Codex - Blood Before we could begin publishing Codex in earnest, we had to convince ourselves we could do it, that we could produce great content, beautifully packaged, on a regular schedule. Codex - Blood is a test issue, and not officially part of Volume One, but it will be included as part of the hardcover collection. It contains:
|
Codex - Chrome This is the first official issue of Codex Volume One. Keeping with the “chrome” theme, it has features for cyberpunk and for weird science fiction. This is one of the few issues that uses multiple colors on both the cover and the interior. It contains:
|
Codex - Ectoplasm This is when we first started to be a little playful with the theme of each issue. “Ectoplasm” implies ghosts, and there are plenty in this issue, but we also used the theme to feature a new playbook for The Sprawl RPG. This issue includes:
|
Codex - Starlight This issue stands out as being absolutely crammed with amazing material for a wide variety genres. The adventure starter/dungeon included in this issue is the one that has been featured in the short actual play segments of the Discern Realities podcast. Inside:
|
Codex - Dark This was the first issue that contained an original game, the extremely creepy Called larp by Wendy Gorman. It also features my (somewhat) famous Pizza Time! horror scenario that has been played and run by many Gauntleteers. Inside:
|
Codex - Love This issue is a robin’s egg-blue dream; one of the most visually beautiful we have ever produced. The features in it are great, but the look of it is just “Wow!” It is the first issue that uses color to tell a story, a technique we have maintained to this day. Inside:
|
Codex - Yellow This is our famous Carcosa-inspired issue. Fun fact: this issue is our consistent bestseller on DriveThruRPG. People just love their weird, art-infused horrorscapes! Inside:
|
Codex - Iron This was the first issue without original cover artist Dirk Leichty. It is another DriveThru bestseller, and for good reason: it features our first OSR scenario and our first original tabletop game (the previous original games were larps). Inside:
|
Codex - Madness For a long time, this was our free issue, and it’s the one that really put Codex on the map. Its striking mix of both serious and fantastical features related to mental health is challenging and risqué. Ten years from now, this issue will be viewed as a classic. Inside:
|
Codex - Time This issue continues the dynamite mix of real-world and fantastical features that started with Codex - Madness. This one contains no less than three original games, a first for Codex. Inside:
|
Codex - Neon This is one of the rare multi-color issues of Codex. In addition to all the normal features you would expect to find at this point in Codex, it also has the winning entries of the 2017 200 World RPG Challenge! Inside:
|
Codex - Crystal With the exception of the recently published Codex - Asphalt, this issue is the largest we have ever produced. It is absolutely overflowing with amazing stuff. Inside:
|
Codex - Joy The final issue of Volume One is all about happiness and celebrations. It features a ton of new Codex authors, many of whom would continue to write for us in Volume 2. The beauty and diversity of this issue is off-the-charts. Also: Gauntlet Daddy!
|