![]() Greetings, and welcome to the weekly Gauntlet Hangouts video roundup! Listed below are links to recorded sessions of online games played under the Gauntlet Hangouts banner and other games organized through the Gauntlet online RPG community. These recorded sessions represent only a small part of the giant selection of games available every week, and anyone can join in the fun! Details on how to become a part of the community are listed at the end of the post. Star Wars Saturday
Hack in the Black (Session 1 of 2) Rich Rogers runs for Greg G., Keith Stetson, and Walter German Rekeene's Roughnecks are sent into the watery depths to retrieve some ancient technology needed by the Rebellion, but they run into the Empire...and the tech isn't quite what they expected. Gauntlet Comics Masks: The Best Worst Summer (Session 3 of 4) Chris Newton runs for Alex, Brock, Pearl Zare, and Vince Our superteens try to put together the pieces of what they've learned, what they've done, and what the consequences might be. And everybody gets a hangover and a lot of in-flight feels on the way home. But sadly, no cake. Project Lycra: July Playtest (Session 4 of 4) Rich Rogers runs for Chris Newton, Patrick Knowles, and Pearl Zare This is it! The introduction of new team member Genesis! (retailers, please note the premium foil cover option for ordering) The True Colors face Dr. Maximilien and try to foil his attack on QNGC. Later, Eidolon faces Corvid and the two find...common ground? Gauntlet Hangouts Hearts of Wulin: The Four Masters (Session 3 of 4) David Walker runs for Leandro Pondoc, Ludovico Alves, Mikael Tysvær, and Sabine V. Dandelions in Spring - Where ping asks hard questions of her lover Magistrate Huo. Sable Serpent finally meets Moonlit Raven and is commanded to perform dark deeds. Green Owl makes a new friend and Tiger Eye awaits their trip to the 100,000-year Dungeon. Ironsworn: Clans of Kriusthos (Session 1 of 2) Ludovico Alves runs for Christo Meid and Keith Stetson Disgrace comes to the hunting guild of the Ram's Horns as someone stole their famed hunting horn. Vesna Heart of Oak and Keiran Third-Eye venture into the wild to recover it, only to stumble into a divine conspiracy generations in the making. Eotenweard (Monster of the Week): The Synhamm Alliance (Session 3 of 4) Alun R. runs for Alejandro, Robbie Boerth, Sabine V., and Scot Ryder The characters complete their journey to the royal villa of King Ceretric of Elmet in search of an alliance, developing their understanding of, and relationships with, one another (and in the case of Setia, the Loon, with the Old Gods). The myth of Iamon, 'Killer of the Moonlit Boar' comes in useful, while Tucca the Commoner, gets to discuss matters of trade with the King. Meanwhile, Icenius the boy Pagan Mystic looks everywhere for signs of the Old Gods in the structures of the new and becomes a conduit of portent... DIE (Session 2 of 3) David Morrison runs for Justin Ford, Pearl Zare, Puckett, and Walter German As our friends begin playing, they learn all is not well in the land of Avalon. Sir Reverant, the Knight of Veneration, leads the charge against the Fallen and meets some heroes. Elise, thief and magical hacker, learns more about the world, and sets off in search of gold. The swashbuckling pirate Errol Jenkins pushes his luck and learns a new trick. And Nimue the Dictator makes some new friends. Slings & Arrows: Playtest (A Comedy of Errors) (Session 3 of 3) Mikel Matthews runs for Dan Pucul, Pearl Zare, and Vasilis Liaskovitis Missing the first bit, but the princess goes after her beheading while her actor is after the visiting scholar who's abusing his power. The King takes on the evil councilor while his actor deals with a marriage beyond saving, and the Prince is trying to understand what's going on while his actor is trying to save the Brewery he works at with the help of milkwine. Uncanny Echo: Suburbia (Session 2 of 3) Donogh runs for Alun R., Pearl Zare, Puckett, and Steven desJardins The neighbourhood watch, led by Juney (or is it Oscar?) wonders what happened to No. 15. How Sho (aka Felix from the Heist) obviously knows more than he lets on; but Mia finds the first real lead while sneaking out while grounded. [DEUTSCH] Comrades: A Revolutionary RPG (Session 3 von 3) Eike K. leitet eine Session für Christopher G., Gerrit Reininghaus, und Horst Wurst The finale of our revolutionary endeavor! Yvana, the Worker helps to gain leverage on a shady priest. Nadja Petrowa, the Demagogue, levels up by literally failing every roll in this session, while trying to convince the bourgeoisie of the just cause...and Vasily, The Brute, sets the train of events in motion by striking the priest in the face. They are part of the movement "March of 1 July" (M17), fighting the oppressive regime of the Kharmakovs in Khresht. If you want to know if the succeed, use the timecode in the "descriptions" section. ;) Dark Streets & Darker Secrets: City Immortal (Session 3 of 4) Richard Ruane runs for João, Leandro Pondoc, Maria Rivera, and Will B While Victoria and Allistair pursue Roscoe, Julietta and Otto seek answers on Royal Hill. Tides of Gold Lowell Francis runs for Adam Poppenheimer, Alun R., Steven desJardins, and Tyler Lominack We do a one-shot to try out character creation and some basic play for this Forged in the Dark Pirate Fantasy RPG. The Sword, the Crown, and the Unspeakable Power: Consequences (Session 4 of 4) Gene A. runs for Andrew Hauge, Davey, Jason Zanes, and Joe Zantek Standor and Virelia arrive in Skathos; Standor makes his presence felt. White Ruin, Rook, and Lady Xanstra reach Skathos by sea, and there is a reunion in the catacombs beneath Conthraxas. Standor betrays Rook. The Bloody Fist looks to end White Ruin, who fights off the Wanderers so that the others can reach the Seal. Virelia discovers the power manipulating the Prince. Standor begets an Evil into the world. Rook's arrival complicates matters. Blood is spilled. Destinies are written. Heart: The City Beneath: Playtest (Session 2 of 3) Leandro Pondoc runs for Alex T., Gabriel Robinson, Patrick Knowles, and Steven In the shadow of the God of Corpses, the blood-fuelled train to the Red Market takes on a new delver and a host of new problems. Serafine learns of a valuable clue to her missing goddess, Maeglin's hunger for the heartsong grows exponentially as the ravening call becomes stronger, Korian commandeers a train all in the name of glory and Calixte focuses on protecting what's important to her, with bloody results. Then They Returned: PbtA (Session 2 of 2) Lowell Francis runs for Julie Rogers, Leandro Pondoc, Puckett, and Robert In the aftermath of their horrific encounter, the teens try to learn about the sinister gardener's plans only to discover a wider problem and seeds planted within their own ranks. You can see all these videos (plus all the ones that have come before) on The Gauntlet YouTube channel playlists, and be sure to subscribe to catch all our great podcasts! If you'd like to play in games like these, check out the calendar of events and the Gauntlet Forums where games are announced. To support The Gauntlet, please visit the Gauntlet Patreon. Everyone is welcome to sign up for Gauntlet Hangouts games, but Patreon supporters get extra options like priority RSVP for Gauntlet Hangouts games and joining the Gauntlet Slack team where special events and pickup games are announced. Enjoy, and have a great weekend!
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But I’m going to pay someone else to do my day-to-day job in The Gauntlet. And I’m going to vanish from the public TTRPG scene. If you’re reading this, please know I’m not doing this with a heavy heart. I’m doing this as an act of complete and total love.
If you have read Part 1 of this series, you know that roleplaying games saved my life when I was a little kid. I was bullied mercilessly—to the point of contemplating suicide—and it was discovering roleplaying games that kept me in this world. And ever since then, roleplaying games have always been a lifeline for me. They have been my refuge. The Gauntlet used to be my refuge, too. I’m very, very proud of what I helped build. The Gauntlet is just an incredible organization. We started from nothing and managed to build the fantastic Gauntlet Hangouts calendar, with nearly 200 sessions per month; the incredible Codex magazine, of which we just published our 35th monthly issue in a row; a range of high-quality, award-winning podcasts; and one of the friendliest communities you’ll find anywhere. And if you’re reading this: please go check it out. The Gauntlet is incredible. But it’s not for me anymore. Being in the public hobby is not for me anymore. It has gotten too exhausting. And worse: it’s threatening to kill me. This hobby I love, this hobby that has saved me repeatedly, has become poison. I have panic attacks once every few days related to gaming social media. My heart begins beating furiously whenever I see someone tag me in something, either online or on Slack, because I’m so terrified it’s something I’m going to have to agonize over for the rest of the day. My physical fitness has absolutely plummeted as I spend every free moment hunkered over the computer trying to maintain The Gauntlet. I have no social life. I have no romantic life. And when I look in the bathroom mirror every morning, all I can think about is how I just want all of this to be finished. I mentioned earlier that leaving The Gauntlet was an act of complete and total love. And it is: it’s an act of love for myself. But it’s also an act of love for The Gauntlet. My community is simply no longer capable of caring for me. They are no longer capable of seeing me through to the end. And, honestly, they shouldn’t have to. They signed up to play and discuss games, not to deal with my existential drama. My leaving is a permission slip for the community to continue being incredible. And it will continue to be incredible. I’m going to make sure there is a nice turnover, that all my institutional knowledge goes with the next person. I’m going to make sure all our daily obligations will be met by whoever that person is. And I’m still doing my few little tasks I mentioned at the top, including wrapping-up Codex. But I have to go. Please know The Gauntlet will always have a place in my heart. -Jason, Keeper of the Memory of the Way We Were
If you’ve been keeping up with the various Trophy publications, you will know there are a lot of extra tables. Many of these tables don’t have anything to do with character generation (meaning they are not additional Drives, Occupations, Backgrounds, or Rituals) and seemingly nothing to do with the Incursions. What is the point of Thirty-Six Reasons You Know Where to Go in a game that is not about the journey to the forest, nor how to navigate it once you get there? What is the point of Monstrosities of Kalduhr when each Incursion already lists the various Ring 4 monstrosities you will encounter? What are we to make of Thirty Six Remnants of Hunters Past when each Incursion includes plenty of Moments to pepper throughout the session? Why do we need treasure tables when the whole point of the game is the treasure-hunters’ efforts are folly?
Oh, there are so many answers… The events of the Incursion are not set in stone! I, for example, do not care for Ring 4 in Witchwood as written. Encountering zombie snake-men versions of the dead men in Ring 1 does not feel suitably epic to me. So, I use the Monstrosities table included in that same expansion to roll up a different monster for Ring 4, adjusting for the red and green color theme. You might need more material than what is included in the Incursion. If you’re running for a larger group or over the course of more than 1 session, you might need a few encounters in addition to those implied by the Incursion text. The tables are a great resource for developing those encounters (ahead of time or, if you’re really organized, on the spot). Trophy takes place in its own world. Regular, repeated references to certain geographical features in the Incursions (such as the Naveh river and Fort Duhrin) are evidence that every Trophy Incursion takes place in the same world. The tables contribute many details, explicit and implied, about this world. Tables are a space for collaborative world creation. Related to the above, tables are a pretty great vehicle through which to create a world in a collaborative way. This is true at both the player level (see the note below) but also at the game text level. Each of the Trophy expansion authors, for example, has been able to put their own stamp on the world through the tables included with their Incursion. And we have brand-new ways of using tables to flesh out the world of Trophy. Today we kicked-off the first of our Trophy crowdsourcing efforts for the standalone book. Check out the post here and get involved! The tables are a great on-the-spot resource for GMs and players alike. Given the highly collaborative nature of Trophy, players are frequently called upon to flesh out details in a scene or to come up with answers to questions posed to them by the GM. GMs are frequently called upon to flesh out important details on the fly as the result of failed rolls and Devil’s Bargains. The tables are a great resource for getting inspired, and if you know ahead of time what Incursion you’re going to be playing, you can have a few thematically-relevant tables handy. Use them for other games! Or for your own works of fiction! The Trophy tables are largely system-agnostic. Use them for all your fantasy gaming needs! Or for your fiction! (A credit is nice if you end up publishing something official.) Trophy Gold is coming! Trophy Gold is a separate game that takes the core rules and philosophy of Trophy, and adapts them to be a more traditional, OSR-style adventure game. The existing Trophy tables will all be compatible with Trophy Gold—a fantastic resource for creating a campaign! ![]() Greetings, and welcome to the weekly Gauntlet Hangouts video roundup! Listed below are links to recorded sessions of online games played under the Gauntlet Hangouts banner and other games organized through the Gauntlet online RPG community. These recorded sessions represent only a small part of the giant selection of games available every week, and anyone can join in the fun! Details on how to become a part of the community are listed at the end of the post. Star Wars Saturday
Star Riders (Session 3) Rich Rogers runs for Keith Stetson, Michael G. Barford, Sabine V., and Walter German A showdown with bounty hunters on the ice planet of Hoth! Gauntlet Quarterly Masks: The Suits (Session 11) Leandro Pondoc runs for Erez, Rob Ruthven, and Sabine V. The Suits are coming. Even as our heroes try to take a breather, like a small music sesh, their foes refuse to let them. Serenade learns how to be a role model for their younger sibling, L0K1 defuses a potential cosmic catastrophe and Michael receives some cryptic help beyond dimensions. Gauntlet Comics Masks: The Best Worst Summer (Session 2 of 4) Chris Newton runs for Alex, John Campbell, Pearl Zare, and Vince Wherein our erstwhile teen heroes confront the perils of victory, European ages for wine and beer purchases, and the strange dating habits of kinda sad adults. Project Lycra July Playtest (Session 2 of 4) Rich Rogers runs for Chris Newton, Dan Pucul, Jen Kitzman, and Patrick Knowles The Four Colors (aka Eidiolon and the Four Colors) take on Superia at a festival, then they butt heads with the alien group The Consortia, and are challenged to a fight with their thug leader Myrmidon! Urban Shadows: Coven Prime EX LIBRIS (Session 3 of 4) Jim Likes Games runs for Chris Newton, Pearl Zare, and Sarah J. The occult heroes of Coven Prime deal with a Hunter gone bad, Moon Court Assassins, and an attack on the pack. Project Lycra: July Playtest (Session 3 of 4) Rich Rogers runs for Chris Newton, Dan Pucul, Jen Kitzman, Leah Libresco Sargeant, and Patrick Knowles The True Colors are joined by Fata Morgana in a flashback that brings in the villainous Corvid from Undertaker's Row! Why won't Eidolon give Corvid a chance on his record label? So much hatred!!! LAOG - Live Action Online Games Makeup Moments: Captain and Alien Gerrit Reininghaus facilitates for Pearl Zare A laog of putting on makeup together online. As theater actors, we only had 40 minutes to get ready before going on stage. And still managed to finally overcome our inhibitions and finally have a date together. Find the game in Codex Glamour 2. The Election of the Wine Queen Gerrit Reininghaus facilitates for Noella H, Pawel S., Pearl Zare, and Vasilis Liaskovitis The drama unfolds when a nasty jury head disappears with the son of his best buddy in a wine cellar for an early crowning ceremony. Find the game in Codex Sunlight. Mecha Monthly Too Good To Be True (Session 2 of 3) Leandro Pondoc runs for Alex, Diana Moon, Rich Rogers, and Rob Ruthven A mission to take out an ECM node, faced with dropships, exo suits, artillery fire and bad odds?Just another day for Ares Limited. 'Dante finds out that running into enemy fire isn't the greatest of ideas, Nadia remains calm and cool as she pursues the objective, Chuey risks life and limb to help his friends and Tag takes a dropship on with panache. Gauntlet Hangouts Spire: The Sulphurous Presses (Session 2 of 4) Leandro Pondoc runs for David Morrison, Ludovico Alves, Robbie Boerth, and Sławomir Wójcik SEX! DRUGS! AND PALANQUINS! Let loose upon the street's of Spire, the Jester's Epitaph finds intrigue almost too easy to sniff out. Vellurion tracks down mystery arms dealers, Montpellier falls afoul of a strange professor's activities, Sarge sniffs out a strongarm political group and Dot recruits an eager friend to the cause. Hearts of Wulin: The Four Masters! (Session 1 of 4) David Walker runs for Leandro Pondoc, Ludovico Alves, and Sabine V. Inspired by the Water Margin (and a little of Saban's Power Rangers perhaps!) In which the (anti?)heroes defy the will of Custodian Tian and try to steal something long since lost... Monster of the Week: Dresdenverse (Session 2 of 3) Blake Ryan runs for Alun R., Erez, Kevin Lovecraft, and Ludovico Alves Hunters vs Summer King Hearts of Wulin: The Four Masters! (Session 2 of 4) David Walker runs for Leandro Pondoc, Ludovico Alves, Mikael Tysvær, and Sabine V. The Assassin's Choice - Our rebels break into Governor Willow's Palace and encountered the unorthodox Ping for the first time. Chaos ensues as Green Owl performs an act of defiance, Silver Sable makes a fateful choice and the noble Tiger Eye's courage places them in a dangerous situation. Eotenweard (Monster of the Week): The Synhamm Alliance (Session 2 of 4) Alun R. runs for Alejandro, Blake Ryan, Robbie Boerth, and Sabine V. The characters from last time (with Setia the Loon along as an NPC 'til Scot returns to the series) fall in with a Saxon warrior in search of revenge, after he helps them subdue bandits on the road, who turn out to be linked to Synhamm's nemesis: King Beda of Lindsey...who seemed to be expecting them! From there they travel to the former legionary fort at Danum, now a trading hub, only to find themselves caught up in an effort by Beda to take the town for himself. Note: two-part video. The Warren: Escape to The Big Green (Session 2 of 2) Mikael Tysvær runs for Bryan, Horst Wurst, and Steven The city park is no longer safe and the warren decides to make the dangerous move trough the sewers towards a new home in the big green. DIE (Session 1 of 3) David Morrison runs for Justin Ford, Pearl Zare, Puckett, and Walter German It's Christmas in 2004, in the tiny market town of Keythorpe. For the first time since they graduated four years ago, the former members of an after-school roleplay club meet up for a session. After finishing school, Auley stayed behind in Keythorpe to help support his mother, and now spends his days packing boxes on an industrial estate. His best friend Andrew left his university course to take up a position as an account manager with a large telesales firm down in London, and is enjoying the life of a young professional there. Eddy - Edward - works for an advertising firm, and caught a break with a successful campaign for Norwich's leading energy drinks company. Lil dropped off of the face of the earth after school, but a chance encounter brings her back to the group. Joe - who has been away at university - discovered an interesting game with a tragic background at a carboot sale in Coventry, and has invited his former friends around for a game of DIE... (This session is primarily character creation and worldbuilding, though this is a key part of establishing the game!) Slings & Arrows: Playtest (Comedy of Errors) (Session 2 of 3) Mikel Matthews runs for Dan Pucul, Pearl Zare, and Vasilis Liaskovitis While dealing with a workplace that go under, a colleague who may be inappropriate with grad students, and real-estate client who's a massive pain, they still find time to break out of prison, confront the King and Queen about the counselor, find the doppleganger, and come face to face with a smarter, more capable version of the Prince. The Clay That Woke: Rise (Session 3 of 5) Mikel Matthews runs for Diana Moon, Eilas, and Tomer Gurantz Sent to procure the source of a certain drug, one nameless Minotaur encounters Jaril and Hepias, two Minotaurs who earned their Names in the Jungle. Taken from the dreams of children, in order to find the one who carries the secret language of an ancient time, they must decide if they can go along with their employers or must rebel. Dark Streets & Darker Secrets: City Immortal (Session 2 of 5) Richard Ruane runs for Leandro Pondoc, Maria Rivera, and Will B As summer fest begins, Victoria tries to regain her wits, while the Traditionalist Party senators snub the duchess, and Alistair and Julietta find themselves in an ambush. Urban Shadows: London, 1604 (Session 3 of 4) Alexi S. runs for Brian, Jesse A., Kyle H., and Steven Night falls on London. Phillip Kemp, the Hunter, stalks a masked woman with fiendish eyes. Yeften ibn Idir, the Veteran, talks down magicians and mercenaries to rescue John Dee. Dee's daughter Katherine, the Wizard, weaves forbidden magics to put a scheming coven in its place. And Ariel Oakley, the Fae, discovers its easier to make it into the Tower of London than to make it out in one piece. The Sword, the Crown, and the Unspeakable Power: Consequences (Session 3 of 4) Gene A. runs for Andrew Hauge, Davey, Jason Zanes, and Joe Zantek The Prince comes under Virelia's influence, but her machinations are complicated with the arrival of Standor at the camp of the Talosian army. Rook and the White Ruin deliver Lady Xanstra to misty Varangia, where they discover a corsair fleet sheltered. Lady Xanstra reveals her plan to the White Ruin, who has a vision of an escaped Forgotten One. Standor makes a pact with the Queen's instrument, Marshal Arkan. Virelia agrees to go to Skathos, even if it means bringing Standor. Rook and Strawblood grow close. Night Witches: Trud Gornyka (Session 3 of 4) Jim Likes Games runs for Bethany H., Joey R., Maria M., and Puckett Two new pilots, a debate on the base about Galya's fortunes, and a liter of vodka in a canteen. The Veil 2020: Dawn and Dusk Corp. (Session 3 of 5) Simon Landreville runs for David Hayes, Eli S., Nadine, and Pearl Zare The characters doubt the Purgatory program. There is a really really hot almost sex scene and decisions are made. Heart: The City Beneath: Playtest (Session 1 of 3) Leandro Pondoc runs for Gabriel Robinson, Patrick Knowles, Sabine V., and Steven Deep beneath Spire, the phantasmagorical wound that is the Heart holds many wonders and horrors alike. But diving into it often extracts a toll. As our delvers behold sights such as a biomechanical train, a tunnel of symbols and the corpse of a god, Cauldron is surrounded by regret, Serafine is surrounded by blood, Maeglin is surrounded by temptations and Calixte is surrounded by fools. Urban Shadows: L.A. Noire (Session 2 of 4) David Walker runs for David Morrison, Pearl Zare, and Will H Rose makes a deal with the devil, Lee stands up for his people and Richie gets into more trouble than he can handle - and is bailed out by Gregory Peck. Hit the Streets Live! Rich Rogers runs for Chris Newton, David Jay, John Campbell, and Joshua Gilbreath The defenders of The Knuckle deal with the Whisper Syndicate's aims to push unwanted legislation that will... outlaw super-powers?!? Check out Hit the Streets: Defend the Block on Kickstarter now! Then They Returned: PbtA (Session 1 of 2) Lowell Francis runs for Julie Rogers, Leandro Pondoc, Puckett, and Robert Character creation and initial scenes for this playtest of a game of teen horror mysteries in the Southwest lead to a missing teen and a terrifying gardener. Hearts of Wulin: King of Bandits (Session 1 of 2) Jim Likes Games runs for Dan Pucul, Keith Stetson, Raji Purcell, and Will B In the shadow of Seven Flanks Peak, the copper miners await a caravan and hope the local assassins' school doesn't make too much of a mess in town. Hearts of Wulin: My Heart's Reflection (Session 2 of 3) Gene A. runs for Brock, Kurt Potts, Lauren, and Sarah J. A wedding to unite two powerful houses brings old friends and lovers to town. The bride-to-be arrives. A misunderstanding at the inn. Jia brings the ousted Moon-Swoon Heart and Yahui to the expansive estate of his clan. Shun feigns illness and attends the party in disguise. Yahui drinks with the bridegroom and finally reunites with his sister, Lei, Shun's lover. Moon-Swoon Heart and Jia discuss obligations. Assassins. Shun's loyalties are tested. One unfortunate death, and then another. You can see all these videos (plus all the ones that have come before) on The Gauntlet YouTube channel playlists, and be sure to subscribe to catch all our great podcasts! If you'd like to play in games like these, check out the calendar of events and the Gauntlet Forums where games are announced. To support The Gauntlet, please visit the Gauntlet Patreon. Everyone is welcome to sign up for Gauntlet Hangouts games, but Patreon supporters get extra options like priority RSVP for Gauntlet Hangouts games and joining the Gauntlet Slack team where special events and pickup games are announced. Enjoy, and have a great weekend!
In this post, I want to share some notes about running Ring 1 of a Trophy incursion. These notes are not presented in any particular order, nor are they meant to be “authoritative.” They are simply my observations from running the game.
A staged encounter The first thing that jumps out at you about Ring 1 is that its Terrors and Temptations are highly staged. Unlike later rings, Ring 1 is practically scripted. In Witchwood, for example, you’re always going to encounter the dying soldier first, and then you’ll find his companion crushed under the boulder, and then you’ll find the witch pinned to a tree. In The Throne of the Forest Queen, you’re always going to encounter the shepherd, who will always ask you to help him find his 3 lost sheep. There are, of course, practical reasons for this staging. Unlike in later rings, there haven’t yet been any Devil’s Bargains or failed rolls to help shape the story, and so this staging helps avoid the “getting started” problem many rules-light story games (most famously, Fiasco) have. But in my experience, there’s more to it than that... Don’t mess with Ring 1 In later rings, particularly Ring 2 and Ring 3, you have a lot of room to expand the number and type of encounters the treasure-hunters have—you can scale things as needed, and you can adjust the Rings to account for failed rolls and Devil’s Bargains (and I’ll be talking about those things in future posts). But Ring 1, I find, is almost sacrosanct. You just don’t want to fuck with it. In the core rules text, we’re told the point of Ring 1 is to present easy challenges and easy rewards, the idea being we are giving a fictional justification for why the treasure-hunters keep going. Straight away, you can see that trying to “expand” Ring 1 is kind of pointless. If the challenges are meant to be easy to overcome, adding more of them will simply be boring or redundant. More interesting, I think, is that Ring 1 presents the players’ first opportunity to interact with the theme and aesthetic of the incursion. It’s essentially setting the table for what’s to come, and if you try to get cute with it—changing things up or adding new challenges—you run the risk of missing this point entirely. In The Flocculent Cathedral, for example, the bandit encounter shows us a lot about the forest to come: they are filthy, but well-fed; degenerate, but enjoying each other’s company. The bandits have learned to live in the Fen, but that life has come at a price. And the way the player characters interact with the bandits mostly tells us something about the player characters: do they mistrust these filthy brigands, despite the fact they pose no real harm? Do they join their celebration, despite the fact they are utterly destitute? And this, I think, leads to the critical thing to understand about Ring 1: the point is to see how the characters react. In several runs of Witchwood, I have seen characters 1) try to save the man from death, 2) try to ease the pain of his death, 3) try to convince the man to whisper the secrets of the forest to them, and 4) walk up and slit his throat to end his suffering. In each case, the moment was highly dramatic, told me something about those characters, and flavored the remainder of the incursion. Ask questions to develop character backstory As the GM, you should always be asking questions in Trophy. Ring 1 presents an opportunity ask some preliminary questions about the characters, to learn a little bit more about their backstory. In some of the incursions, this function is explicit. In The Throne of the Forest Queen, for example, we are to ask a character how the people they are helping reminds them of someone from home. In The Flocculent Cathedral, the characters will hear the bandits’ shanty and be asked to explain how one of the verses is connected to their background. But even where questions are not explicitly pointed out (or heavily implied) you can take the opportunity to ask your own. In Shifting Sands, Ring 1 doesn’t present, on its face, any opportunities to query the players about their character, but you could easily ask something like “How does this faded, frail warrior remind you of something you have hopelessly pursued for most of your life” or, more simply, “What about this warrior reminds you of yourself?” The point, after all, is just to get the players talking. A good GM knows even a simple, straightforward encounter is a springboard for asking probative questions. Be mindful of whether rolls are needed The encounters in Ring 1 are supposed to be easy. This means they may not even require a roll from the players. I try to be mindful of the stakes involved. In Witchwood, for example, if they try to ease the dying man’s pain, I usually make them roll for that, because the failure (and particularly the Devil’s Bargains) could be interesting. But when it comes to destroying the witch, I’m not as inclined to make them roll, because you can’t have the witch spring up and attack them in Ring 1—her purpose is to die—and the real dramatic crux of the scene is answering (and enacting) the question “How do you kill a witch?”, not whether they are actually able to. The only time I definitely make them roll in Ring 1 is if they intend to use a Ritual, which feels inherently problematic, and therefore pregnant with stakes. An easy challenge doesn’t necessarily mean there is no danger And that danger comes in the form of Ruin rolls. There is nothing difficult about the trio of encounters in Ring 1 of Witchwood, for example, but all 3 of them should provoke Ruin rolls. And here you can also rely on what the players give you. In The Tomb of 10,000 Dreams, if a player tells you something about the doppelgänger treasure-hunter that is downright eery or unsettling, make them do a Ruin roll! by Jason Cordova
Another year goes by and The Gauntlet, once again, was not shortlisted for the Diana Jones Award. The fact I care about this stupid award so much is honestly kind of ridiculous. It’s governed by an anonymous cabal, has a terrible history when it comes to matters of race and representation in gaming, isn’t exclusively about TTRPGs, and most gamers I interact with on a daily basis have no idea what it even is. And yet, here I am, pissed off we did not get shortlisted. We didn’t get any ENnie nominations this year, either, making 2019 a big goddamned wipeout on the external validation front. Days like this are when I have to take stock. I have to remind myself that, despite the fact I crave validation from my peers for the work I have done, I’m never going to get it because I don’t tick any of the “in-crowd” boxes. I’m always going to be an outsider in this industry and I need to just come to terms with it. I need to learn to be content with The Gauntlet’s successes—with the community’s amazing spirit of creativity and play, and all the awesome things that flow from that—and to take satisfaction in the fact that, a few malcontents aside, I have a tremendous amount of support and love from the folks within our spaces. But it’s hard. It’s frustrating to work and work and work at something—work that is equivalent to a full time job and that I functionally do for free—and it’s not acknowledged by the wider community, especially when so many people from the wider community benefit from that work. I don’t know what the point of this blog post is, other than for me to give a sad sigh of resignation. At least it was short. ![]() Greetings, and welcome to the weekly Gauntlet Hangouts video roundup! Listed below are links to recorded sessions of online games played under the Gauntlet Hangouts banner and other games organized through the Gauntlet online RPG community. These recorded sessions represent only a small part of the giant selection of games available every week, and anyone can join in the fun! Details on how to become a part of the community are listed at the end of the post. Star Wars Saturday
Star Riders Rich Rogers runs for Luiz Ferraz, Michael G. Barford, and Sabine V. A romp on Tatooine as we explore the Star Wars Saturday Morning TV show that never was with a hack of Michael's amazing Storm Riders game set in the Star Wars universe. (This is a two-part video.) Gauntlet Quarterly Masks: The Suits (Session 10) Leandro Pondoc runs for Alun R., Erez, Rob Ruthven, and Sabine V. The Suits are coming. And their methods to target our heroes have become more blatant as they infiltrate the forces of the Dreaming Heaven Choir to strike a blow against our team. L0K1's worst moment is broadcasted to the world, Michael performs even with the eyes of the multiverse on him, SULIT fends off a sword-wielding warrior with panache and Serenade tries to save a sibling. Gauntlet Comics Masks: The Best Worst Summer (Session 1 of 4) Chris Newton runs for Alex, Ben, Brock, Pearl Zare, and Vince Superteens were created, thrown together, portals were made, fallen through, archaeological sites were damaged, relationships were strained, cosmic energies were tossed about, and at least one otherworldly entity was definitely insulted on film! Urban Shadows: Coven Prime: EX LIBRIS (Session 2 of 4) Jim Likes Games runs for Alexi S., Ben Swinden, Sarah J., and Scot Ryder 2 new arrivals shake things up and we return to Coven Prime itself! Mecha Monthly Too Good To Be True (Session 1 of 3) Leandro Pondoc runs for Alex, Diana Moon, Rich Rogers, and Rob Ruthven War rages on in Caplan IV, as always. In this sand-blasted theatre of war, Ares Limited tries to do what most mecha mercenary companies do and make a buck or two, taking on an abandoned refinery city crawling in exo armor and tanks. Between handsom Tag, arrogant 'Dante, cheerful Chuey and straightforward Nadia, it should be just another day in work. Gauntlet Hangouts Urban Shadows: L.A. Noire (Session 1 of 5) David Walker runs for Caroline Walker, David Morrison, Pearl Zare, and Will H Even when the city is hot, the hearts are cold. Session 1 of 5 for the first in a living campaign of urban fantasy and supernatural games run in Noir LA. Dungeon World: Stuck in Jawbone, Playtest 2 (Session 4 of 4) Bethany H. runs for Adam Poppenheimer, Patrick, Scot Ryder, and Tom F. Baldwin learns unwelcome truths about some of his friends. Lucien makes a deal that comes back to bite him. Sadhana is a loose cannon who probably shouldn't be allowed near sources of power. Korrin just wants another beer. But before they deal with any of that, they have to survive a showdown with a businessman, an assassin, and a vampire. Spire: The Sulphurous Presses (Session 1 of 4) Leandro Pondoc runs for David Morrison, Robbie Boerth, Scot Ryder, and Sławomir Wójcik HOW MANY GENERALS CAN YOU FIT IN A CARRIAGE DESIGN? A productive fact-finding mission within the Grand Pageant of Commerce leads to a smashing 1st edition from Spire's newest publication, the Jester's Epitaph. Camille brings the life and soul to the party, Vellurion employs subterfuge in the world of fashion, Montpellier schmoozes with a tabloid publisher and Dot's masked nature allows them to collect ammunition against their foes. Monster of the Week: Dresdenverse-Denver 2000 (Session 1 of 3) Blake Ryan runs for Alun R., Erez, Horst Wurst, and Kevin Lovecraft Legacy 2e: Life Among the Ruins: A Dawn Reflected On A Thousand Shards (Session 6 of 6) Ludovico Alves runs for Kieron, Pawel S., and Scot Ryder In which we meet the Zoomers, a city sails the sea, we discover the origin of the Sandstorm and the Second Age ends as the dream of the stars is remembered. Uncanny Echoes: Heist (Session 1 of 3) Donogh runs for Alun R., David Morrison, Ludovico Alves, and Pearl Zare The high-wire entry into the SHBC building is the most normal thing of the night. Felix the Techie, Jem the Trigger, Cybil the Architect, & Fynn the Lookout find exactly what they're looking for, more's the pity. Eotenweard: The Synhamm Alliance (Session 1 of 4) Alun R. runs for Alejandro, Robbie Boerth, Sabine V., and Scot Ryder Synhamm is beginning to show signs of prosperity after the lifting of the curse (see the Spring episodes) but then King Beda shows he is not afraid to draw blood in his desire to take Synhamm for himself. The characters become the unlikely emissaries of their Saxon lord to a Celtic King. Night Witches: Trud Gornyka 1942 (Session 1 of 4) Jim Likes Games runs for Bethany H., Joey R., Puckett, and Sarah J. The airwomen get to know their new Duty Station, Trud Gornyka, under cover of torrential rain with mud everywhere. Errant livestock, annoyed forgers, and dying Commanders are dealt with. The Warren: Trouble with the Grey (Session 1 of 2) Mikael Tysvær runs for Bryan, Puckett, and Steven The rabbits starts looking for a new home after the tall ones starts acting strange. [DEUTSCH] Comrades: A Revolutionary RPG (Session 2 von 4) Eike K. leitet eine Session für Gerrit Reininghaus, Henje, und Horst Wurst Once again, we meet Yvana, the Worker who sacrifices her pacifist beliefs for the revolutionary cause, Nadja Petrowa, the silver-tongued Demagogue, whose task it is to convince the leery crowd that the sacrifice of a comrade was for the greater good, and Dragutin, the Professional, the bomb thrower turned explosives instructor. They are part of the movement "March of 1 July" (M17), fighting the oppressive regime of the Kharmakovs in Khresht. The Clay That Woke: Rise (Session 2) Mikel Matthews runs for Adam Poppenheimer, Diana Moon, and Eilas The Minotaurs end up in the Jungle, meet mysterious residents, and face down a Trapdoor snake and her brood before emerging from the depths and earning the names. Urban Shadows: London, 1604 (Session 2 of 4) Alexi S. runs for Jesse A., Kyle H., Leah Libresco Sargeant, and Steven The chase is on as Katherine Dee commandeers Lord Francis's carriage to pursue her father's kidnappers. Lord Francis tries to fly after as a swarm of bats, but gets more than he bargains for. Yeften "the Corsair" takes the diplomatic approach to the Dee situation, while Ariel heads into the Tower alone to finally find the imprisoned Pentecost Jones. Dark Streets & Dark Secrets: The City Immortal (Session 1 of 4) Richard Ruane runs for João, Leandro Pondoc, Maria Rivera, and Will B When a confessor disappears, a scholar is attacked, strange laughter drives people to frenzy, and news comes of a rival senator’s recent real estate acquisitions, the chaos begins. Night Witches: Trud Gornyka 1942 (Session 2 of 4) Jim Likes Games runs for Bethany H., Joey R., Maria M., and Puckett Section C of the 588th experiences its first truly disastrous mission. The Sword, the Crown, and the Unspeakable Power: Consequences (Session 2 of 4) Gene A. runs for Andrew Hauge and Jason Zanes The Iron Spire burns as Virelia disappears. Rook and her company, the Murder, arrives at the Iron Spire in the confusion, only to find her contact, the Duke of Bax, has been murdered. The White Ruin finds Lady Xanstra and enters into an agreement. Lady Xanstra hires Rook but warns White Ruin that they may have to kill her once her usefulness has run its course. Rook has a vision. The White Ruin forsakes the patronage of the Bloody Fist. You can see all these videos (plus all the ones that have come before) on The Gauntlet YouTube channel playlists, and be sure to subscribe to catch all our great podcasts! If you'd like to play in games like these, check out the calendar of events and the Gauntlet Forums where games are announced. To support The Gauntlet, please visit the Gauntlet Patreon. Everyone is welcome to sign up for Gauntlet Hangouts games, but Patreon supporters get extra options like priority RSVP for Gauntlet Hangouts games and joining the Gauntlet Slack team where special events and pickup games are announced. Enjoy, and have a great weekend! by Jason Cordova
The indie TTRPG design scene can be really tough when it comes to getting your name out there or promoting your latest game. With the deaths of G+ and the Story Games forums, the indie scene is particularly fragmented right now, and it’s not entirely clear where a game designer should even go to get eyeballs on their work. When it comes to choosing where to promote your stuff, you can definitely do a lot worse than The Gauntlet. Ours is a tiny community, but what we lack in numbers we make up for with intense passion. The tricky thing is figuring out how to get your game in front of Gauntleteers. In this and a series of successive blog pots, I’m going to use my experience and position in The Gauntlet community to demystify the process a little bit for you. I’ll be looking at the different areas of our community, and giving advice on how best to approach each one when it comes to promoting your work. The first entry in this series is about The Gauntlet family of podcasts. You can find that entry right here. In this installment, I'm going to talk about Codex, and two things in particular: 1) the advantages to getting published in Codex and 2) the process for submitting your work. The benefits of getting published in Codex Straight away, you need to know you’re not going to make a lot of money. We pay 6 cents USD per word, which, while not horrible by the standards of the industry, is not enough to get your rent paid for the month, especially since we publish features in the 2000-5000 word range. Now, you retain ownership of your text, meaning you can market it other places, and so that 6 cents per word does not tell the whole story, but still: you can’t rely on Codex work to pay your bills. It’s also not great for “exposure,” at least in the way that term is defined by bigger (more predatory) publishers, since our circulation is so small. And so the question is: why do it? Well, I happen to think there are far better reasons than immediate financial compensation and “exposure.” If you’re a new game designer, the confidence boost can be critical I think this is the single most important benefit of getting published in Codex, especially if you are a young or new game designer. Back in the day, many novelists used to get their start by publishing short stories in periodicals (and in TTRPGs, we used to have things like Dragon Magazine and Dungeon Magazine for new designers to get started on). My favorite part of Stephen King’s autobiographical classic, On Writing, is when he describes finally getting a short story published. When you read that part of the book, you can tell that that moment—that validation—was critical to his early writing career. Obviously, the way we market our work has changed drastically in the internet age, and you certainly don’t need to be published by someone else to feel like your work has value, but I still think there is a huge psychological boost that comes with seeing your words edited, laid out nicely, and accompanied by beautiful artwork. I have had many of our first-time authors (and even some of the older hands) tell me that being published in Codex helped them overcome their imposter syndrome, that it helped them realize their work is good and worthy. I don’t think you can put a price on that. You get to add an element of professionalism to your process If we book you to write something for Codex, you’re going to have deadlines, and you’re going to have to learn how to shape your vision to conform to our needs. And you’re going to be making an obligation to us. Codex is not a space for you to explore; it’s not a space for you to be flighty or whimsical in how you work. Codex is a publication that releases on a certain day, every month, without fail. And we maintain a very, very high standard—a standard we do not compromise on. Now, this sounds tough, but it’s pretty basic professionalism. And, in fact, we’re a pretty light hand throughout most of the process and very easy to work with. But we certainly have expectations, and working within those expectations can only help you professionalize your own habits. You convey seriousness to others This is related to the above point, but basically what I mean here is that, when people are looking for other people to work with, they often want to know if you’re dependable and do good work. Getting published in Codex tells others a lot about you, and I have many data points to back this up: lots of Codex authors (and editors and artists) go on to do other work in the TTRPG industry. And you can always include your Codex work in your portfolio or as part of your CV. You get access to me and my resources This is a big one. Whether people like it or not, I control all of the levers in The Gauntlet, and I have a significant influence on the wider indie community. If you want to move on to bigger things in the community, you can do a hell of a lot worse than being in my trusted circle. If you’re content with being an enthusiast, that’s totally cool—I celebrate that and support that. But if you want to be more involved on the industry side of things, Codex is a great excuse for keeping in touch with me and getting access to my resources. You can short circuit the process of becoming a member of the Gauntlet “fam.” This is another big one, but it’s really on you to make it work for you. If you’re not a member of The Gauntlet when we publish you, particularly our Slack group, the smartest thing you can do is immediately join when your issue comes out. Here’s why: there is a critical window immediately after publication when The Gauntlet community is very hype. They want to talk about the various features in the issue, and they want to chat with the authors and ask questions. This investment in you and your work from The Gauntlet community usually takes weeks and months of diligently being present in the community, running games for us, and so forth. Being published in Codex short circuits that process in a major way, but you have to be ready to capitalize on it. If you just get your piece published but then never interact with us, it looks mercenary. Our membership may still get invested in your game, but they won’t get invested in you. You might get asked to do follow-on work, or even create a whole series for the zine If you create less work for me and the Codex team because you write well, we will be very interested in publishing you again. And if you write something with lots of potential for expansions, we might get behind that in a big way. Trophy is the big, bright line example of what I’m talking about. But there are smaller examples, too. Dark Designs in Verdigris, Storm Riders!, the LAOG manifesto works, and Pack of Strays are all examples of things that started as a single publication in Codex but were later expanded to be multiple features. In some cases, like Trophy, this can lead to being a separate, standalone project. So let’s talk about how you go about getting published in Codex. The first thing is to check the Codex page on our website. There you’ll find all the upcoming issues and their themes. If you have a great idea that would fit one of the upcoming themes, you send me a short pitch (one paragraph is fine) to [email protected]. Now, be mindful of the following: it will take me a long time to answer—days, and sometimes weeks—because of the way I organize my Codex work, but I will get to it eventually. If I like your pitch, I’ll ask some follow-up questions. In particular, be prepared to discuss projected word count. After I’ve asked my questions, I’ll make a decision and send you an agreement (we formalize terms with an email for Codex). Even if I don't accept your pitch, I'll usually give you advice on how to change the pitch for the future or otherwise develop the idea for publication somewhere else. And now for the secret Starbucks menu stuff... If your pitch doesn’t match an issue’s theme, or if we are already full on that issue, send us your pitch anyway. I will often make room for a really great pitch, or, if I really love the idea, set up a whole upcoming theme to accommodate it. Another secret thing: I almost exclusively ping our Slack when I have a particular need for Codex. Being in our Slack and having the notifications for the community discussion channel turned on is a great way to stumble onto a Codex publishing opportunity. by Jason Cordova In the last month, there have been three successful Kickstarter projects that each saw a major part of their development take place within The Gauntlet: Hearts of Wulin, Quietus, and Red Carnations on a Black Grave. Hearts of Wulin is an official Gauntlet publication, and it has been play-tested extensively on Gauntlet Hangouts and, of course, the authors, Agatha and Lowell, are active members of our community. Quietus is by Oli Jeffery, who got his start in the TTRPG industry with Codex, and who also play-tested the game on Gauntlet Hangouts. Red Carnations on a Black Grave is by Cat Ramen, whose first game, Midnight at the Oasis, was published in Codex and was one of our Favorite Games of 2018. It was also extensively play-tested on Gauntlet Hangouts, and is still in the middle of its Kickstarter campaign (go back it!). Inspired by the success of those games, I want to highlight some other games that are “Forged in the Gauntlet” (do you see what I did there?), both past and upcoming. A couple of notes: 1) The descriptions of the games included here are the authors’ words and 2) this post does not cover the many original games that were developed for Codex, which I will be talking about in a future blog post. Girl Underground by Lauren McManamon and Jesse Ross From Jesse: “Basically everything I've worked on has been nurtured by this community, but the two big ones are Girl Underground and Trophy. Girl Underground is inspired by Alice’s Adventures in Wonderland, The Wizard of Oz, and similar tales. Girl Underground is a Powered by the Apocalypse game about a curious girl and her strange companions as they travel through a wondrous world, complete a quest, and find the way back home.” Trophy by Jesse Ross “Trophy is a psychological horror fantasy game about a group of treasure-hunters on a doomed expedition into a haunted forest that doesn’t want them there.” Hit the Streets: Defend the Block by Rich Rogers and Lost Highway Games “Hit the Streets: Defend the Block is a street-level superhero RPG powered by the same game engine as 1%er, the Outlaw Biker Game from Creepy Doll Studios. We've reimagined and reshaped the game for gritty street-level supers action inspired by comics like Marvel Knights, the web novel Worm, the CW Black Lightning show, and the ill-fated Marvel Netflix series. Hit the Streets is now on Kickstarter! Hit the Streets: Defend the Block was originally developed as "yet another 1%er hack" for the Gauntlet Comics living campaign. It has been played with numerous groups in the Gauntlet and wouldn't exist without this generous and helpful community. Their feedback and critiques have shaped this into a solid and routinely fun RPG that I cannot wait to share with the world!?” Hack the Planet by Fraser Simons “A cyberpunk Forged in the Dark game that leans into climate fiction.” Cartel by Mark Diaz Truman and Magpie Games “Cartel is a tabletop RPG in which players portray bold narcos, naive spouses, and dirty cops caught up in Mexico's eternal drug war. I totally feel like Cartel has both been made better by critiques and feedback I've gotten here, but also through the play-tests I've run in this space!” Atitlan Riders by Gerrit Reininghaus “A tuk fast, tuk furious Central American drama game, Powered by the Apocalypse. Atitlan Riders was born here and only brought to Metatopia thanks to the encouragement of Gauntleteers. Then, most play-test and in-depth consultation with Jason Cordova brought the game to the next level.” LAOG Manifest0 by Gerrit Reininghaus “A design framework for live action online gaming. The vision I had of LAOG came from playing with the Gauntlet and again the encouragement and excitement of the community.” Mayor Cat by Stentor Danielson and Glittercats Fine Amusements “There is only one candidate who can beat the corrupt, incompetent incumbent mayor of this city: a cat. You play human staffers trying to get a cat elected mayor, by placing attack ads, scoring endorsements, and meowing your way through the big debate. Part of the recently Kickstarted ‘More Kittens’ collection; follow @PlayGlittercats on Twitter or Facebook for the announcement of its release to the public.” Autumn Triduum by Alexi Sargeant and Cloven Pine Games “A in-development PbtA game of darkness, sisterhood, and faith. Something sinister is threatening your convent this hallowmass season. How will you and your sisters rally to renounce Satan and all his works? How will your faith be tested from All Hallows' Eve to All Saints' Day to All Souls' Day? Choose from playbooks based on archetypes of religious sisters. Will you be the naive Novice, the crotchety Elder, the alarming Mystic? tl;dr: Nuns vs. Evil, Powered by the Apocalypse.” The Fictional Memoirs of Harriette Wilson and Her Sisters by Hayley G and Storybrewers Roleplaying “I first play-tested The Fictional Memoirs of Harriette Wilson and Her Three Sisters with Gauntlet folks Tyler, Lauren, and Vee, and that playtest is still very special to me and really helped guide the final version of the game. It's the fictional story of four real sisters and their lives of love, lust, and a little bit of ladylike blackmail. You can get it for free at the link!” HILT//BLADE (say it “hilt and blade”) by Darren Brockes A love letter to mecha anime. Play a teen just trying to figure it all out and fight civilization-ending monsters at the worst possible moments! Dev longs can be found here. PWYW preview is here. Steel Weeds by Mike Martens “Put briefly: A Weird West PbtA game. Put a little less briefly: Steel Weeds casts American folklore and fantasy in a reimagined West, letting players explore the Western genre’s themes in a frontier of—and from a perspective of–their devising. The game introduces a combat system where every violent act can be deadly, a bond mechanic that tilts scales in surprising ways, and three-pronged character creation that provides intriguing hooks with extensive customization. Follow @lastmikeever on Twitter.” Lost Roads by Ary Ramsey “Lost Roads is a fantasy game about facing the hardship of climate migration in a bygone age. Follow @taketodark on Twitter for upcoming announcements and when it begins public play-testing. Many Gauntleteers have been instrumental in shaping the game’s development, including Agatha, Alex, Gerrit, Jim, Lauren, Mathias, Matt, Mikael, Vee, Kyle, and Jason.” Nahual by Miguel Angel Espinoza “Nahual is a tabletop roleplaying game of Mexican urban fantasy. In Nahual you play as shapeshifting nahuales that hunt angels to make a living. You run a changarro—a business—together and sell the angels you hunt as different types of products. Caught in the middle of an ancient feud, you struggle to find your place in a world of fantastical and overwhelming forces.” Xenophon by Ludovico Alves “A postcard-exploration story game of prejudice, loss and hubris. You play as the members of a expedition to the lands of the King of Kings trying to make their way back to the sea. Central core engine and modular nature has been designed and perfected with support from the Gauntlet; in development.” Hidden Curriculum by Ludovico Alves “A game about students and those that try to impair lessons into them. A vaguely inspired by World of Dungeons game that uses planned and unplanned events and encounters as a way to deliver and test lessons. What person will your student become? This game has been born, raised and got a home in the Gauntlet.” Vestalia by Ludovico Alves “A game about religious picturesque and civil responsibility. Every year the priestesses of Vesta assign stipend for civic projects; negotiate with the other priestesses through a dominoes-based engine. This game was written five years before I knew of the Gauntlet, but the only way it is playable by non-dominoes players is this community.” Changeling the Lost PbtA by Lowell Francis "Changeling the Lost PbtA—this has gone through multiple iterations and changes with input from Sherri, Tyler, and Patrick. As it has it has moved further away from being a general adaptation to focusing in on the elements of the game and genre we like, including stuff not present in the original source. Eventually we'll be taking a hard look at how to rebuild the setting to fit with our play style to make it it's own thing and not just CtL. People can find the character keeper here.” Veil’d Fantasy by Lowell Francis “Veil'd Fantasy: Our adaptation of cyberpunk rpg The Veil to a fantasy setting. That allows us to tell everyday fantasy stories in an urban environment and explore different themes. We've run with a basic version and we're looking at how to make tweaks to focus on the elements that support the setting and make the playbooks define the world more. You can check out the character keeper here. Anyone interested in running it can send me a message and I'll get you the playbooks. Running definitely requires a copy of The Veil. I also covered this on The Gauntlet Podcast.” Neo Shinobi Vendetta by Sherri Stewart “A Forged in the Dark hack for an anime cyber-ninja setting. This is based on the NSV setting created by Lowell. We've run a set of sessions for this and I am working on another iteration. I hope to eventually put together a small team to develop the idea and put it into a publishable state. It was written about here on The Gauntlet Blog. We also covered it on the Gauntlet Podcast.” BONUS: Just Played podcast
by Jim Crocker “So it’s not a game, but my podcast Just Played definitely springs from my Gauntlet experiences, the culture of recording and reflecting on and sharing our play with each other. And of course the signal-rich format of our podcasts gave me the confidence to not worry about just talking about games without improv bits or personal boundary-crossing.” ![]() Greetings, and welcome to the weekly Gauntlet Hangouts video roundup! Listed below are links to recorded sessions of online games played under the Gauntlet Hangouts banner and other games organized through the Gauntlet online RPG community. These recorded sessions represent only a small part of the giant selection of games available every week, and anyone can join in the fun! Details on how to become a part of the community are listed at the end of the post. Gauntlet Quarterly
Tales & Things (Things from the Flood) (Session 12) Lowell Francis runs for Patrick Knowles, Rich Rogers, Sarah J., and Sherri In the finale of our series our teens learn secrets of the black water, face old losses, try to mend relationships, and finally figure out if they can leave Wayward. Masks: The Suits (Session 9) Leandro Pondoc runs for Alun R., Erez, Rob Ruthven, and Sabine V. The Suits are coming. They have not forgotten this latest defeat. But they bide their time, lurking in the shadows as heroes familiar and unfamiliar take stock of their lives and try to reconnect. L0K1 tries to regain his hold on the situation, Web tries to steamroll into our heroes' lives, SULIT tries to ensure the safety amidst massive changes within A.E.G.I.S. and Serenade succeeds in standing up for a friend. Gauntlet Comics Urban Shadows: Coven Prime: EX LIBRIS (Session 1 of 4) Jim Likes Games runs for Alexi S., Chris Newton, Pearl Zare, and Sarah J. The occult heroes of Coven Prime from Narcosis Comics (The Mature Readers imprint of Gauntlet Comics) deal with political unrest in both the mundane and mystic realms, and meet the worst barista of all time. Project Lycra playtest (Session 1 of 4) Rich Rogers runs for Chris Newton, Dan, Jen Kitzman, and Patrick Knowles The True Colors team attend a performance of their own team member Eidolon as he performs at a Pride gathering... until that d-bag Superia shows up and tries to cause some trouble. Mecha Monthly Beam Saber (Session 4 of 4) Leandro Pondoc runs for Alex, Chris Thompson, Kyle Thompson, and Rob Ruthven Our squad, bolstered by new arrival Proxy, has been given a strange assignment by the erstwhile Ava Kingdom: enter a diplomatically-neutral tournament, stake a mysterious cube, and lose. The squad find themselves split as the mission's complications threaten to swallow them whole. Aethelbald finds joy in warfare against an equal, Venus is forced to fight for an unworthy cause, Luce tries his best not to let it all spill from his fingers and Proxy is offered better employment. Gauntlet Hangouts Good Society: Pride, Prejudice & Practical Magics (Session 4 of 4) Leandro Pondoc runs for Sabine V. and Yoshi Creelman In the haze of the Midsummer Night's Ball, plans are hatched and revelations made as the Willoughby family come together to face a great test. James orchestrates a fairy soiree to repair a broken friendship, Lydia' is forced to contend with her past and Cordelia almost derails her happily ever after. Stonetop: A Darkening Sky (Session 4 of 4) Jeremy Strandberg runs for Ben, Jason Cordova, and Patrick A bit late, but better late than never. The characters wrap up their adventures at the Ruined Tower and head back to Stonetop, with Torwen sadly in some sort of fugue state. We ended up only getting 4 of our 5 sessions, so this was the last one. Legacy 2e: Life Among the Ruins: A Dawn Reflected On A Thousand Shards (Session 5 of 6) Ludovico Alves runs for Alun R., Pawel S., Scot Ryder, and Vasilis Liaskovitis As the Bennu and the Sandstorm families dig their way through the ridiculous ruins of the hyperloop connecting the Wasteland to the legendary Zoomer's mountains, the Highway 88 is threatened by the awakening of the Station Masters AI hive. After strange and decisive negotiations, the Sledgehammers secure the Highway to their expanding empire and join the battle against the Zoomers. After the last rebel cell of the Highway Patrol is vanquished, they discover the true origins behind the greatest threat to the Sandstorm. The Clay That Woke: Rise (Session 1) Mikel Matthews runs for Adam Poppenheimer, Diana Moon, and Eilas Three minotaurs decide the fate of an area once controlled by Falan Empyrei. One works for a seed seller who conspired to commite murder. Another for a charlatan who claims to talk to the dead. The last for a judge who make a mixture that will force you to speak the truth, straight from your soul. Urban Shadows: London, 1604 (Session 1 of 4) Alexi S. runs for Jesse A., Kyle H., Leah Libresco Sargeant, and Steven Queen Elizabeth is dead, long live King James! But who are those surviving and scheming in the shadows of the city? Introducing Veteran Moroccan spymaster Yeften ibn Idir "The Corsair," colorful Fae agent Ariel Oakley, John Dee's Wizard daughter Katherine, and recusant Catholic Vamp Lord Francis Fenton, Earl of Northampton. The Sword, the Crown, and the Unspeakable Power: Consequences (Session 1 of 4) Gene A. runs for Jason Zanes, Joe Zantek, and Michael Mendoza The powers of the world meet at the Iron Spire. The White Ruin makes an entrance. Amana, the Guardian of the Seal, exchanges pleasantries with Prince Nirax. Virelia has the King of Talos' ear, before she arranges a late night rendezvous with the Duke of Bax. An unkind discovery. [DEUTSCH] Comrades: A Revolutionary RPG (Session 1 von 4) Eike K. leitet eine Session für Christopher G., Gerrit Reininghaus, Henje, und Horst Wurst Yvana, the tireless Worker, Nadja Petrowa, the string-pulling Demagogue, Vasyli, the hungry Brute, and Dragutin, the coldblooded Professional are part of the movement "March of 1 July" (M17), fighting the oppressive regime of the Kharmakovs in Khresht. The video features character creation, world building, and a tiny vignette, in which the revolutionaries are confronted with a really hard choice. Alas for the Awful Sea: Kingsport 1851, Part III (Full Series!) Catherine Ramen runs for Eli Eaton, Jim Likes Games, Leandro Pondoc, Scot Ryder, and Seraphina Malizia At long last the conclusion to the Kingsport 1851 saga! The Tethys sails into unknown waters, meets mysterious oracles, and faces destiny in the streets of a long-sunken city. Comrades: San Judas (Session 4 of 5) David Morrison runs for Adam Poppenheimer, Donogh, and Jasmin Neitzel Buoyed up by earlier successes organising labour in the capital, the rural Demagogue Sofia persuades the party to help the struggle in the countryside. Under the guidance of Ricarda the Professional the striking peasants take the hacienda of the local landowner in the village of Cascadas, and Augusto the Soldier helps man the barricades as the army retaliate. (Only sessions 4 & 5 of this series are available) Comrades: San Judas (Session 5 of 5) David Morrison runs for Alun R. and Donogh The island has been thrown into turmoil as protests and resistance explode throughout the town and country, and the government struggles to respond. Seeing the direction the wind is blowing, former baseball legend turned playboy Roberto the Patron decides to throw his support behind the party. Betrayed to the secret police, he and Augusto the Soldier are forced on the run in a hostile city, in a long night of intrigue and assassination. (Only sessions 4 & 5 of this series are available) You can see all these videos (plus all the ones that have come before) on The Gauntlet YouTube channel playlists, and be sure to subscribe to catch all our great podcasts! If you'd like to play in games like these, check out the calendar of events and the Gauntlet Forums where games are announced. To support The Gauntlet, please visit the Gauntlet Patreon. Everyone is welcome to sign up for Gauntlet Hangouts games, but Patreon supporters get extra options like priority RSVP for Gauntlet Hangouts games and joining the Gauntlet Slack team where special events and pickup games are announced. Enjoy, and have a great weekend! |
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