc runs for Rob Ruthven, Sabine V., and Sawyer Rankin Who are the Suits? It seems their influence runs far and wide as our heroes tangle with doubts and fears in a fierce battle against the Dreaming Heaven Choir. Melcor begins to navigate the difference between himself and Varga, L0K1 decides to fight for what he believes in and Serenade is confronted by a demon from their past. Gauntlet Comics Masks: AEON After-School (Session 2 of 3) Alexi S. runs for Chris Newton, Jasmin Neitzel, Leah Libresco Sargeant, and Linda H. Codega AEON's pilot after-school program for at-risk superpowered teens continues! Judith/Framework the Brain joins the fray, hoping to make up for her part in teammate El Borron's transformation. Together they face down a superpowered kid named Rubble Rouser and kind of knock down a building, which Cori then holds up -- earning several admirers. Meanwhile Mephista is pitched by a surely benevolent lawyer and sets her mentor against the police. Indie Schwarze Auge [DEUTSCH] World of Aventurien (Session 12) Gerrit Reininghaus leitet eine Session für Christopher G. und Tina T. Thalusa - Gerrit ran a German language session of World of Aventurien, a World of Dungeon hack for Germany's most popular RPG, The Dark Eye. Shattering a whole district of Thalusa and implanting deliciously necromantic dreams into minds, they steal two war ships to go to war with them. Mecha Monthly HILT // BLADE (Session 3 of 4) Leandro Pondoc runs for Diana Moon, Rob Ruthven, and Tony H A battle against a gravity-eating human-faced dragonfly Outsider surprisingly leads to team cohesion. Unfortunately, the fallout of the fight exposes harsh truths as to the nature of the Hilts' war. Rain is left fighting on his own, Carina reveals her true nature and Benjen...poor Benjen. Gauntlet Hangouts Mutants in the Night: Unity (Session 3 of 4) Ludovico Alves runs for Michael G. Barford, Tom F., and Walter German Grey, Thorn and Jack return after dealing with the fallout of Cloak's empire. We learn more about the characters, their past, and the other OWL groups of Unity Heights. They use their new connections to perform the biggest job in the history of Mount Pleasant. (Apologies for the cut off from hangouts; it stopped broadcasting at some point.) Mutants in the Night (Session 2 of 4) Leandro Pondoc runs for Ludovico Alves, Pawel S., and William The Mutant Safe Zone simmers uneasily due to the lack of fallout from our group's previous job. Instead, they turn to cleaning up the neighborhood, specifically an unruly gang of extortionists. Thinner proves willing to pay a bloody price for helping others, Mist is faced by insecurities and traitors and Hyperreal makes a stand against a former friend. Good Society (Sense, Sensibility, & Swordsmanship): Raillery, Reason & a Rapier's Wit (Session 3 of 4) Sabine V. runs for Alun R., Leandro Pondoc, and Scot Ryder After deciding on a Big Bad and her Evil Plot, we commenced having inappropriate head massages, awkward visits to the Griffin house, and a drunken confession overheard by exactly the wrong person. Achtung! Cthulhu Dark: The Angel of Krupna (Session 3 of 4) Alun R. runs for Eduardo L., Paul Rivers, Sabine V., and Walter German After a very tense few days in occupied Czechoslovakia, one of the characters risks breaking the curfew to steal a few moments of relief from the stress of war, only to leave a clue that, unknown to the others, may imperil the mission. Then, reunited with an American diplomat operating rather beyond the remit agreed with his superiors, our agents try to find the priest, Codename: ANGEL. They manage to at least delay the retribution they set in motion last time from falling on the innocent civilians of Karlstein before rescuing a Resistance cell and negotiating their support in return for a equipment drop: 'Broadsword, this is Danny Boy. Broadsword, this is Danny Boy; Over...' There follows a very unusual confessional, a briefing on the castle, and a case of would-be biters bitten while recovering the vital equipment... Once Again, We Return (Monsterhearts): Wannabe, Adored (Session 2 of 3) Barry runs for Alexi S., Chris Thompson, Peter Mazzeo, and Ryan M. With Abraxas and Lucifer out of the picture, the incomplete pantheon (eleven by last count) has unprecedented levels of creative control before Fenris's manager gets his brand all over Eos and Tiamat's performances. Eos and Anansi come to terms with their new circumstances, while Fenris schemes on how she can avoid Ragnarok. Uncanny Echo (Session 3 of 10) Jim Likes Games runs for Eli S., Pearl Zare, Raji Purcell, and Stentor Danielson Takers - When the Uncanny emerges into our world, it's the job of a team of Takers to remove any evidence of it. Dream Askew: Let The Silence Sing (Session 2 of 3) Leandro Pondoc runs for Bryan, Puckett, and Sawyer Rankin A tense encounter with a freewheeling gang of Nihilists exposes cracks within the community. Sash desperately seeks to protect everyone, Balor looks to a future without them, Aadita tries to ensure the community's defences are up and Blooming's efforts to be of use begins to curdle. Night Witches: Engels Airdrome (Session 2 of 3) Jim Likes Games runs for Barry, Bethany H., Jesse Larimer, Sara, and Sarah J. The Natural Born Soviet Airwomen of the 588th Night Bomber Regiment manage to crash a plane on their very first daylight training mission. Dark Streets & Darker Secrets: Beneath the Canals (Session 3 of 4) Richard Ruane runs for Jason, Jesse A., Maria Rivera, and Stentor Danielson The Suzerain's agents give our adventurer’s a formal job, but they learn that the Suzerain is not the only one looking for secrets of old Pentola. Why does Sibel remember the locations of an old door that no one else knows is there? That Hell-Bound Train: Playtest Keith Stetson runs for Bethany H., Kyle H., and Ryan M. Four misguided souls a-waiting on that hell-bound train to deliver to them what they desire. Infinite Galaxies: Empire of the Dying Sun (Session 4 of 5) Rory runs for Ash, Michael Mendoza, and Simon Landreville Our heroes continue their exploration of the Vault of the Ancients. Hit the Streets (Session 2 of 4) Tyler Lominack runs for Gerwyn Walters, Jim Likes Games, and Pawel S. Hit the Streets (Session 3 of 4) Tyler Lominack runs for Gerwyn Walters, Jim Likes Games, Pawel S., and William Veil'd Fantasy (Session 4 of 5) Lowell Francis runs for Chris Newton, John Campbell, Michael G. Barford, Sherri, and Tyler Lominack To execute their plan to pull a relic-laden harpoon from the neck of the cloud dragon, the group scales the outside wall of a perilous tower when suddenly the GM's power goes out. You can see all these videos (plus all the ones that have come before) on The Gauntlet YouTube channel playlists, and be sure to subscribe to catch all our great podcasts! If you'd like to play in games like these, check out the calendar of events and the Gauntlet Forums where games are announced. To support The Gauntlet, please visit the Gauntlet Patreon. Everyone is welcome to sign up for Gauntlet Hangouts games, but Patreon supporters get extra options like priority RSVP for Gauntlet Hangouts games and joining the Gauntlet Slack team where special events and pickup games are announced. Enjoy, and have a great weekend! Greetings, and welcome to the weekly Gauntlet Hangouts video roundup! Listed below are links to recorded sessions of online games played under the Gauntlet Hangouts banner and other games organized through the Gauntlet online RPG community. These recorded sessions represent only a small part of the giant selection of games available every week, and anyone can join in the fun! Details on how to become a part of the community are listed at the end of the post. Star Wars Saturday
Rovers (Session 1 of 2) Rich Rogers runs for Ainar Miyata-Sturm, Alejandro, and Blaise Rich gives Catherine Ramen's Rovers a spin for Star Wars Saturdays. The crew of the Burnt Oasis take on a mission for the Rebel Alliance...run by a Sith scientist?!? TGI Thursday Neo Shinobi Vendetta: Forged in the Dark (Session 3 of 5) Lowell Francis runs for Darren Brockes, Fraser Simons, Owen Thompson, and Peter Mazzeo The Cell works to lower their heat and promotes their cadre of psychic infiltrators. Then an emergency assignment forces them to race their cycles across the metroplex to intercept a mysterious convoy. Gauntlet Quarterly Tales & Things (Tales from the Loop) (Session 6) Lowell Francis runs for Darren Brockes, Patrick Knowles, Sarah J., and Sherri Mother, fathers, uncles, orphans, families, bittersweet trick or treating, empty parties, and finally Christmas comes and then... Masks: The Suits (Session 2) Leandro Pondoc runs for Alun R., Rob Ruthven, Sabine V., and Sawyer Rankin Who are the Suits? The question remains murky as our heroes grapple with personal issues and try to untangle who they want to be. SULIT tries to look after his teammate, Melcor/Varga experiences a co-worker's pain, L0K1 is told to be a kid for a moment and Serenade makes a new friend after losing control. Gauntlet Comics Masks: AEON After-School (Session 1 of 3) Alexi S. runs for Chris Newton, Linda H. Codega, Misha B, Pearl Zare, and Philipp Neitzel AEON's pilot after-school program for at-risk superpowered teens gets off to a somewhat ominous start! This session is largely character creation, so meet Mephista the Faustian Protégé, Quicksilver the crime family heir Janus, Brightling the Incan goddess/princess Legacy, El Borron the blob-of-dark-matter-wearing-a-suit Transformed, and Moxy the poor-little-rich-kid Delinquent. Will they clean up Undertaker's Row and follow AEON's rules? Signs point to: Maybe. Mecha Monthly HILT // Blade (Session 2 of 4) Leandro Pondoc runs for Darren Brockes, Diana Moon, Rob Ruthven, and Tony H The back-to-back boxes of an official parade, a meeting with the Docent and a space attack from a terrifying Outsider has left the Garden's Hilt squad stressed and reeling. Mars questions the capabilities of his squad, Carina chafes within her prescribed role, Rain is challenged to prove his worth and Benjen reaches his limit. Gauntlet Hangouts Mutants in the Night: Unity (Session 2 of 4) Ludovico Alves runs for Kyle H., Michael G. Barford, Tom F., and Walter German We return to our OWLs as they turn the tables on the drug dealer Cloak and bring down his nefarious empire. On the process they learn just how deeply tangled Cloak was with the community and open many wounds. The Veil: Echoes (Session 2 of 4) Darren Brockes runs for Alex, Fraser Simons, Leandro Pondoc, and Walter German Z runs into Rhye at an old Memorius Archive, where Rhye has a strange encounter with his grandmother. Hector shows up just in time to save (yet again) Joy from the Iconoclasts — then, Joy takes Hector to her sanctuary, the last vestige of the church: a place called The Reliquary. Cthulhu Dark Green: M-Cell Operations (Session 1 of 3) Horst Wurst runs for Justin Ford, Kevin Lovecraft, Philipp Neitzel, and Puckett Delta Green Agents are brought in to solve a series of grisly murders which have rocked the small, rich, seaside community of Glenridge. The killer is not human – but the perpetrator is. Sense, Sensibility & Swordsmanship: Raillery, Reason & a Rapier's Wit (Session 2 of 4) Sabine V. runs for Agatha, Alun R., Leandro Pondoc, and Scot Ryder We bid a more or less fond farewell to Fredericka/The Ivory Stiletto - more fond by her long-lost mother, Mrs. Annabel Hargreaves, and her fiancé, Lady Justine, and maybe even Hugh Botham. Less so by the Justice Phantom, whose father she tried to murder to justice. Dungeon World: Cold Ruins of Lastlife (Session 2 of 4) Ludovico Alves runs for Asher S., Brendan, Max M., and Peter After killing a god, we return to meet a new undead and leave the swamps of the Mired Lands. We discover Castle Oblivion and the Kingdom of Stasis which languishes under the Old Queen. We delve info memories fake and real, discover the crystalline secrets of the Hol'Jethariae and why they opposed the Old Queen, as well as the Moment of the Doom, the infra-black column of blood red stone that stands as ground zero of the Fall. Achtung! Cthulhu Dark: The Angel of Krupna (Session 2 of 4) Alun R. runs for Paul Rivers, Sabine V., Walter German, and William After a tense night at the safehouse, our nervous parachutists are contacted by their new Resistance contacts. On their way to the site of reported abductions, they find the SS already in possession of a convent/orphanage. The Czechs argue for intervention, but the British stay focused on the core mission...while the nuns pay the price. Only when he sees children being taken away in trucks is the senior British officer driven to act, and an impromptu road block leads to an intense firefight, dead Nazis, a burning truck, and rescued children. Knowing that it's only a matter of time before the garrison discovers the ambush they need to make contact with the local communist resistance quickly... Scum and Villainy: Tales of the Rangers (Session 1) Gerwyn Walters runs for Ainar Miyata-Sturm, Alejandro, Eli, and Walter German Join the crew of the Cerebus as they start out on their bounty hunting career by hunting down a missing starmap datachip. Hit the Streets (Session 1 of 4) Tyler Lominack runs for Gerwyn Walters, Jim Crocker, and William We build our neighborhood, introduce our heroes, and discover danger in the abandoned High School. Dream Askew: Let The Silence Sing (Session 1 of 3) Leandro Pondoc runs for Bryan, Puckett, and Sawyer Rankin We build our enclave and sketch out the world around it, a hidden oasis out in the arid wastes, woven with strange symbols and epic parties. Blooming the Arrival finds it hard to fit in. Sash the Stitcher dishes out sage advice. Balor the Iris senses the psychic bleed around them. Aadita the Tiger finds a possible threat from within her gang. Dark Streets & Darker Secrets: Beneath the Canals (Session 2 of 4) Richard Ruane runs for Jason, Maria Rivera, and Stentor Danielson This week in Pentola, the Jabril, Sibel, and Salazar stay above the canals and cut a deal with a strange cult run by a mysterious spiritual teacher called "The Suzerain of Zehir." InSpectres: Still in Hollywood (Session 2 of 3) Gene A. runs for Kyle H., Peter Mazzeo, and Robbie Boerth Dakota gets a promising offer. James gives a solid IT-style time estimate. A trip to Torrance. Outmaneuvering the InSpectres Beverly Hills office. A mummy behind a wall. The team showcases their Star Trek fighting styles. Seth solves one problem, but detects another. HILT // BLADE: Season 2 (Session 3) Darren Brockes runs for Bethany H., David L., Leandro Pondoc, and Rich Rogers Monster of the Week: Every Day is Exactly the Same Ryan M. runs for Alex, Robert, and Sarah J. A Crooked, a Spooky, and a Searcher get stuck in Ohio, but at least they know they'll never be alone. Veil'd Fantasy (Session 3 of 5) Lowell Francis runs for Chris Newton, Michael G. Barford, Sherri, and Tyler Lominack As they search for a dude who owes them money, the group rescues a crystal golem from tengu, walk into a trap in the city's white-washed sewers, and buy a wedding ring. Infinite Galaxies: Empire of the Dying Sun (Session 3 of 5) Rory runs for Alejandro, Ash, and Simon Landreville Our heroes continue to explore the mysterious "Nirvana" system in hopes of finding answers to the impending supernovas in their home system. Once Again, We Return (Monsterhearts 2) (Session 1 of 3) Barry runs for Alexi S., Chris Thompson, Lauren, and Peter Mazzeo Wannabe, Adored - (Fair warning, this contains a significant amount of session 0 content!) The pantheon's light is put under a bushel when they find themselves in the long shadow of Ragnarok. Stonetop: A Darkening Sky (Sessions 1-3 of 5) Jeremy Strandberg runs for Ben, Jason Cordova, Lu Quade, and Patrick Dream Askew: From the Void, Season 2 (Session 4 of 5) Bethany H. runs for Barry, Peter Mazzeo, Saribel P., and Sawyer Rankin Ezra and Burton go to find fuel and end up murdering a cult leader. Rezzi wrestles with his emotions, and lack thereof. Lark finally breaks under the weight of the Maelstrom, and Robyn's attempt to help them backfires, pulling her into its grip too. Meanwhile, a mob of axe-wielding cultists are on their way. Dream Askew: From the Void, Season 2 (Session 5 of 5) Bethany H. runs for Barry, Peter Mazzeo, Saribel P., and Sawyer Rankin Ezra has to rescue her kids from the gang leader she betrayed, and Rezzi and his gang are happy to back her up. Robyn is convinced of her vision of Lark as a goddess, but the real Lark needs a friend, not a follower. Burton tries to help the wife he abandoned, but too late to save her from the Void. Robyn opens her brain on purpose, Lark does what they can in an impossible role, Rezzi says the right thing, Burton stops running, and Ezra finds a safe place for her family. Content notice: torture, murder, assisted suicide. This episode not endorsed by Paula Deen. Please consume void coffee responsibly. Other Games Sorcerer: Demons are Social Media Junkies (Session 7 of 8) Robbie Boerth runs for Alejandro, Jenny W., and Walter German Dylan pays a visit to Chuck, seeking advice and help for his demon problem. Chuck, meanwhile, has problems of his own, as his brother Billy has gone missing and a mysterious figure named Blake Figueroa seems to be behind it. Shawn's demon goes hopping to a new host and leaves the former host a mere shell of his former self. Sorcerer: Demons are Social Media Junkies (Session 8 of 8) Robbie Boerth runs for Alejandro, Jenny W., and Walter German Finale - Shawn, Dylan, and Chuck return to the Barfield mansion. Dylan receives a lucrative proposal and is unhinged when here now-violent demon appears. Chuck luckily is packing an M-16, and the demon is banished. Meanwhile, Shawn clings onto his humanity as he watches his demon performing a dehumanizing taint on an NPC sorcerer who has lost her soul. You can see all these videos (plus all the ones that have come before) on The Gauntlet YouTube channel playlists, and be sure to subscribe to catch all our great podcasts! If you'd like to play in games like these, check out the calendar of events and the Gauntlet Forums where games are announced. To support The Gauntlet, please visit the Gauntlet Patreon. Everyone is welcome to sign up for Gauntlet Hangouts games, but Patreon supporters get extra options like priority RSVP for Gauntlet Hangouts games and joining the Gauntlet Slack team where special events and pickup games are announced. Enjoy, and have a great weekend! by Ludovico “Ludo” Martins Alves, Keeper of the Malign Mouth of Danjeel the Confessor. When not haunting the Gauntlet spaces, they can be found on Twitter @delethiel or bringing super-heroes back to antiquity at https://heroesoftherepublic.com/.
Disclaimer: I love City of Mist. I have backed both Kickstarters and have two piles of stat and character cards. It is one of my favorite games to play face-to-face. But, from a hacking and online play perspective, I cannot make the game work for me. Hello there. I am starting this series of articles as a look into how Gauntlet Spaces can be useful for design. I hope my experiences with public design, as well as the benefits of collaboration, feedback and playtesting are useful for those looking from outside the community. Hacking is a well-tested design model. I have been dabbling in it for twenty years with different degrees of success. One of the games which has presented some quite unique challenges to me has been City of Mist. City of Mist is a game of superhero noir, of living incarnated myth in a city of intrigue, mystery and forgetfulness. It is also a beautiful chunky book that can be pretty hard to follow. I tried my hand at hacking City of Mist before; it did not go far. Within Gauntlet design spaces, Luiz Paulo Ferraz created an excellent, streamlined, World of Dungeons style take on City of Mist. It and the related conversation about what made City of Mist tick - and what did not work so well - offered a sharp blueprint. After all, it is easier to kill someone else's darlings than your own. I started working on my hack, an Antiquity version of City of Mist. A City, not of Mist, but of Myth, where legends walk in the open and struggle with themselves and for their community. I named it Fabulae Urbe. I knew from the get-go that I wanted Fabulae Urbe to do:
Character Creation One of the best features of City of Mist is the duality within every character. To preserve the conflict between their mortal and mythic nature, I introduced two natures: the Infernal (mortal, theluric, material); and the Celestial (platonic, abstract, supernal). Each PC has four points called “Names”, which they must divide among Infernal/Celestial at a 2/2, 3/1 or 1/3 ratio. Names serve one extra function: each Name gives you two tags. So, a starting PC has 4 Names and 8 Tags. Tags are an important part of City of Mist. I wanted them to be a resource, stress/health track and a constant part of fictional positioning. Some of the most attractive points of City of Mist are the Mysteries and Identities of each character. Player characters are supposed to clash against each other and trigger relevant narrative moves for each player--at least once per session. But that is rarely the case: what works great on paper is pretty difficult to setup. Personal mystery and conflict are pretty unusual and can go entire sessions without boiling up to the surface. Still, that idea was part of what I loved of City of Mist. I want to make it work. Many games have promised similar experiences; some even deliver. One in particular, has been developed within Gauntlet spaces: Lowell Francis’ and Agatha Cheng’s Hearts of Wulin. The consistent, organic and dramatic conflicts created by Hearts of Wulin inspired me. Characters of Fabulae Urbe should also have their own tangled web of conflicts and incompatible desires. As such, each character has a couple of Imbroglios:
And… that is a Fabulae Urbe PC. Enough depth to get them into trouble and give them an inner and outer life. A fundamental level of complexity. Resolution Mechanics I had quite a lot of trouble deciding on a general resolution move. Many alternatives offered themselves, but which one would fit better? I tried a World of Dungeons style move first, but could not make it work with Tags in an organic matter. I tried a Forged in the Dark style move, but it was so complex that it would be better to make the entire thing FitD from the start. I tried a very conservative PbtA move, closer to City of Mist’s own, but it was not as player facing as I expected the game to be. The answer came to me when reading old Codex zines. What if I made the game’s core move a version of Jason Cordovosa`s Labyrinth Move? This is how this version came to be: Descend Into The Underworld When you face the legends of the city, roll +Celestial or +Infernal. If tags help you, roll with advantage; if tags hinder you, roll with disadvantage. A single player rolls for the whole group; all relevant character and story tags apply. On a hit (7+), gain hold 1. On a critical (12+), gain hold 2. On a miss (6-), mark a tag or remove yourself from the scene. Mark experience. On a 7-9, ask a question and declare what you seek to achieve. The GM will answer you and tell how your course of actions drives you deeper into the Urbe’s intrigue. On a 10+, you are fortunate in your investigation. You make significant progress on your goal or events in the Urbe play in an helpful way. Hold from this move is cumulative and tracked for the entire party. You may spend hold to:
This move pulls a lot of weight. It allows one to ask questions, and remove obstacles and enemies--by marking their tags. It also lets the players move around town, using their hold to get access to all manner of characters and events. It may be overambitious, but on paper, it seems to capture the feel of recurring encounters and situations. Narrative Moves City of Mists has a lot of moves. The most important are the narrative moves, which offer a lot of value to games. The Montage move is perfect to give players a breather or control the pacing of the game. You can give players a montage to let them commune with their myth, pay attention to their mortal life or a bump to their narrative control. Montage (Downtime) Whenever your character has some downtime, choose one: Connect with your mortal life. Narrate what happens. Mark experience. Commune with your divine legend. Narrate what happens. Mark experience. Prepare for a confrontation. Narrate how you prepare. Recover a marked tag or get hold 3. Flashback is one of my favorite moves of City of Mists. I love the ability to bring it back, but name it Darling Most Likely To Be Killed. Letting players flashback details into a scene by spending hold is nice, but it is the idea of having “nested” scenes as flashback that gets me excited. Yet, I can already see so many problems and reasons why players will not use/forget about it… But for now, it is still in the game. Flashback During a scene, spend 1 hold. Then, choose between: Establish a true fact about the current scene. Spend extra 1-3 hold and run a scene as a flashback as if you had spent it for Descend Into the Underworld. Now, Make a Hard Choice. This is the one; this is the move that is supposed to make or break City of Mist. This is where the Triumph and Momento Mori have to play out a role. This move should be used as often as Descend Into The Underworld. My proposed move draws much from the original move design intentions, but little from its mechanics. Instead, I draw inspiration from both Blades in the Dark and Hearts of Wulin and mechanics that achieve similar goals. Thanks for Lowell Francis for teaching me how Hard Choices are created. Make a Hard Choice When you come face to face with your imbroglios, mark experience. Then roll your choice of +Celestial or +Infernal. On a 10+, you manage to keep yourself together. On a 7-9+, players will suggest a disquieting truth about your Triumph or Memento Mori. If you refuse, leave the scene. If you accept that truth, lower the stat used and increase the other. If that would lower it below one, you must mark two tags instead. On a 6-, choose one: Lose control of your character. Lose something dear to you. Lose a tag. It takes all you got. Mark all your tags. I also have an end of session/advancement move, but what can I say? Currently it is very crude, direction-less and will change a lot. Lessons Learned And The Future Playtest, the game demands it. Only then can further changes be implemented. Fortunately, this is something Gauntlet Spaces excel at. Expect further articles on the future of this game. Fabulae Urbe: https://drive.google.com/open?id=1MugReflBllJ-LJFj_2uv95bRhnasDW1M Greetings, and welcome to the weekly Gauntlet Hangouts video roundup! Listed below are links to recorded sessions of online games played under the Gauntlet Hangouts banner and other games organized through the Gauntlet online RPG community. These recorded sessions represent only a small part of the giant selection of games available every week, and anyone can join in the fun! Details on how to become a part of the community are listed at the end of the post. TGI Thursday
Neo Shinobi Vendetta: Forged in the Dark (Session 2 of 5) Lowell Francis runs for Darren Brockes, Fraser Simons, Owen Thompson, and Peter Mazzeo We add in the Cell (Crew) mechanics for this Forged in the Dark game, then explore the everyday lives of our ninja, before they decide to eliminate a Yakuza gang for hassling retirees. Gauntlet Quarterly Tales & Things (Tales from the Loop) (Session 5) Lowell Francis runs for Darren Brockes, Rich Rogers, Sarah J., and Sherri October arrives with questions of costumes and futures, but strange secrets pull our kids in many directions, making a series of mysterious thefts a welcome diversion. Masks: The Suits (Session 1) Leandro Pondoc runs for Alun R., Rob Ruthven, Sabine V., and Sawyer Rankin Who are the Suits? Our heroes may find that they're barely scratching the surface of this shadowy conspiracy. L0K1 receives a suspicious job offer, Serenade displays some unnerving skill in violence, SULIT seizes a chance to rise to the top and Varga shows everyone how exactly it is that she rocks. Mecha Monthly HILT // BLADE (Session 1 of 4) Leandro Pondoc runs for Darren Brockes, Diana Moon, Rob Ruthven, and Tony H In this first session, we meet our squad of Hilts, Palladium Station's first line of defense against the gravity-eating Outsiders. With a team comprised of the cocksure Mars, the haunted Rain, the laidback Benjen and the cryptic Carina, it's no wonder they start bickering and misunderstanding each other in record time. Gauntlet Hangouts Uncanny Echo: The Heist (Session 1 of 10) Jim Crocker runs for Ben Swinden, Lucian Kahn, Pearl Zare, and Sarah J. A hard-luck quartet of bank robbers get in over their heads when they go after a vault that contains something...uncanny! Content notice: gun violence, pescophilia. Good Society: Raillery, Reason & a Rapier's Wit (Session 1 of 4) Sabine V. runs for Agatha, Alun R., Leandro Pondoc, and Scot Ryder Set up for a mesh of interconnected relationship between respectable Regency folks and their mysterious masked counterparts. Mutants in the Night: Unity (Session 1 of 4) Ludovico Alves runs for Kyle H., Michael G. Barford, Tom F., and Walter German Welcome to Mount Pleasant, Greenland and the Mutant Safe Zone of Unity Heights. It is 21st of February, and the police take the opportunity to raid the MSZ. Meet Flint, Grey, Thorn, and Jack as they protect their local clinic and get rid of a predator within their community. The Veil: Echoes (Session 1 of 4) Darren Brockes runs for Alex, Fraser Simons, Leandro Pondoc, and Walter German Rhye finds a cryptic lead for the cost of a favor, Hector questions the fallibility of memory, Z is sent on an errand for their maker, and Joy asks an old coworker if it's all worth it. Mutants in the Night (Session 1 of 5) Leandro Pondoc runs for Pawel S., Sawyer Rankin, and William Within Chicago, a mutant child needs rescuing from her family and our crew, consisting of Slaytista the Silence, Mist the Prestige and Thinner the Worldbreaker, answer her call, with potentially dire consequences for the Mutant Safe Zone. Dungeon World: Cold Ruins of Lastlife (Session 1 of 4) Ludovico Alves runs for Asher S., Max M., and Peter In which we meet our three undead knights, who were freed from stasis by the awakening birth of a new god. As they are entrusted with the possibility of rebirth and a novel world, they make decisions for the future of the whole of Lastlife. Last Words: Playtest Gerrit Reininghaus facilitates for Noella H and Tyler Lominack Gerrit facilitated a playtest of his game Last Words, to be published in Codex Melancholy. Content notice: This game deals with the loss of a close relative and the recording starts in media res - so be warned about the content. Lovecraftesque: Resonate David Morrison runs for Kyle H. and Steven desJardins Luis Alvarez, a veteran of a quasi-governmental mythos hunting organisation, returns to New York to embroil himself in the early disco scene of 1972. He is introduced to a new party drug hitting the dancefloors, but is soon drawn into a search for his missing friend. Monster of the Week: Heartbreak Blues Ryan M. runs for Jeremy Strandberg, Jim Crocker, and Sabine V. A former skip tracer, a YouTube personality, and paranormal expert face a supernatural blues killer in the heart of Memphis. Trophy: Mother Leandro Pondoc runs for Diana Moon and Klint Finley Deep within the quarry in the woods, you faintly can hear the plink of a thousand unceasing hammers. But such signs are of no impediment to the world-weary Eli and the haunted ex-cultist Mahera, looking for trophies for their own reasons. Much to their hubris. Achtung! Cthulhu Dark: The Angel of Krupna (Session 1 of 4) Alun R. runs for Eduardo L., Paul Rivers, Philipp Neitzel, and Walter German Two British parachutists rendezvous with their Czech contact and the American diplomat she is 'showing around the countryside', before returning to a safe house in occupied Prague. From there they meet with a high-ranking member of the nascent Czech resistance before fleeing into the night when the Nazis raid a basement jazz club. Urban Shadows: Dresden Files (Session 4 of 4) Lowell Francis runs for Alun R., Blake Ryan, Kevin Lovecraft, and Vince The characters overcome their divisions in order to retrieve the Cauldron and stop this mythic rewriting, but one among them carries betrayal in their pocket. Scum and Villainy: Star Wars Day Extravaganza: Episode I (Session 1 of 3) Gerwyn Walters runs for Ben, Lu Quade, Ozzy, and Walter German CHILDREN OF THE REBELLION - The horror of the destruction of Alderaan by the first DEATHSTAR has sent shockwaves around the galaxy. Erstwhile supporters of THE EMPIRE have finally been exposed to the horrors it brings. -- For several months Duke Tannet, ruler of the planet Bethuun, has been in talks with the REBEL ALLIANCE to give their support but these talks have been placed in jeopardy by the kidnapping of Tannet's children. -- But hope still remains as the ALLIANCE dispatches a cell of agents to rescue the children and in doing so, bring Bethuun into the rebellion. Scum and Villainy: Star Wars Day Extravaganza: Episode II (Session 2 of 3) Gerwyn Walters runs for Aaron, Andrew Hauge, and Mike GHOSTS OF MANDALORE - The Destruction of Echo base on the Ice world of HOTH has left the REBEL ALLIANCE fleeing the triumphant EMPIRE. While brave men and women flock to their banner, these heroic warriors can not fight without the weapons to do so. -- On the planet Bethuun, the alliance has discovered that the rich industrialist Kolan Nog has just won a contract from the empire to scrap a fleet of GAUNTLET STARFIGHTERS that have been surrendered by Governor Gar Saxon of Mandalore. -- Desperate for more weapons to aid their fight, the REBEL ALLIANCE dispatches a cell of rebels to find the location of the freighter which carries them. Scum and Villainy: Star Wars Day Extravaganza: Episode III (Session 3 of 3) Gerwyn Walters runs for Lonnie Spangler, Max M., Sabine V., and Walter German STALKING THE SHADOW - Still pursued by the fleets of The EMPIRE after their defeat at HOTH, the REBEL FLEET has scattered to find solace in any port they may call friend. -- The Blockade runner Shadowdancer had set out for the planet of Bethuun after rescuing a ship carrying Alderaian refugees. There has been no sign of it since. -- Fearing for the brave soldiers and civilians aboard, rebel command has sent a ship to investigate it's last known position. But time is fading fast and with it, any hope to find and rescue those still aboard. Dark Streets & Darker Secrets: Beneath the Canals (Session 1 of 4) Richard Ruane runs for Jason, Maria Rivera, and Stentor Danielson We add a few hundred years to the collaborative, multi-author city of Pentola from the Beneath the Canals zine quest using Diogo Nogueira’s “Dark Streets & Darker Secrets.” Pursuing a rumor of a caved in wall and new tunnel in the undercity of Pentola, Salazar, Sibel, and Jabril find another party with a strange leader has gotten there ahead of them. HILT // BLADE: Season 2 (Session 2 of 5) Darren Brockes runs for Bethany H., David L., Leandro Pondoc, and Rich Rogers As the new squad leader, Julia takes her squad to the arcade for some team bonding and then promptly ditches them. Kenshi and Julia talk about the past and future in the hallway while Toma and Shinjo talk about what’s best…for the squad, for Julia and for Shinjo himself. Then, a Traveler tall enough to block out the moon arrives. Uncanny Echo: Suburbia (Session 2 of 10) Jim Crocker runs for Arnie, Eli, Lucian Kahn, and Pearl Zare Four suburbanites try to unravel the mystery of the Uncanny Echo of a bank heist in London last night. How does what happened connect to their seemingly-normal neighborhood? Night Witches: Engles Airdrome (Session 1 of 3) Jim Crocker runs for Bethany H., Jesse Larimer, Sara, and Sarah J. We meet the Squadron for the first time, and learn about what connects them, who they have to contend with at their training base, and why that runway is so hard to land on. InSpectres: Still in Hollywood (Session 1 of 3) Gene A. runs for Kyle H., Lucian Kahn, Peter Mazzeo, and Robbie Boerth The West Hollywood InSpectres office (not to be mistaken for InSpectres Beverly Hills) is open for business. An early call for a commercial shoot. The city of Torrance offers a contract. A haunting in a restaurant. A bug is found. Infinite Galaxies: Empire of the Dying Sun (Session 2) Rory runs for Alejandro, Ash, Michael Mendoza, and Simon Landreville Our heroes have extracted Prof. Ameron and need to learn what he knows about the impending supernovas of nearby stars. Veil'd Fantasy (Session 2 of 5) Lowell Francis runs for Chris Newton, John Campbell, Sherri, and Tyler Lominack As their various troubles loom, the PCs each begin to look for ways to survive and make a little coin, but when their Heretic leads them to a minor god hounding his steps, they encounter the foulest of schemes. You can see all these videos (plus all the ones that have come before) on The Gauntlet YouTube channel playlists, and be sure to subscribe to catch all our great podcasts! If you'd like to play in games like these, check out the calendar of events and the Gauntlet Forums where games are announced. To support The Gauntlet, please visit the Gauntlet Patreon. Everyone is welcome to sign up for Gauntlet Hangouts games, but Patreon supporters get extra options like priority RSVP for Gauntlet Hangouts games and joining the Gauntlet Slack team where special events and pickup games are announced. Enjoy, and have a great weekend! by Jason Cordova
I spend a lot of my time thinking about the future of The Gauntlet. As a leader of this organization, if I’m not always looking around the corner for what’s next, for what ways this organization can innovate, then I’m not doing my job. We’re getting ready to turn around one of those corners. In one week, we launch the Kickstarter campaign for our very first standalone game, Hearts of Wulin. I’m going to use this space to talk a little bit about The Gauntlet as publisher. I’m going to talk about why The Gauntlet is getting into publishing in the first place, what we hope to accomplish in the publishing space, and how Hearts of Wulin fits into that vision. UPDATE: Hearts of Wulin is now on Kickstarter! You can find the campaign by clicking here. Why publishing? I have a close friend who is writing a major, standalone game for a big TTRPG publisher. I asked if they would share details of their compensation with me so I could get a better sense of what the market was like. What they told me was, frankly, disturbing—so disturbing, in fact, I decided right then and there I would try to create something better. My friend explained that, in exchange for writing the text of a full game for this major publisher, they were being paid 3 cents USD per word. Folks, that is breathtakingly low (at the time, our zine, Codex, which has a budget that isn’t even a scintilla of this publisher’s budget, was paying 5 cents per word). And that 3 cents per word does not account for any playtesting and revisions my friend is responsible for, which they have to do for free. To make matters worse (and, to be clear, I’m not sure if this applies to my friend’s deal) many publishers don’t pay for the entirety of the words their freelancers write, only what they decide to actually publish. I remember asking my friend: “Why are you doing this? You know this is predatory.” Their answer: they wanted to work with the publisher in question. It was worth it for my friend to take this shitty deal because they wanted the prestige and professional development that came with working with this big publisher. And there is definitely a part of me that gets that: my friend is involved with the TTRPG industry in a myriad of capacities besides publishing, and I could see how something like this would help them in other parts of their career. I know there are people who work for Codex at a rate lower than what they normally charge, and they do so for similar reasons: because there are rewards for doing so outside of the purely financial. But I still think there is a better way. In fact, this conversation with my friend solidified in my mind that The Gauntlet needed to get into publishing so we could develop a better model. Exploring a better model Codex’s 5 cents per word (soon to be 6 cents per word) isn’t amazing. We know that. But it’s what we can afford, and furthermore, the Codex publishing model is structured to be extremely friendly to authors. For starters, Codex pieces are shorter than what you might find in a bigger TTRPG book; these are projects the authors don’t have to spend huge amounts of time on. Second, the author 100% owns their text. They can turn right around after we publish their work in Codex and publish the text on their own Patreon or itch.io account or whatever. Finally, if playtesting or revisions need to happen before publishing, we will take care of that (although many authors choose to do their own playtesting). That last point should be especially salient considering the author still owns the text and can continue to benefit from our playtesting and revision. I bring all this up to say: we have taken into consideration basic fairness in the publishing process when it comes to Codex. But Codex is a periodical, and one that does not have to get X sales per month or hit Y dollars on Kickstarter in order to be viable. Basically, we can afford to take a lot of risks with it. A traditional, standalone game is a more complicated proposition. When devising a publishing model for a standalone game that is both fair to the author and respectful of their time—but also makes it worthwhile for the publisher to do—you have to be much more careful. After a great deal of thought, and conversations with some of our mentors in the industry, we have settled on a 50/50 profit split. The Gauntlet, as publisher of the standalone game, will pay authors a royalty equal to half the profits earned on the project. That includes profits from crowdfunding, physical book sales, PDF sales, and any licensing agreements we enter into. We will even pay an advance on those royalties, dependent on crowdfunding performance and other factors. We think our publishing model is a generous one, and, to be honest, it may not even work. But we’re going to try. If we can pull it off, we will have created a system by which authors get paid real money for their work and The Gauntlet community has a source of income that exists outside the vicissitudes of Patreon. And that last part is really important: in order to continue being viable into the future, The Gauntlet must find new ways of raising money. We simply can’t do everything we want or are expected to do on 4K a month, and there are a lot of signs Patreon may not even be a going concern in a few years. Remember when I said I'm always thinking about the future of The Gauntlet? This is one of the things that weighs heavily on my mind. Hearts of Wulin So, how does Hearts of Wulin fit into this? Well, to be blunt, it’s our test project. Hearts of Wulin is going to prove whether or not our model works. Now, before I go any further, I want to note that discussing Hearts of Wulin as a game is beyond the scope of this blog post. If you want to know more about it, check out our Kickstarter preview page right here. What I'm interested in doing here is discussing the specifics of our arrangement with the authors of the game, Agatha Cheng and Lowell Francis, so you can see how our model will work. In exchange for delivering a draft of the game text by XXX date, Agatha and Lowell are entitled to royalties equal to 50% of the game’s profits (split evenly between them). They will receive an advance on those royalties equal to 10% of the crowdfunding so long as the project hits $40,000 during the crowdfunding campaign. They will be expected to a do a reasonable amount of promotion, such as appearing on podcasts and similar, but the only hard requirement is to deliver their draft by our agreed-upon date. The Gauntlet gets a grant of rights that makes it the exclusive publisher of Hearts of Wulin. We also have the right to publish supplements and add-ons for the game, and to enter into licensing agreements. If Lowell and Agatha are ever unhappy with our marketing of the game, they can terminate the contract so long as we have been given a chance to address their concerns. There are, obviously, many more details, but the above represents our basic agreement. A note about self-publishing Why would an author want to enter into an agreement with a publisher at all, especially given that self-publishing is easier than ever? That’s a great question, and, in fact, we strongly recommend it. For many people, self-publishing is a completely viable, financially rewarding path to take. Our model was not developed to suggest otherwise. But I do think there are a lot of advantages to working with a publisher. I can only speak for The Gauntlet, but here is what we bring to the table for our 50% cut: we handle editing, layout, artwork, and the logistics of printing and shipping; we offer a platform for promotion; we offer a platform for playtesting; we set up and manage the crowdfunding; we offer project management; and, importantly, we take most of the risk. The author is likely going to write the text no matter what, but we’re the ones putting extra resources on the line to get the project going. Also: many game designers simply may not want to do all the things needed to self-publish. A great many self-published game designers only have time for working on their game, and get separated from the pleasures of the TTRPG hobby. Our model creates space for designers to write their game and exercise their creativity, but otherwise continue enjoying TTRPGs as they wish. Closing thoughts As mentioned above, this may not work! At all. It is as equally likely to be a total misfire as it is to be a reasonable success. Is Hearts of Wulin going to get published? Yes. Will we meet our obligations to our crowdfunding backers? Yes, absolutely. Will the project be so successful that The Gauntlet can push forward with this publishing model? Unknown. If the crowdfunding fails, then no—that future as a publisher of standalone games is foreclosed to us. That could be the case even if the crowdfunding is a moderate success. If crowdfunding is a great success, then yeah, we think our model will work. We shall see! Greetings, and welcome to the weekly Gauntlet Hangouts video roundup! Listed below are links to recorded sessions of online games played under the Gauntlet Hangouts banner and other games organized through the Gauntlet online RPG community. These recorded sessions represent only a small part of the giant selection of games available every week, and anyone can join in the fun! Details on how to become a part of the community are listed at the end of the post. TGI Thursday
Neo Shinobi Vendetta: Forged in the Dark (Session 1 of 5) Lowell Francis runs for Darren Brockes, Fraser Simons, Owen Thompson, and Peter Mazzeo In this anime-inspired Forged in the Dark hack, our ninja hunt the conspiracy which has corrupted their clan while avoiding the threat of "reprogramming." Gauntlet Quarterly Tales & Things (Tales from the Loop) (Session 4) Lowell Francis runs for Darren Brockes, Patrick Knowles, Rich Rogers, and Sherri Time loop. Summer camp. Vanishing bullies, Home life home. Bullies vanishing. Camp for summer. Looping time. Gauntlet Comics Masks: Homefront Heroes (Session 5 of 5) Jim Crocker runs for Alexi S., Chris Newton, David Jay, Joe Zantek, and Michael Mendoza The Allied Angels attempt a daring rescue of Miss Moxie's scientist dad deep in occupied Europe. A run-in with a dark chapter of Maddie Midnite's Legacy prompts her Moment of Truth. Gauntlet League Wrestling Word Wide Wresting: Gauntlet League Wrestling - Battle for the Belt (Session 4 of 5) Tyler Lominack runs for Gerwyn Walters, Leandro Pondoc, Ryan M., Tomer Gurantz, and Zak Soeria-Atmadja Backstage politics continue between Bloody Bob and Prof K Oz. A new wrestler makes an impression on the promotion. The Reckoning continues her rise to the top of the card. Bloody Bob gets some tough love from Jeffery Bleakwood. A returning wrestler makes a surprise appearance...and the Professor loses his temper, turns heel, and puts the boots to Bloody Bob. World Wide Wrestling: Gauntlet League Wrestling - Battle for the Belt (Session 5 of 5) Tyler Lominack runs for Gerwyn Walters, Leandro Pondoc, Ryan M., and Zak Soeria-Atmadja The night of the PPV (Gauntlet-Palooza) has finally arrived. Prof K Oz and Bloody Bob sit down and discuss what has grown between them. In the Championship Match the Professor sees the light, Crush Queen cements her place in the promotion, and Bloody Bob grabs for the gold. The Reckoning takes on Harbinger and the Kraken in a mud and leaves match...and gives her all against GLW's most terrifying monsters in the Main Event. Let's get ready to Ruuumble!! Gauntlet Hangouts Hearts of Wulin: Storm of Falling Blossom (Session 4 of 4) David Morrison runs for Alex T., Alun R., and Donogh In the final session of Storm of Falling Blossom, An Xie faces up to the truth about his past, while keeping an eye on his future. While preparing to impress in the tournament, Lin Min comes to the aid of Magistrate Zheng. And amid all this, Yu Su attempts to maintain the peace and tranquility of the spring festival against ever increasing odds. As the grand tournament begins, the stakes have never been higher. Virtuous Service Leandro Pondoc runs for Alex and Kyle Thompson #sadmechjam - In the rage of war, a battle-hardened mech, Brave Firefly, is haunted by the ghosts of its former pilots. This Revenant, built into the Legion System, holds within it the lost beloved of Brave Firefly's newest pilot, Callsign Echo, a lure that may prove to be enticing. Monsterhearts 2: Reunion (Something You're Still Proud Of) (Session 2 of 2) Sarah J. runs for Alex, Barry, Patrick Knowles, and Ryan M. The reunion dinner gets talky, then awkward, then violent, then smokey, then sad as hell. And miracle of miracles: no one gets arrested. Dream Apart Ludovico Alves runs for James L., Ludovico Alves, Luiz Ferraz, and Walter German The shtetl welcomes a new life: while different and threatened by demons of the past, the new cub remembers the shtetl about the meaning of community, family and helps them build bridges of love against the prejudice of Christendom and the machinations of the Russian empire. The Fictionalised Memoirs of Harriette Wilson & Her Sisters Leandro Pondoc runs for David Morrison, Pearl Zare, and Steven desJardins Harriette Wilson and her sisters, famed courtesans of the Regency era, take a stroll through their myriad lovers and memories as they put together their memoirs with the help of some ladylike blackmail, remembering high farce and heartbreak along the way. The Great American Novel: The Iliad Ludovico Alves facilitates for Luiz Ferraz, Sabine V., and Walter German The Iliad, a novel in which a disgraced political dynast, a conflicted law student and a rascally draft evader take a long road trip to Canada - only to find themselves taking a detour towards the small town of Troy. Cute Boys Holding Hands David Morrison runs for Pearl Zare and Steven desJardins This is a hack that takes the basic premise of Hot Guys Making Out - a slow burn gay romance during the Spanish Civil War - and transplants it to a grammar school in South Yorkshire at the height of the Miners Strike in the early '80s, heavily inspired by coming-of-age films like Billy Elliot, Beautiful Thing, and History Boys. Simon King is a daydreamer who wants to get out of the small town he feels trapped in, while coming to grips with his sexuality. Jack Winthrop is a brilliant but troubled student, suffering at home as his father spirals deeper into alcoholism. Together we explore their budding romance as they struggle against the obstacles in their way. Masks: Evolution (Session 5 of 5) Ryan M. runs for Lauren, Leandro Pondoc, and Sarah J. The team find themselves trapped in a dream version of the school, and finally come face to face(?) with the Torment. Macchiato Monsters: The Lost City (Session 5 of 5) Richard Ruane runs for Kyle Thompson, Tony H, and Zack Pulmia puts her "burn out the Zargonites" plan into motion. Dennison charms some werefoxes with his juggling. Tapay gives his possessing ghost exactly what it wants. But first, why does it always have to be giant snakes? Rhapsody of Blood (Session 4 of 4) Shane Liebling runs for Ben Adelman and Mike Ferdinando Our pair of explorers have their final blood-soaked battle against the Regent! Infinite Galaxies: Empire of the Dying Sun - Season, Episode 1 Rory runs for Alejandro, Ash, Michael Mendoza, and Simon Landreville Character creation, setting creation, and a few scenes of action to kick off the game. HILT // BLADE: Season 2 (Session 1 of 5) Darren Brockes runs for Bethany H., David L., Leandro Pondoc, and Rich Rogers Toma, Kenshi, Julia and Shinjo don’t even get to finish their lunch before a Traveler strikes. Veil'd Fantasy (The Veil) (Session 1 of 5) Lowell Francis runs for Chris Newton, John Campbell, Sherri, and Tyler Lominack A doppelganger, a heretic, an accursed, and a familiar-bound teen walk into a bar in this first session of our fantasy hack of The Veil cyberpunk rpg. Hearts of Wulin (Session 5 of 5) Agatha runs for Chris Newton, Eduardo L., Joshua Gilbreath, and Kurt Potts Herein lies the bloody finale for our heroes. They've fulfilled their goals, but at what cost? Gauntlet Games Now Achtung! Cthulhu Dark: The Starlit Lab Alun R. runs for Jim Crocker, Sabine V., and William Captain Washington the Hard-eyed Commando drops into occupied France with Plucky Private Sean McCarthy to meet the mysteriously fashionable Undercover Agent 'Simone'. Together they investigate events around an ancient Gallic hill-fort on behalf of His Majesty's Pursuivants in this Gauntlet Games Now one-shot of Achtung! Cthulhu Dark. You can see all these videos (plus all the ones that have come before) on The Gauntlet YouTube channel playlists, and be sure to subscribe to catch all our great podcasts! If you'd like to play in games like these, check out the calendar of events and the Gauntlet Forums where games are announced. To support The Gauntlet, please visit the Gauntlet Patreon. Everyone is welcome to sign up for Gauntlet Hangouts games, but Patreon supporters get extra options like priority RSVP for Gauntlet Hangouts games and joining the Gauntlet Slack team where special events and pickup games are announced. Enjoy, and have a great weekend! Coauthored by Barry Cook, Sarah Jacobson, and Ryan McNeil
Lots of role-playing games with a traditional GM role can be scaled down to a GM and just one player. In most cases, these maintain the asymmetry of a solo player character in a world conducted by the GM. But a handful are outright designed for just two people, and most of these games make each participant both soloist and conductor, each accompanying and directing the other. “Duet” RPGs are creative, frequently collaborative affairs that thrive in the emotionally crowded spaces of worry, regret, love, and understanding—and sometimes even aggression and violence. To support the players taking on these creative and emotional challenges, duet games will often take a very structured approach, the rules themselves almost functioning as a GM. But within this structure is a surprising amount of freedom. Many duet games provide scene prompts—ranging from abstract and suggestive to highly prescriptive—and then pretty much step back until an end timer or narrative trigger kicks in. Lucian Kahn’s Dead Friend: A Game of Necromancy uses tarot card–connected prompts to direct the narrative. The setting of your game can be anywhere and the variety and intentional open-endedness of the prompts mean you’ll end up telling a wildly different story each time. Even when the game takes on a GM-like role, however, you’re still “on” all the time. You don’t have the kind of breathing room you would in 3+ player games. If you aren't actively participating, then you're participating reactively: listening, making suggestions, and asking questions. All this means you're more invested, you care more, and you feel it more, too. That can get rough, emotionally, and rather bleedy. A specific game that comes to mind is Caroline Hobbs’s One Missed Call, a game about a long-distance relationship played out over a series of phone calls between the two characters. Players secretly decide whether they hope for the characters to come together or to drift apart, but don’t reveal their choice until after the game has ended, leaving one player to guess why their partner has stopped taking their calls. Pre-game conversations about tone and subject matter can help get you on the same page, but it’s also important to use your chosen safety tools to bend, break, or throw out some of the rules, or shift the narrative away from something you don't like. It often feels easier to speak up, too, when your opinion is half the table’s opinion. Because a duet really is just you and one other person for a couple (or six) hours, they’re more intimate than standard RPGs. Although playing a duet doesn’t require you know your playing partner well, it means by the end of the game, you’re probably going to. In most duets getting to know the other player is a fairly organic process, and happens pretty much the way it does in any other game. But some explore this more intentionally. The character creation process of Emily Care Boss’s Breaking the Ice (part of The Romance Trilogy), for example, includes a “getting to know you” discussion, where you discover a way in which you and the other player differ, and then swap it for your characters. Since the game explicitly asks this of you, it requires some vulnerability, but in return lets you play a character different from yourself while also providing an accountability buddy for that role. Even with a trusted partner, however, duets are intense, intimate, high-creativity games by design. It’s important to build in breaks, check in with one another and yourself, and take the time to de-role and debrief afterward—because the people playing are more important than the game, the story, or the characters. Duets may require more intentionality than 3+ player RPGs, but you’ll pick up some valuable skills along the way—creating side characters, connecting action to theme, and asking sharp, interesting questions. And you’ll grow as a player, too. Now go get a partner, find a game that works for you, and duet! |
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