![]() By Blake Ryan In the popular game Minecraft, areas of darkness (at night and underground) spawn monsters. The idea of a simple environmental condition creating creatures or even problems got me thinking… You can use some change in the environment to create an ongoing problem, either small or large in scope, and a temporary period of time or from that moment on. These can be used for any game with supernatural elements, but I shall give examples for Monsterhearts, Urban Shadows and Monster of the Week. As you will see this is an escalation to the ‘normal situation’, but does not have to dominate the entire game play. However, this can be used as the starting incident for what made the characters unusual in the first place-what made them different from regular folks. Thus it may serve as the start of a campaign rather than an escalation for season 2. It should prove to be a more hazardous journey for PC’s and provide additional options for MC’s. Suggested Inciting Incidents
Suggested Changes to the situation
![]() Suggested Duration for the Dark Times
Possible Side Effects
These options can be used to meddle with expectations for experienced players, or to give a through line for regular campaigns.
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