Greetings, and welcome to the weekly Gauntlet Calendar video roundup! Enjoy these recordings of online games organized through Gauntlet Calendar and the Gauntlet RPG Community. These recorded sessions represent only a portion of the selection of games available every week, and anyone is welcome to join the fun! If you'd like to play or watch more games like these, check out the links and information at the bottom of the post Star Wars Saturday
Bounty of the Week 2nd edition (Session 4) Rich Rogers runs for Brandon Brylawski, Danielle B., Francisco Olivera, and Steven Watkins The team of the Raptor breaks into an Imperial Penal Colony for one prisoner. But really, who can stop at just ONE? Sorry End of Space (Session 3) Rich Rogers runs for Bethany H., David Morrison, and Keith Stetson With a nibling in trouble, a droid, an exile, and a washed-up Jedi have to avoid Imperial entanglements to get her to freedom. Hutt Cartel: May 2021 (Session 4) Will H runs for Alexi S., Anders, Rich Rogers, and Steven Watkins DEATH AND THE DEVARONIANS! The cast of 1313 form their plans and pull off a daring rescue of the captured cook Czern Vizick and his wife Ebla. Of course, one is held by CSF and the other is held by the Cartel itself! Etema and Saaral Muuva blow the Cartel prison and rescue the innocent nurse, whilst on the other side of town Scara guns down Muuva's partners with the aid of BOX-I. But these aren't the best laid of plans by any stretch and so one of our fair players meets their end in an alleyway.... but who? Empire City Apocalypse Keys: Unsleeping Metropolis (Session 3 of 4) Alexi S. runs for Greg G., Jesse A., Sawyer Rankin, and Steven S. We return to see our monsters explore New York City (and their feelings for each other) before taking on a mission that falls close to home: agents have been disappearing in DIVISION's Forbidden Gallery. Yawachika chafes at the presence of his treacherous mother-figure, who's consulting for DIVISION. Untitled and Biff circle each other's most dangerous secrets. And Newt shows why he might be the most dangerous monster of them all. Future Creep Balikbayan 2.0 (Session 2 of 4) Leandro Pondoc runs for Bodhi, Donogh, SalamanderJames, and Steven S. A seemingly innocuous encounter with a dryad-cosplaying gang unspools a line of technology that threatens to to entrap our characters into a deadly web. Though the City seethes with intrigue and suspicion, it cannot hope to match the chasms deep within our characters' hearts. Gauntlet Calendar Hearts of Wulin: In the Court of Crimson Blades (Session 3 of 4) David Schultz runs for Chase Ordonis, Jason Zanes, Josh H, and Shane After a dramatic heel turn by undercover agent Harmonious Ivory, Gentleman Bao-Yin takes off into the night with an ancient reliquary, only to run face-first into even greater betrayal. Court musician Six Finger Lament trains in the art of demon hunting and agrees to take part in a political assassination that would forever change the trajectory of the kingdom, while Xin Ling battles to save his brother, unaware that his ascension to the throne may be occurring much sooner than expected--if only he can survive the night! Dawn is fast approaching as the Wulin hurtle toward an explosive conclusion! The Great Soul Train Robbery Rye runs for Chase Ordonis, Danielle B., Matthew Arcilla, and Shane In which our desperados faced down the minions of the Vulture Queen with daring, sass, and a fair bit of flair. Paragon System: Rising Tide (Session 1 of 2) Dan Brown runs for Ash, Matthew Arcilla, Nicholas Timperio, and Puckett In a near-future Earth following a global climate collapse, our stalwart (if flawed) band of ecoactivists confronts poachers off the coast of eastern Africa. My Partner the Ghost (Sessions 1 - 3 of 3) Dan Brown runs for Chase Ordonis and David Schultz World of Gamma (Sessions 1 - 3 of 3) Dan Brown runs for Abe Lincoln Jr., machinic, and Nicholas Timperio Trophy Gold: From The Belly Of The Beast (Session 2 of 2) Shane runs for Blake Ryan, machinic, Richard Moser, and Romy T. In our last session of Trophy Gold, the hunters must escape the sinking body of a dying sea serpent. Star Trek Adventures Express (Session 3 of 3) Dan Brown runs for Danielle B., Mander, Matthew Arcilla, and Michael Pelletier In our final episode, the senior staff of the USS Interceptor confront an infestation of energy creatures who are possessing crew members and steering the ship into terrifying spatial anomalies. The quick-thinking pilot engages the main deflector dish to recalibrate, only to be disrupted by a possessed crew member. Meanwhile, the Betazoid executive officer attempts to gain a better understanding of the captain through some illicit mind-reading. The ship’s communications officer saves the captain from being possessed by allowing the energy being to inhabit his consciousness, only to discover that the being can make ample use of the Betazoid’s empathic ability. Finally, Interceptor’s security officer finds love in an unexpected place. Content warning: Possession, Mind Reading, and Mind Control The Between (Session 4 of 5) Alun R. runs for Donogh, Mendel Schmiedekamp, Steven S., and usnavi Dr Weiss, the Mother, explores the relationship between two young lovers and Mr Moore the Factotum investigates a Limehouse basement. Meanwhile, Hence the Vessel, finds an unusual decoration on some workhouse blueprints and The American, Angel, leaves her sick-bed to visit an opium den. There are answers to questions and more questions to answer...then exsanguinated bodies, inhuman eyes reflected, gifts and threats... Apocalypse Keys: Unleash The Dark (Session 4 of 4) Shane runs for Drew D., Josh H, and Matthew Arcilla A harbinger's agents have infiltrated DIVISION hq with plans to steal a set of god-killing superweapons and rewrite reality, and our monstrous heroes must decide whether to stop them or wield the power they unleash in service of their own private apocalypses. Hearts of Wulin: Numberless Secrets (Session 3) Lowell Francis runs for Patrick Knowles, Sherri, and Tyler Lominack Our investigators delve further into the murder of Sun Guanyu and discover a second murder and a victim turned killer. You can see all these videos (plus all the ones that have come before) on The Gauntlet YouTube channel playlists, and be sure to subscribe to catch all our great podcasts! If you'd like to catch these sessions in an audio-only podcast, check out the community-run Hangouts Podcast at http://gauntlet.hellomouth.net/. If you'd like to play in games like these, check out the calendar of events and the Gauntlet Forums where games are announced, or catch one of our Gauntlet Community Open Gaming online mini-conventions. To support The Gauntlet, please visit the Gauntlet Patreon. Everyone is welcome to sign up for Gauntlet Calendar games, but Patreon supporters get extra options like priority RSVP for Gauntlet Calendar games and joining the Gauntlet Slack team where special events and pickup games are announced. Enjoy, and have a great weekend!
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By Blake Ryan
Design Journey – Homebrew world (as part of a journey to the stories I want to be part of) A long time ago (1998) I decided to create a homebrew fantasy world. Before that I had run AD&D and Rolemaster in Forgotten Realms, Shadow World (a Rolemaster setting) and Greyhawk. I had also read dozens of D&D novels. Why did I start this journey? First: I’m a biology major who loves nature documentaries and wildlife parks, so struggling with the presumption of all/most of the “races” being bipedal mammals, who live, sleep and eat just liked humans - seemed like a lazy convention and massive waste of potential for story telling, and sub optimal use of inspiring resources. Second: When you read mythology half the creatures involved are not Human, and often they are the most interesting characters. Third: Star Trek. The best Trek eps are two part episodes or those with recurring villains. These villain eps have tons of interaction between the party/heroes and the NPCs/villains. I wanted “the usual suspects” array of villains to be PC species. So I created Rikirta, initially for AD&D 2e, but quickly followed by my own RPG system. The world had Cyclopse, Nichav (Spider folk), Centaurs and Minotaurs are core races, with rock based Dwarves and plant based Elves. My homebrew: 384 spells, 12 classes, level system. Binary task results. It worked fine, it scaled and gave room for broad or narrow skillsets. However, there was no art. Art is one of the keys to inspire people (along with short and long fiction or basing it on a TV show). Thus players kept referring to cool things in D&D books and games and hey they can’t wait to interact with that thing… Part of the ongoing struggle was I had an idea of a fantasy genre with it’s own conventions, but it was not the sub -enre of D&D fantasy that most people were used to and expecting. When I would make changes in a game (for other settings and my own) the players couldn't care less. They just wanted to do the quest, get the reward, and try something fun. Setting creation and game design can be a lonely road a times without the right folks onboard. Players would suggest ideas, but were not excited when they were implemented. So I kept working on my world, while running Shadowrun and other less specifically fantasy games. Over time there was a massive slump of players in my area as they all went off to Everquest, then Neverwinter Nights, then World of Warcraft. The homebrew world evolved a few times, going from “sourced from 12 different ancient earth cultures” to 4 with strong setting conventions that were mine and original. Maps changed from drawn in Windows Paint to Hexographer to Campaign Cartographer. The list of creatures on the world went from “Anything” to 100 with 12 most common, I wanted a strong theme. Vancian casting for magic was driving me bonkers and I tried every optional rule I found in any game splat book to work instead. RPG discussions were common online, though changing - Usenet gave way to IRC groups and web forums. I discovered Pathfinder and ran my setting on that, but got into regular arguments because my world's races didn’t match the min-maxing the players insisted on. Any hope of this new system allowing me to tell the range of stories I was aiming for was crushed utterly. The Golden Era Then like the sun coming over the horizon I found hope again, I was listening to these new things called RPG discussion podcasts. I found One Shot & Misdirected Mark talking about this thing called Dungeon World. Revising my setting for DW was fun and restarted my enthusiasm. The games of Dungeon World worked great. Though the magic was still not what I wanted, it was better than my previous D&D/Rolemaster/Pathfinder versions. The games were dynamic and there were times we laughed so hard it hurt. While I was happy with the setting, the Dungeon World system was not quite right, so I developed Conjure Hagalaz - which became Don’t Pay the Ferryman – a mash up of Dungeon World, Monster of the Week, Shadowrun & Urban Shadows. When I released it I made sure there was plenty of art to inspire players and set the tone and style for the setting. It has been a long road, with breaks, failures, revisions, and successes. Hindsight – If I had heard of PBTA games earlier then I would have taken that road earlier, but I am glad I found the system parameters I needed. What I learned – Keep trying, run your campaign idea or setting concept in different systems, find what works for you. Greetings, and welcome to the weekly Gauntlet Calendar video roundup! Enjoy these recordings of online games organized through Gauntlet Calendar and the Gauntlet RPG Community. These recorded sessions represent only a portion of the selection of games available every week, and anyone is welcome to join the fun! If you'd like to play or watch more games like these, check out the links and information at the bottom of the post. Star Wars Saturday
Bounty of the Week 2nd edition (Session 3) Rich Rogers runs for Brandon Brylawski, Danielle B., Francisco Olivera, and Steven Watkins The crew of the Raptor deal with troubling backstories on Black Orchard. And of course, Imperial treachery! Hutt Cartel: May 2021 (Session 3) Will H runs for Alexi S., Anders, Philip Rogers, Rich Rogers, and Steven Watkins NO REFUGE FOR THE WICKED! Corrupt security officer SUYAAL MUUVA cooks up a batch of the bad spice hitting 1313 as she pursues the inscrutable ends of the Chiss Ascendancy. But her side venture is interrupted when she is ordered to join the hunt for SCARA THE CARTEL ASSASSIN at medical centre Refuge 1313. In the shoot out, humanitarian and ex-Imperial PAYDON FENN is shot - and Suyaal sees an opportunity to take out their scheming partner CRIX HERROR once and for all! BOX-I comes to an agreement and makes alliance with his mistress and the other players of 1313, whilst ETEMA THE REBEL SPY struggles to reconcile her mission with the demands of her lover, ANEZ the Cartel Lord. Alliance are made and bargains brokered in the depths of 1313, but can anyone trust each other in this hive of Scum & Villainy? Future Creep Balikbayan 2.0 (Session 1 of 4) Leandro Pondoc runs for Bodhi, Donogh, SalamanderJames, and Steven S. Character creation and worldbuilding as we bring this City full of marketplaces and broadcasts to life, where a Diwata looking for a ruined forest, a Saint trying to atone, an Aswang hoping to experience love and a Santelmo mirroring the grieving, all collectively trying. Just trying. Gauntlet Calendar Hearts of Wulin: In the Court of Crimson Blades (Session 2 of 4) David Schultz runs for Chase Ordonis, Jason Zanes, Josh H, and Shane The Wulin attempt to track down an ancient reliquary in the court archives to curry favor with the terrible General Han Wen, but the path is fraught with complications: Court musician Six Finger Lament is on the run after Gentleman Bao-Yin frames him for an attempted murder, undercover agent Harmonious Ivory learns she is to be married to a man she does not love at the first light of dawn, and successor to the throne Xin Ling has made a pact with a demonic infiltrator--or so the demon thinks. It looks like we're all in for a very long night! Against the FAE Conspiracy (Session 2 of 4) Alun R. runs for Brandon Brylawski, David Morrison, Sabine V., and Will H Using the ring they stole last time, the team learns more about what's going on from Dr Brown, and something of the factional nature of the Fae. Then Kadir the Sparks finds employment at the same suspicious circus that Jesusita the Analyst allows her daughter to visit. One of the circus acts, the 'Masked Marksman', is a former associate of Mark the Assassin, while Andy the Handler is worried about why a number of circus patrons have gone missing. There's a dodgy junior minister in the audience with unofficial bodyguards, the Marvellous Mercurio's fortune telling chair, and a Hall of Mirrors...then a Redcap who dislikes mobile phones and a cold intro to Mistress Winter... Once More Into the Void (Session 1 of 3) David Morrison facilitates for Brandon Brylawski, Joe A., and Rich Rogers In this first session, we discuss the game, the sci-fi universe our adventures will be taking place in, and introduce our characters. The driven Captain Hephaistion Stern, former officer in the Hegemony's Navy. Paul "Smiles" Provost, the enigmatic engineer pursued by a warlord's recruiters. Kodo Celwik, a brooding but magnetic warrior. And RSE-6/Rose, an artificial lifeform created as a work of art. Surge Protectors: Paragon System Sampler (Sessions 1 and 2 of 2) Dan Brown runs for Darin Rebertus, Matthew Arcilla, and Nicholas Timperio Star Trek Adventures Express (Session 1) Dan Brown runs for Danielle B., Mander, Matthew Arcilla, and Michael Pelletier The Between (Session 3 of 5) Alun R. runs for Donogh, Mendel Schmiedekamp, and usnavi While all London enjoys the Grande Guignol, Hence Unruh explores the night accompanied by the ever resourceful Moore. Meanwhile Dr Marta Weiss has an uncanny experience on the way to her Turkish bath. There's exsanguinated bodies, a dodgy Constable, and a workhouse...then...feral children remind a hunter of their destitute childhood and show them some congealed blood...blood...there's always blood... Pasión de las Pasiones: Music From A Darkened Room (Session 2 of 2) Shane runs for Dennis Matheson, Jon Grim, Marc Majcher, and Puckett The shocking revelation that Ronaldo's twin brother Donaldo is still alive sets the group on track toward a bloody and tragic ending. Trophy Gold: From The Belly Of The Beast (Session 1 of 2) Shane runs for Blake Ryan, machinic, Richard Moser, and Romy T. Back in town, the hunters exchange gifts and mementoes, drink, fight, gamble, and look for safe places to stash their gold. But it's not long before they leave those safe places behind, heading out to sea in search of a legendary sea serpent and the impossible wealth within. Star Trek Adventures Express (Session 2) Dan Brown runs for Danielle B., Mander, Matthew Arcilla, and Michael Pelletier #iHunt: Five Stars or Death (Session 3) Lowell Francis runs for Mark, Matthew Arcilla, Shane, and Sherri The team delivers a massacre to walking dead telemarketers then goes back to college to check out a gig hunting a death god business prof. Apocalypse Keys: Unleash The Dark (Session 3 of 4) Shane runs for Drew D., Jon Grim, Josh H, and Matthew Arcilla In today's session, the reunited team must break Sister Theresa's apocalyptic pact with the God of Envenomated Arthropods before she can destroy the world - but the tower block they’re fighting over is collapsing with hundreds of civilians inside! And bad news back at DIVISION when enemies exploit an innocent attempt to steal the agency's most dangerous superweapons, shattering the timestream and plunging the agents into a surreal dreamworld. Raccoon Sky Pirates Chris Sellers facilitates for Bethany H., Diana, and Kyle H. The crew powered their ship with magnets (somehow), then flew it to the suburbs with a couple brief stops at the factory and the supermarket. At the house, they took just about everything that wasn't nailed down, made a deal with the cat and the dog, and jet-powered their ship back home. Hearts of Wulin: Numberless Secrets (Session 2) Lowell Francis runs for Jamila R. Nedjadi, Patrick Knowles, Sherri, and Tyler Lominack Our investigators arrive at the House of Sun where a strange group of wulin has been assembled, and though the heroes predict a murder they can only solve it when their host turns up dead. You can see all these videos (plus all the ones that have come before) on The Gauntlet YouTube channel playlists, and be sure to subscribe to catch all our great podcasts! If you'd like to catch these sessions in an audio-only podcast, check out the community-run Hangouts Podcast at http://gauntlet.hellomouth.net/. If you'd like to play in games like these, check out the calendar of events and the Gauntlet Forums where games are announced, or catch one of our Gauntlet Community Open Gaming online mini-conventions. To support The Gauntlet, please visit the Gauntlet Patreon. Everyone is welcome to sign up for Gauntlet Calendar games, but Patreon supporters get extra options like priority RSVP for Gauntlet Calendar games and joining the Gauntlet Slack team where special events and pickup games are announced. Enjoy, and have a great weekend! Blake Ryan
Today I'm going to talk about my biggest campaign mistake to date. Premise - Pathfinder system, Fantasy setting. Characters have amnesia, over the course of their adventures they uncover who they were, what they can do, and choose to forge a new path or renew their old goals. This was Pathfinder, so largely GM-led plots/stories with no Source the table/Ask the players for overall goal or scene elements (none of us had heard of that stuff at the time). What worked - Players enjoyed uncovering the past of their characters, at first. They enjoyed waking up as goo on a table and sliding into empty bodies in the room, and fighting their way to freedom. What happened - Over time players became frustrated with some of their skills, feats & spells chosen for them, based on a background decided by the GM. I should point out, I chose things I figured they would like by their previous characters and computer games they enjoyed. What went wrong - This was Pathfinder. They whinged and agonised over class-race-feat build combinations and were very unhappy they did not design them from the start, and could not tweak them at every level. Since the characters did not know each other, they didn't care about each other either. There was no team comradery and little social interaction. What we can learn...
Lowell Francis A decade ago I ran a campaign we called "Last Fleet". I started with a basic idea: a fantasy riff on Battlestar Galactica-- more the original than the modern. We began with a Microscope session where players built the history of a world, starting with it’s shattering and separation into isolated sphere containing floating islands. Swashbucklers of the Seven Skies was one of my touchstones for this. Players then crafted backgrounds for the peoples they wanted their character to come from, using the “What My XXX Told Me…” formula from Glorantha. For system we used our house game, Action Cards, a card-driven rpg with some Fate elements. Players started with a basic idea for their character’s profession and I wrote up powers based on those ideas. As we played I generated new stunts, items, and abilities based on where they saw their character going-- giving them several hard choices because they couldn’t have everything. Session one started with a bang, with a host of vessels fleeing a world-destroying big bad. The fleet came under siege as they attempted to breach the barrier surrounding their world. The session’s play determined which peoples survived, what resources they had, and in what shape they were. The first arc of the story was about the transit through the wildspace between the world fragment spheres-- a place which made them ill and had its own perils. The second arc was about them finding another sphere, entering it, and discovering the peoples and politics of a new land. The final third was about them fighting the oppressive forces on both sides and realizing what they needed to do to restore the world to its previous whole state. It was a great campaign, spanning three years I think. It’s probably in my top five of campaigns I’ve run. It wasn’t the longest, but in many ways it was the most directed and coherent. It also showed the power of Microscope in creating cool, playable material. All the PCs had great arcs where they grew and changed, evolving into very different people than they’d originally concieved. The late game had a nice balance between adventures in the greater world and stories within the community. It was also, I won’t lie, a lot of work. Every couple of sessions I had to design new character options. The on-the-fly development also meant that the balance wasn’t always the greatest-- I had a hard time telling what represented a decent combat threat vs. an overwhelming one. I also a lot of plots spinning-- tensions and conspiracies within the players’ community, decisions over resources, two different enemy empires plus a returning big bad. The final session involved, essentially, the PCs realizing they had to blow up the broken world in a particular way to restore things. They had great arguments about that-- uncertainties what things would look like in the future. But we had a massive final battle which allowed them to deal a final blow to all of the foes who pursued them. They blew up the world and found themselves in an echo of their community, now in a world reassembled and whole. And there I stopped. And here’s the problem. I had steered the game to its ending, run an awesome climactic scene, and wrapped everything up with a bow. And I was done. But the players weren’t. I’d run myself ragged with this world, but the players had also invested in it. I didn’t give that the weight I should have. I gave a brief closing scene and then moved on. I’d done that in lots of campaigns, even in several multiple-year ones. Give them a great finale, stick the landing, and fade to black. My justification was that by closing things out there, players could imagine whatever future they wanted. They could keep their own head canon. That’s weak sauce. A while after the game the players hinted at wanting something to close out their stories, but I put them off. By the time I’d come around at all to the idea, that iron had cooled. It wouldn’t be until a few years later that I’d encounter rpg epilogues-- used as a consistent, regular part of your games. While I’d seen it at Games on Demand, it was Rich Rogers who showed me how potent these could be at the table. Now I always use them-- in one-shots, short-campaigns, and longer games. When you finish give players the chance to narrate something about their future-- to write their own final scene. I regret my choice with Last Fleet-- and the untold, unfinished stories of those characters. It’s a knot which will never be tied. I did those PCs and players a disservice. Greetings, and welcome to the weekly Gauntlet Calendar video roundup! Enjoy these recordings of online games organized through Gauntlet Calendar and the Gauntlet RPG Community. These recorded sessions represent only a portion of the selection of games available every week, and anyone is welcome to join the fun! If you'd like to play or watch more games like these, check out the links and information at the bottom of the post. Star Wars Saturday
Bounty of the Week (Session 2) Rich Rogers runs for Brandon Brylawski, Danielle B., Francisco Olivera, and Steven Watkins On a cruise liner in the middle of an ocean on Listehol, the crew faces a military cyborg and...empathizers with her? How will this turn out? Sorry End of Space (Session 2) Rich Rogers runs for Bethany H., David Morrison, and Keith Stetson Three folks against the encroachment of an Imperial prospector? Will the town survive, or will illudium be the end of it all? Hutt Cartel: May 2021 (Session 2) Will H runs for Anders, Rich Rogers, and Steven Watkins A LOVERS QUARREL! ETEMA the spy tries to take spice cook Czern Visick to work for the Cartel by force, but only delivers him straight to the police. This begins a downward spiral that sees her betrayed by her droid BOX-1 and arguing with the crimelord she loves. Hitwoman SCARA sticks up for her friends no matter what. But someone is out to kill them - and her! Empire City Apocalypse Keys: Unsleeping Metropolis (Session 2 of 4) Alexi S. runs for Greg G., Jesse A., Sawyer Rankin, and Steven S. Our monsters unlock Doom's Door and face what awaits them at the conclusion of the mystery Threading Cleopatra's Needle. Biff demands worship and receives a ruinous premonition; Yawachika balances on a knife's edge between light and darkness; Newt punches teammates and enemies, and maybe falls a little bit in love; Untitled steals the face of a departed soul to gather clues and forestall the Apocalypse's harbinger. Gauntlet Calendar Hearts of Wulin: In the Court of Crimson Blades (Session 1 of 4) David Schultz runs for Chase Ordonis, Jason Zanes, Josh H, and Shane The beginning of a HoW run using the Courtly Wuxia variant rules. At a royal banquet celebrating a decisive military victory, Xin Ling, heir to the throne, begins to realize a conspiracy to disrupt his succession may be afoot. Court musician Six Finger Lament vies for the heart of royal servant and undercover agent Harmonious Ivory, whose eyes are set on Xin Ling despite her engagement to Tax Collector Chao. And, unbeknownst to the others, gallavanting thief Gentleman Bao-Yin finds himself an unexpected witness--or, perhaps, target--of a brutal assassination. Cthulhu Dark: Control Group 1. BLACKSAT Horst Wurst runs for Eduardo L., Josh H, Puckett, and Will H NASA astronauts on a secret satellite repair mission. Pasión de las Pasiones: Music From A Darkened Room (Session 1 of 2) Shane runs for Dennis Matheson, Jon Grim, and Puckett Veronica, Esme, and Ronaldo survived the violent and terrifying end of the cartel they'd found themselves mixed up in, but now they're being pressured to investigate the death of a federal agent who was himself involved in a supernatural conspiracy. The Between (Session 2 of 5) Alun R. runs for Donogh, Mendel Schmiedekamp, Steven S., and usnavi Mr. Moore and Hence Unruh show the less formal side of their employee-employer relationship before Moore loses a member of the Hargrave House Irregulars to a bowie knife. Meanwhile Angel O'Neill fends off the call of the wild before developing her relationship with Dr Weiss in a different direction at a Turkish bath...then there's a ritual, a ghost, and an irate detective...and a gunfight... Trophy Gold: Hester's Mill Part Two Shane runs for Blake Ryan, machinic, Richard Moser, and Romy T. The hunters close in on the mill that gave the cursed village its name, but strange and terrible things are watching from the darkness. Apocalypse Keys: Unleash The Dark (Session 2 of 4) Shane runs for Drew D. and Jon Grim Kronos and Zero have to figure out a way to save their friend before the tidal wave of insects pouring from his mouth destroy the building they're all in. But there's also an apocalypse to avert, and if they don't hurry, the doomsday clock will reach midnight... You can see all these videos (plus all the ones that have come before) on The Gauntlet YouTube channel playlists, and be sure to subscribe to catch all our great podcasts! If you'd like to catch these sessions in an audio-only podcast, check out the community-run Hangouts Podcast at http://gauntlet.hellomouth.net/. If you'd like to play in games like these, check out the calendar of events and the Gauntlet Forums where games are announced, or catch one of our Gauntlet Community Open Gaming online mini-conventions. To support The Gauntlet, please visit the Gauntlet Patreon. Everyone is welcome to sign up for Gauntlet Calendar games, but Patreon supporters get extra options like priority RSVP for Gauntlet Calendar games and joining the Gauntlet Slack team where special events and pickup games are announced. Enjoy, and have a great weekend! Greetings, and welcome to the weekly Gauntlet Calendar video roundup! Enjoy these recordings of online games organized through Gauntlet Calendar and the Gauntlet RPG Community. These recorded sessions represent only a portion of the selection of games available every week, and anyone is welcome to join the fun! If you'd like to play or watch more games like these, check out the links and information at the bottom of the post. Star Wars Saturday
Bounty of the Week: A Rancor Named Freedom (Session 1) Rich Rogers runs for Brandon Brylawski, Francisco Olivera, MadJay Brown, and Steven Watkins The Black Orchard Bounty Hunting Crew head to Dathomir and take down tech genius Halcord Midmo. Did you know there are lots of rancors on Dathomir? Sorry End of Space (Session 1) Rich Rogers runs for Bethany H., David Morrison, and Keith Stetson The hardscrabble folk on a no-account spaceport on Phindar are forced to deal with an "opportunity" about to be thrust on them, whether they want it or not. Hutt Cartel (Session 1) Will H runs for Alexi S., Anders, Rich Rogers, and Steven Watkins THE BAD BATCH. The Cartel rules 1313 once more! ANES the new crimelord rules the underworld with her lover and partner, ETEMA the spy. Cut off from THE REBEL ALLIANCE, Etema is forced to get further involved in the drug trade to keep the Cartel's favour. Luckily she has her new droid, BOX-I to help deflect Imperial Intelligence. Fallen ISB agent SARAL MUUVA starts her new beat on 1313 as part of the CSF, her commander PREFECT REX unaware of her existing criminal ties. But all is not well on 1313 as a bad batch from the Cartel's cooks has gained all sorts of unnecessary attention, and SCARA the assassin must silence an innocent... Chronicle Kingdom (Session 2) Lowell Francis runs for Dan Brown, Marleigh, and Steven Watkins In the second half of our Kingdom game, we flash forward several years to a song-stealing threat facing the city and the necessity of alliances. Empire City Apocalypse Keys: Unsleeping Metropolis (Session 1 of 4) Alexi S. runs for Greg G., Jesse A., Sawyer Rankin, and Steven S. We meet our crew of monsters tasked with holding back the Apocalypse: Newt Nightbreath the Summoned is a fae-marked disaster, Yawachika Opessa the Surge is a sacrificial victim returned with terrifying powers, Untitled the Shade died for an experimental art piece, and Biff Brown the Fallen is the former god Odin moonlighting as a pitcher for the Mets. DIVISION sends the quartet to begin investigating four corpses found floating in the air around Cleopatra's Needle in Central Park. Gauntlet Calendar The Between (Session 1 of 5) Alun R. runs for Donogh, Mendel Schmiedekamp, Steven S., and usnavi We meet the residents of Belgrave Square's Hargrave House: Hence Unruh, the Vessel of Darkness and their Factotum, Moore; Constance 'The Angel' O'Neill, the American visitor; and Dr Marta Weiss, the Mother. Their attention falls on reports of the death of a maid at St james' Street and they decide that this is a mystery worthy of investigation. There's a vase full of blood, an early death, a bedroom with a changed function, and an endangered...then the Rites of Salt and Smoke are invoked and the ground floor windows blow out... Trophy Dark: Boots of Red (Session 2 of 2) Kieron runs for Dan Brown, Josh H, Sabine V., and Will H Four of the little folk. One old forest. Old Tom. The Inn of the Foetid Stag seems a long way away, as the barrows grow closer. Everything is alive with song, and everything else is dead. Trophy Gold: Hester's Mill Part One Shane runs for Blake Ryan, machinic, Richard Moser, and Romy We meet four desperate treasure hunters who have decided that the lost village of Hester's Mill seems like a good place to seek their fortune. But...did that scarecrow just move? Apocalypse Keys: Unleash The Dark (Session 1 of 4) Shane runs for Drew D., Jon Grim, Josh H, and Matthew Arcilla Four monsters contend with supernatural horrors and their own terrifying emotions as they investigate a series of murders in a pair of rundown apartment buildings in Manila. #iHunt: Five Stars or Death (Session 1) Lowell Francis runs for Mark, Matthew Arcilla, Shane, and Sherri We set up characters and learn about their messy lives before dropping them into the bowels of a dance club barge caught between a Bat Vampire and a Spider Demon as well as their desire to not split a pay day. Hearts of Wulin: Numberless Secrets (Session 1) Lowell Francis runs for Jamila R. Nedjadi, Patrick Knowles, Sherri, and Tyler Lominack A Hearts of Wulin/Brindlewood Bay mash up. In this series inspired by wuxia mysteries like Ancient Detective and Maiden Holmes, our heroes find themselves invited to a ominous gathering at a remote estate. Against the FAE Conspiracy (Session 1 of 4) Alun R. runs for Brandon Brylawski, David Morrison, Sabine V., and Will H We meet the team who have decided to make a stand against the Fae. There's Mark Sheerwright, the former Scalp Hunter for the Black Lodge criminal organisation, which we discover had links to the Conspiracy. We meet Jesusita Ramirez, the former Mosaad Analyst who believes the Fae took her lover and Kadir 'Gun' Guner, the GSG9 Sparks who wants revenge for what he thinks the Conspiracy did to his team. Finally, there's Andy Lam, retired confidential informant Handler for the UK's National Crime Agency, who spotted patterns in some investigations he couldn't explain as anything but supernatural. There's a museum in Manchester, an over-qualified curator and a creepy ring...then heavy handed security with guns, a kidnap, and a theft... You can see all these videos (plus all the ones that have come before) on The Gauntlet YouTube channel playlists, and be sure to subscribe to catch all our great podcasts! If you'd like to catch these sessions in an audio-only podcast, check out the community-run Hangouts Podcast at http://gauntlet.hellomouth.net/. If you'd like to play in games like these, check out the calendar of events and the Gauntlet Forums where games are announced, or catch one of our Gauntlet Community Open Gaming online mini-conventions. To support The Gauntlet, please visit the Gauntlet Patreon. Everyone is welcome to sign up for Gauntlet Calendar games, but Patreon supporters get extra options like priority RSVP for Gauntlet Calendar games and joining the Gauntlet Slack team where special events and pickup games are announced. Enjoy, and have a great weekend! |
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