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8/1/2018

WoDu Kids

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by Will Patterson, Keeper of the Child's Dream

As discussed in episode 86 of the Gauntlet Podcast, I have been using streamlined PbtA rules to play "Dungeon World" with my boys since they were three years old. Here are those rules. It is an even more simplified take on World of Dungeons, with thanks to John Harper.


Character Creation

Either:

  1. Select a playbook from a PbtA game.  Talk with your players about what that character generally excels at; or
  2. Select a familiar character from pop culture.

Gear

    The characters have whatever they would reasonably take on an adventure.

The Player Move

    When a character makes a risky attempt, roll 2d6.  If everyone agrees the character would excel at this task, instead roll 3d6 and ignore the lowest die.
    On a 10+, the character succeeds, and the player describes the result.
    On a 7-9, the character generally succeeds with a complication.
    On a 6-, you make an MC move.

Alternatively, we sometimes use rock, paper, scissors to resolve rolls when traveling or waiting in line. If the player wins, it is a full success while a tie is a partial success. If the player loses, you make an MC move. If everyone agrees the character would excel at the task at hand, then the player can request one rematch on a partial success or miss.

The MC

Use the MC section from a PbtA game that fits your expected setting.  Remove any MC Move that inflicts harm on the players. 

Rather than injuring the kids' characters directly, I threaten their allies, equipment, and goals.


Combat/Social Encounters

Either:
​
  1. Adversaries don’t have hit points.  They are overcome when it makes narrative sense for the kids to prevail, but only the weakest willed adversaries will be overcome by a single roll; or
  2. Give each adversary a value between 1 and 6. When the Player's Move could fictionally hinder the adversary, on a 10+ subtract 2. On a 7-9, subtract 1. The adversary is overcome when the number reaches 0.

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  • Home
  • Blog
    • Blog Table of Contents
  • Podcasts
    • The Gauntlet Podcast
    • Fear of a Black Dragon
    • The Darkened Threshold
    • Trophy Podcast
    • Discern Realities
    • +1 Forward >
      • Belonging Outside Belonging Series
      • Forged in the Dark Series
      • Firebrands Series
    • The Farrier's Bellows
    • Pocket-Sized Play
    • We Hunt the Keepers!
    • Comic Strip AP
    • Podcast Indexes >
      • Gauntlet Podcast Index
      • Fear of a Black Dragon Index
      • +1 Forward Index
      • Discern Realities Index
      • Trophy Podcast Index
      • The Farrier's Bellows Index
      • Pocket-Sized Play Index
      • Comic Strip AP Index
      • We Hunt the Keepers! Index
  • Publications
    • Public Access
    • The Between
    • Brindlewood Bay
    • Codex Magazine >
      • Codex Index
    • Hearts of Wulin
    • Trophy RPG
    • Codex Volume 1 Book
  • Online Gaming
    • Playing Online with The Gauntlet
    • Gauntlet Calendar
    • Online Gaming Resources
    • Actual Play
    • Sign Up Best Practices
  • Community Resources
    • Community Code of Conduct
    • Gauntlet Gameway
    • Play Issues and Contact
  • Social and Stores
    • Gauntlet Forums
    • Gauntlet Twitter
    • Gauntlet Facebook Group
    • Gauntlet Videos
    • Merch Store
    • DriveThruRPG Store
  • Brindlewood Bay Writing Contest
  • Public Access Writing Contest