I've always been fascinated by Carcosa; from the little glimpses of the city in Ambrose Bierce's original short story, to the works of Robert W. Chambers, to the horrifying mythos planet of the infamous OSR setting, to the TV show True Detective, and more, Carcosa has always stuck with me. It's the idea of a place, though a vague one, and I think that's what makes it so compelling—it worms its way into the minds of many creators and is born anew in their work, though it never looks quite like what came before.
This was the inspiration for the original Codex - Yellow—how many different ways can we interpret Carcosa? And we're doing it again with Codex - Yellow 2, which is now available in The Gauntlet $6+ Patreon feed. In St. Vitus's Dance, a Cthulhu Dark mystery, we see the version of Carcosa that is an underground artistic movement; in Finding Carcosa, a solo-play RPG, we focus on Carcosa as a dreamworld asserting itself into our reality; in Search for Manoa, an epistolary Monster of the Week adventure, we have the idea of a great, fabled king ruling over a mythic city; in Court of the Radiant King, a Trophy Dark incursion, we have the journey through a mask-wearing royal court to face the Hastur-like being on the throne; in Exit Stage Death, a Brindlewood Bay mystery, we are presented with a cult that performs a play that is very much inspired by The King in Yellow; and in the miscellany, Three-Dozen MORE Forbidden Texts, we explore a common Lovecraftian trope.
The team worked really hard on this massive, 96-page issue, and we hope you love it. Click the button below to visit The Gauntlet Patreon, pledge, and get your hands on Codex - Yellow 2 (available through June 2020). You can also pick up the original Codex - Yellow on DriveThruRPG.