a hack of Scum & Villainy by Kyle Thompson, Keeper of the Light of the Peerless Star (@wiegraf_) Scum and Villainy comes with an extensive setting for use in play, but for a new campaign I’m launching in The Gauntlet’s Slack community I wanted to do some collaborative world building. I decided to prep about 10 major factions and 5 star systems on the basis of player input, and then created this move to allow the players to do post-generation of factions they would like to see in the game. Forged in the Dark (FitD) games like Scum and Villainy draw heavily on The Burning Wheel for inspiration, while giving it an action-oriented twist. I’ve extended that set of borrowed ideas by writing a move that combines the Acquire Asset downtime activity from FitD with BW’s Circles to add new factions to the game. Just like Circles, the Faction Roll represents how connected the crew is and how well they can leverage those connections to get what they want. It allows for players to do world building and presents trade offs between resource consumption, faction potency, and complication of relationships. The Faction Roll costs 1 downtime activity. A successful Faction Roll creates a new faction in the game, sets a status for the crew with the faction, and grants temporary access to their resources.
To create the faction, name who you’re looking for and what you want from them. The GM sets a minimum Tier for the faction you want resources from and you roll your crew’s Tier. The result grants a budget of points to be spent on the tier of the faction and the status of the relationship. Using the crew’s Tier as the base, the number of points is as follows:
The faction begins at Tier 1 and their status with the crew begins at -2. Spend result points 1 for 1 to raise these values. The player must narrate how the resulting faction relationship makes sense in the fiction according to the following guidelines, and declare if the faction is weird, establishment, or criminal. The quality of the resource temporarily provided to the crew is equal to the faction’s Tier. As long as the created faction meets the minimum Tier, the player gets the resource, even if the relationship is negative. How powerful are they?
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